Dahlia (Masters): Difference between revisions

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===Sync grid===
===Sync grid===
The [[sync grid]] for Dahlia and Ludicolo is an expanded grid, made available since the pair first released.
The [[sync grid]] for Dahlia and Ludicolo is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{water color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Muddy Water: Power +3
| Muddy Water: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Muddy Water: Power +3
| Muddy Water: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Muddy Water: Power +3
| Muddy Water: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Muddy Water: Power +3
| Muddy Water: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Muddy Water: Power +3
| Muddy Water: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Muddy Water: Accuracy +10
| Muddy Water: Accuracy ↑ +10
| 5
| 60
| 1
|-style="background:#fff"
| Muddy Water: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Muddy Water: On a Roll 1
| Raises the chance of lowering stat values with the additional effects of the user’s moves.
| 8
| 96
| 2
|-style="background:#fff"
| Teeter Dance: Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| 9
| 108
| 2
|-style="background:#fff"
| Razor Leaf: Power +4
| Razor Leaf: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Razor Leaf: Power +4
| Razor Leaf: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Razor Leaf: Power +4
| Razor Leaf: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Razor Leaf: Power +4
| Razor Leaf: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Razor Leaf: Power +4
| Razor Leaf: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Razor Leaf: Accuracy +5
| Razor Leaf: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Razor Leaf: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Razor Leaf: Confusion Synergy 9
| Powers up the user’s moves when the target is confused.
| 9
| 108
| 3
|-style="background:#fff"
| No Need to Worry ♪: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Clearheaded
| Prevents the user from becoming confused.
| 5
| 60
| 1
|-style="background:#fff"
| Racing Rain 2
| Quickly charges the move gauge when the weather is rainy.
| 7
| 84
| 2
|-style="background:#fff"
| Turbo Turf 2
| Quickly charges the move gauge when the terrain is Grassy Terrain.
| 7
| 84
| 2
|-style="background:#fff"
| Empowering Overgrowth 5
| Powers up the user’s moves when the terrain is Grassy Terrain.
| 8
| 96
| 2
|-style="background:#fff"
| Grassy Cushion 2
| Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
| 8
| 96
| 2
|-style="background:#fff"
| Refreshing Rain 1
| Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.
| 8
| 96
| 2
|-style="background:#fff"
| Rainy Immunity
| Status conditions cannot be inflicted on the user when the weather is rainy.
| 9
| 108
| 2
|-style="background:#fff"
| Max Move: Team Physical & Special Boost 1
| Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user’s max move.
| 9
| 108
| 3
|-style="background:#fff"
| Raging Rain 5
| Powers up the user’s moves when the weather is rainy.
| 10
| 120
| 3
|-style="background:#fff"
| Interference Sync 9
| Powers up the user’s sync move against targets that are flinching, confused, or trapped.
| 10
| 120
| 3
|-style="background:#fff"
| Superduper 4
| Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Sharp Entry 1
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Flood Alert 5
| Extends the duration of rainy weather when the weather turns rainy while the user is on the field.
| 10
| 120
| 3
|-style="background:#fff"
| Grassy Terrain Extension 5
| Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
| 10
| 120
| 3
|-style="background:#fff"
| MAX Countdown 2
| Reduces the user’s sync move countdown by 2 after using its max move.
| 10
| 120
| 4
|-style="background:#fff"
| Easy Pickings 9
| Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
| 10
| 120
| 4
|-style="background:#fff"
| Piercing Gaze
| Moves never miss.
| 10
| 120
| 5
|-style="background:#fff"
| Discombobulate 9
| Lowers the target’s accuracy by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 5
|-style="background:#fff"
| Max Geyser: Power +100
| Max Geyser: Power ↑ +100
| 8
| 96
| 3
|-style="background:#fff"
| Max Overgrowth: Power +100
| Max Overgrowth: Power ↑ +100
| 8
| 96
| 3
|-style="background:#fff"
| Smiling Arcade Star Water Beam: Power +25
| Smiling Arcade Star Water Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Smiling Arcade Star Water Beam: Power +25
| Smiling Arcade Star Water Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Appearances==
==Appearances==
2,641

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