Miraidon (UNITE): Difference between revisions

Link and effect text pass. Sticking an incomplete to remind me to do a third pass . typo fixes, though I worked off the video instead of the game
(Link and effect text pass. Sticking an incomplete to remind me to do a third pass . typo fixes, though I worked off the video instead of the game)
Tag: Disambiguation links
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'''Miraidon''' (Japanese:'''ミライドン''' ''Miraidon'') is a playable Pokémon in [[Pokémon UNITE]]. It became available as a playable character on February 27, 2024.
'''Miraidon''' (Japanese:'''ミライドン''' ''Miraidon'') is a playable Pokémon in [[Pokémon UNITE]]. It became available as a playable character on February 27, 2024 It is an Attacker who can set [[Electric Terrain]] to bolster its allies and push for [[Knock out (verb)|Knock Outs]]. However, activating its {{a|Hadron Engine}} to do so forces it to spend [[Aeos energy]], so it finds difficulty in [[goal zone|scoring]].  


==Stats==
==Stats==
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==Abilities==
==Abilities==
===Passive Ability===
===Passive Ability===
{{incomplete|section|Miraidon's fuel efficiency}}
{{UnitePassiveAbility
{{UnitePassiveAbility
|image=UNITE Miraidon Hadron Engine.png
|image=UNITE Miraidon Hadron Engine.png
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|jname=ハドロンエンジン
|jname=ハドロンエンジン
|jtrans=Hadron Engine
|jtrans=Hadron Engine
|desc=When the Pokémon with this Ability hits a Pokémon from the opposing team with a move, it creates Electric Terrain. The Pokémon can consume a portion of its collected Aeos energy to expand the area of the Electric Terrain it creates. If the Pokémon with this Ability or its allies are within the Electric Terrain, their attacks deal additional damage and they cannot be put to sleep. Electric Terrain strengthens ally team goals and weakens opposing team goals. This Ability goes on cooldown after it's triggered.
|desc=When the Pokémon with this Ability hits a Pokémon from the opposing team with a move, it creates [[Electric Terrain]]. The Pokémon can consume a portion of its collected [[Aeos energy]] to expand the area of the Electric Terrain it creates. If the Pokémon with this Ability or its allies are within the Electric Terrain, their attacks deal additional damage and they cannot be put to [[sleep]]. Electric Terrain strengthens ally team [[goal zone|goals]] and weakens opposing team goals. This Ability goes on cooldown after it's triggered.
 
Effect: The cooldown for this Ability is visible as a blue bar over this Pokémon. An activation does not require Aeos energy, but Aeos energy will be spent if available to increase the area of effect. (Contrary to the description, this is mandatory.) A strengthened goal zone heals more [[HP]] than normal, while a weakened goal zone reduces the HP healed.
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==Moveset==
==Moveset==
{{incomplete|section|'''+''' upgrade levels}}
===Move slot 1===
===Move slot 1===
{{UniteMove
{{UniteMove
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|upgrade1=Charge Beam+
|upgrade1=Charge Beam+
|cat1=Ranged
|cat1=Ranged
|desc=Has the user charge power before firing an electric beam in the designated direction. If this move hits opposing Pokémon, the user's Sp. Atk is increased for a short time, and the user stores electric power. <br>If the user stores electric poer twice within a short time, it can use a boosted version of Charge Beam. The boosted version has the user continuosly fire an electric beam in the designated direction, dealing damage to opposing Pokémon in the area of effect. <br>A maximum of 2 uses can be kept in reserve for this move.
|desc=Has the user charge power before firing an electric beam in the designated direction. If this move hits opposing Pokémon, the user's [[Special Attack|Sp. Atk]] is increased for a short time, and the user stores electric power. <br>If the user stores electric power twice within a short time, it can use a boosted version of Charge Beam. The boosted version has the user continuosly fire an electric beam in the designated direction, dealing damage to opposing Pokémon in the area of effect. <br>A maximum of 2 uses can be kept in reserve for this move.
Upgrade: Decreases the time it takes to store a use of this move.
Upgrade: Decreases the time it takes to store a use of this move.
Effect: The charge's cap is in the first fourth of the time, increasing in range as the charge progresses. Both having stored electric power and having access to the boosted version of this attack are timed by an effect duration. The boosted version of this attack grants this Pokémon [[status condition (UNITE)|Hindrance Resistance]].
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{{UniteMove
{{UniteMove
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|upgrade1=Electro Drift+
|upgrade1=Electro Drift+
|cat1=Dash
|cat1=Dash
|desc=Has the user race forward in the designated direction while spinning, dealing damage to opposing Pokémon in its path. The user also stores electric power. <br>If the user stores electric power twice within a short time, it can use a boosted version of Electro Drift. The boosted version has the user do a spinning attack aimed at the designated opposing Pokémon, dealing damage to any opposing Pokémon if it hits. This move deals increased damage if the opposing Pokémon's remaning HP is low. <br>A maximum of 2 uses can be kept in reserve for this move.
|desc=Has the user race forward in the designated direction while spinning, dealing damage to opposing Pokémon in its path. The user also stores electric power. <br>If the user stores electric power twice within a short time, it can use a boosted version of Electro Drift. The boosted version has the user do a spinning attack aimed at the designated opposing Pokémon, dealing damage to any opposing Pokémon if it hits. This move deals increased damage if the opposing Pokémon's remaining [[HP]] is low. <br>A maximum of 2 uses can be kept in reserve for this move.


