Dodrio (UNITE): Difference between revisions

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|cat1=Melee
|cat1=Melee
|cat2=
|cat2=
|desc=
|desc=Has the user jab forward with its beaks. When the sprint gauge is full, the user instead charges forward while jabbing with its beaks. Using this move fully consumes the sprint gauge.
}}
}}
<!--[[File:Tri Attack UNITE.png|275px|thumb|right|Tri Attack]]-->
<!--[[File:Tri Attack UNITE.png|275px|thumb|right|Tri Attack]]-->
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|cat1=Melee
|cat1=Melee
|cat2=
|cat2=
|desc=
|desc=Has the user attack with its beaks in a cone in front of itself, dealing damage to opposing Pokémon and applying one of the following random effects: burn, paralysis, or a decrease to movement speed. When the user's sprint gauge is full, the user instead shoots out three projectiles―one red, one yellow, and one blue―in the designated direction. If a projectile hits an opposing Pokémon, the projectile deals damage and applies one of the aforementioned effects based on its color. If an opposing Pokémon is hit by more than one projectile, only the first projectile's effect will be applied. The user's next basic attack after using this move deals additional damage and restores the user's HP. A maximum of two uses can be kept in reserve for this move.
Upgrade: The user's next basic attack after using this move restores more HP. Also, if that next basic attack occurs and hits when the user is sprinting, then the cooldown reduction this move would receive is even greater.
}}
}}
<!--[[File:Drill Peck UNITE.png|275px|thumb|right|Drill Peck]]-->
<!--[[File:Drill Peck UNITE.png|275px|thumb|right|Drill Peck]]-->
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|cat1=Melee
|cat1=Melee
|cat2=
|cat2=
|desc=
|desc=Has the user move forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokemon it hits. When the user's sprint gauge is full, the user dashes forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokemon it hits and shoving them. Using this move fully consumes the sprint gauge.
Upgrade: Reduces this move's cooldown. Also, when this move hits opposing Pokemon, it restores a portion of the user's HP based on the amount of damage dealt.
}}
}}
===Move slot 2===
===Move slot 2===
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|cat1=Dash
|cat1=Dash
|cat2=
|cat2=
|desc=
|desc=Has the user dash forward, increasing its movement speed for a short time and dealing damage to opposing Pokemon it hits. This move's cooldown is reduced if it hits opposing Pokemon.
}}
}}
<!--[[File:Agility UNITE.png|275px|thumb|right|Agility]]-->
<!--[[File:Agility UNITE.png|275px|thumb|right|Agility]]-->
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|cat1=Buff
|cat1=Buff
|cat2=
|cat2=
|desc=
|desc=Makes the user immune to hindrances and charges its sprint gauge. Afterward, the user's movement speed increases for a short time, and its sprint gauge charges faster.
Upgrade: After this move is used, the user's sprint gauge becomes fully charged.
}}
}}
<!--[[File:Jump Kick UNITE.png|275px|thumb|right|Jump Kick]]-->
<!--[[File:Jump Kick UNITE.png|275px|thumb|right|Jump Kick]]-->
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|cat1=Dash
|cat1=Dash
|cat2=
|cat2=
|desc=
|desc=Has the user leap forward while kicking. If this move makes contact with an opposing Pokemon or obstacle, the user leaps over it and stomps the ground when it lands, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. If this move makes contact with an opposing Pokemon or obstacle, the user's sprint gauge charges. If this move makes contact with an opposing Pokemon, its cooldown is reduced.
Upgrade: When the user stomps the ground after leaping, opposing Pokemon in the area of effect are also left unable to act.
}}
}}
===Unite Move===
===Unite Move===
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