List of moves (Masters): Difference between revisions

To Absol-utely's credit, added details about Masterful Metronome's random effects. In addition, gave more clarity about the random effects of "Wait for It..."
(Added information about the two newly released sync pairs.)
(To Absol-utely's credit, added details about Masterful Metronome's random effects. In addition, gave more clarity about the random effects of "Wait for It...")
Line 4,794: Line 4,794:
Starting in Version 2.38.0, buddy moves have their names changed—now having adjectives given other than the letter B.<ref>[https://pokemonmasters-game.com/en-US/announcements/Other_5100_0W_4 Announcement of name revisions to some buddy moves]</ref>
Starting in Version 2.38.0, buddy moves have their names changed—now having adjectives given other than the letter B.<ref>[https://pokemonmasters-game.com/en-US/announcements/Other_5100_0W_4 Announcement of name revisions to some buddy moves]</ref>


{{incomplete|table|Needs Masterful Metronome's random additonal effects listed & referenced, please!}}
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf"
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf"
|-
|-
Line 5,273: Line 5,272:


Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
<div style="text-align:left;" class="mw-collapsible mw-collapsed" data-expandtext="Show random effects" data-collapsetext="Hide random effects"><br><center>Applies one of the following six field effects to the allied field of play. Each field effect has a ⅙ chance to be chosen:<ref>[https://twitter.com/absolutelypm/status/1772996493789819120 Details of Masterful Metronome by Absol-utely]</ref></center><hr>
* Move Gauge Acceleration effect
* Physical Damage Reduction effect
* Special Damage Reduction effect
* Critial-Hit Defense effect
* Stat Reduction Defense effect
* Status Condition Defense effect
</div>
|-
|-
|Metallic {{m|Bullet Punch}}
|Metallic {{m|Bullet Punch}}
Line 6,990: Line 6,997:
|—
|—
|Activates zero to five effects from several additional effects at random. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks.
|Activates zero to five effects from several additional effects at random. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks.
<div style="text-align:left;" class="mw-collapsible mw-collapsed" data-expandtext="Show random effects" data-collapsetext="Hide random effects"><br><center>Each following effect has a 20% chance to activate<ref>[https://twitter.com/absolutelypm/status/1574443652180738049 “''Wait for It...''” Move by Absol-utely]</ref>:</center><hr>
<div style="text-align:left;" class="mw-collapsible mw-collapsed" data-expandtext="Show random effects" data-collapsetext="Hide random effects"><br><center>Each following effect has a 20% chance to activate, and each chance is calculated individually:<ref>[https://twitter.com/absolutelypm/status/1574443652180738049 “''Wait for It...''” Move by Absol-utely]</ref></center><hr>
* Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
* Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
* Applies the Free Move Next effect to all allied sync pairs.
* Applies the Free Move Next effect to all allied sync pairs.
2,530

edits