Endless battle: Difference between revisions

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In [[Pokémon Stadium]], it is not possible to use Transform if the target's current species is {{p|Ditto}}. However, it is still possible to trigger an endless battle if two Mew use Transform against each other. Similarly, if a Ditto and a Mew use Transform against each other, an endless battle is possible once Ditto transforms into Mew. In the earlier game {{jap|Pokémon Stadium|Japanese Pokémon Stadium}}, there is no limitation concerning the use of Transform.
In [[Pokémon Stadium]], it is not possible to use Transform if the target's current species is {{p|Ditto}}. However, it is still possible to trigger an endless battle if two Mew use Transform against each other. Similarly, if a Ditto and a Mew use Transform against each other, an endless battle is possible once Ditto transforms into Mew. In the earlier game {{jap|Pokémon Stadium|Japanese Pokémon Stadium}}, there is no limitation concerning the use of Transform.


In Generations II to IV, this is not possible because Transform fails against a transformed Pokémon. Therefore, the first Transform user will be able to repeatedly use Transform and restore its own PP but the second Transform user will not be able to transform into the first Transform user. From Generation V onwards, a transformed Pokémon is also unable to use Transform again.
From Generations II onwards, it is not possible to trigger an endless battle this way. Starting in this generation, Transform fails against a transformed Pokémon (therefore, the first Transform user will be able to repeatedly use Transform and restore its own PP indefinitely but the second Transform user will not be able to transform into the first Transform user). From Generation V onwards, a transformed Pokémon is also unable to use Transform again.


====Ghost-type's Struggle vs. Ghost-type's Struggle====
====Ghost-type's Struggle vs. Ghost-type's Struggle====
In [[Generation I]], if two {{type|Ghost}} Pokémon have no moves with [[PP]] remaining, they can indefinitely use {{m|Struggle}} against each other. Struggle is a {{type|Normal}} move in this generation, which is unable to damage Ghost-type Pokémon. Additionally, when Struggle does not damage its target, the user takes no [[recoil]] either.
In [[Generation I]], if two {{type|Ghost}} Pokémon have no moves with [[PP]] remaining, they can indefinitely use {{m|Struggle}} against each other. Struggle is a {{type|Normal}} move in this generation, which is unable to damage Ghost-type Pokémon. Additionally, when Struggle does not damage its target, the user takes no [[recoil]] either.


If two Ghost-type Pokémon have no moves that can damage each other, they have no option but to those moves and spend their PP before starting to use Struggle.
If two Ghost-type Pokémon have no moves that can damage each other, they have no option but to use those moves and spend their PP before starting to use Struggle.


====Poké Flute vs. opponent with infinite PP====
====Poké Flute vs. opponent with infinite PP====