Upgrade: Decreases the time it takes to store a use of this move.
Upgrade: Decreases the time it takes to store a use of this move.
Effect: This Pokémon has Hindrance Resistance while preparing to race. Electric power is only stored if this move hits an opposing Pokémon. Both having stored electric power and having access to the boosted version of this attack are timed by an effect duration. The boosted version of the attack has a longer animation before racing at the designated opposing Pokémon, but this Pokémon can move around while readying the attack. The boosted version moves a farther distance tha the normal version.
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|upgrade2='''Parabolic Charge'''
|upgrade2='''Parabolic Charge'''
|cat1=Debuff
|cat1=Debuff
|desc=Has the user discharge electricity at the designated opposing Pokémon, dealing damage and leaving them paralyzed.
|desc=Has the user discharge electricity at the designated opposing Pokémon, dealing damage and leaving them [[paralyze]]d.
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{{UniteMove
{{UniteMove
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|upgrade1=Parabolic Charge+
|upgrade1=Parabolic Charge+
|cat1=Recovery
|cat1=Recovery
|desc=Has the user flood the area around it with electricity, dealing damage and applying a slowing effect to opposing Pokémon it hits. If this move hits opposing Pokémon, the user recovers HP and also recovers 1 stored use of either Charge Beam or Electro Drift. The more opposing Pokémon the move hits, the more HP the user recovers.  
|desc=Has the user flood the area around it with electricity, dealing damage and applying a slowing effect to opposing Pokémon it hits. If this move hits opposing Pokémon, the user recovers [[HP]] and also recovers 1 stored use of either [[#Move slot 1|Charge Beam or Electro Drift]]. The more opposing Pokémon the move hits, the more HP the user recovers.  
Upgrade: Grants the user a shield when this move is used.
Upgrade: Grants the user a {{UNITE|shield}} when this move is used.
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|level=9
|level=9
|cat1=Area
|cat1=Area
|desc=Has the user call down 5 meteorites in a row, dealing damage to opposing Pokémon they hit. If a meteorite hits an opposing Pokémon, the next meteorite to fall will deal increased damage. The final meteorite deals higher damage in a wider area of effect and throws opponents.
|desc=Has the user call down 5 meteorites in a row, dealing damage to opposing Pokémon they hit. If a meteorite hits an opposing Pokémon, the next meteorite to fall will deal increased damage. The final meteorite deals higher damage in a wider area of effect and [[hindrance|throws]] opponents.
 
Effect: This move is used by holding the input, and releasing it ends the move early. After a short time, each meteorite will have its location "lock in" on the currently designated area, and the cursor will select the location of the next meteor. Each time a meteorite is "locked in", 30% of the Unite Move gauge is spent. (The move can continue to be used even if the gauge is empty). This move is not considered to have been used until the first meteorite has "locked in".
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