TM: Difference between revisions

→‎In the TCG: Split into two paragraphs. It just feels like the kind of thing to split since these are two different kinds of cards. Also, coached the "retired" with a "seemingly" just before.
(→‎In the TCG: Split into two paragraphs. It just feels like the kind of thing to split since these are two different kinds of cards. Also, coached the "retired" with a "seemingly" just before.)
Line 652: Line 652:
[[File:TechnicalMachineTurboEnergizeParadoxRift179.jpg|thumb|200px|An example of a Pokémon Tool card depicting a Technical Machine]]
[[File:TechnicalMachineTurboEnergizeParadoxRift179.jpg|thumb|200px|An example of a Pokémon Tool card depicting a Technical Machine]]
{{main|List of Technical Machine cards}}
{{main|List of Technical Machine cards}}
In the TCG, Technical Machines are types of {{TCG|Trainer card}}s that are attached to Pokémon in play. The majority of them can only be attached to Pokémon of a specific {{TCG|type}} or those that include an {{TCG|Owner's Pokémon|owner}} in their name. Each card provides an {{TCG|attack}} that can be used in addition to any attacks featured on the Pokémon it is attached to. In most cases, a player is required to discard a Technical Machine card at the end of the turn they played it. Unlike the games, they do not follow any specific numbering. After the {{TCG|Rising Rivals}} expansion, Technical Machine cards were retired in favor of {{TCG|Pokémon Tool card}}s that provide additional attacks. None of these Pokémon Tool cards would feature "Technical Machine" in their name until the {{TCG|Paradox Rift}} expansion in the Scarlet & Violet Series (in Japan the {{TCG|Raging Surf}} subset in the {{TCG|Scarlet & Violet Era}}), over 14 years since the last Technical Machine card.
In the TCG, Technical Machines are types of {{TCG|Trainer card}}s that are attached to Pokémon in play. The majority of them can only be attached to Pokémon of a specific {{TCG|type}} or those that include an {{TCG|Owner's Pokémon|owner}} in their name. Each card provides an {{TCG|attack}} that can be used in addition to any attacks featured on the Pokémon it is attached to. In most cases, a player is required to discard a Technical Machine card at the end of the turn they played it. Unlike the games, they do not follow any specific numbering. After the {{TCG|Rising Rivals}} expansion, Technical Machine cards were seemingly retired in favor of {{TCG|Pokémon Tool card}}s that provide additional attacks.  
 
In {{TCG|Paradox Rift}} expansion in the Scarlet & Violet Series (in Japan the {{TCG|Raging Surf}} subset in the {{TCG|Scarlet & Violet Era}}), over 14 years since the last Technical Machine card, Technical Machines returned to the Trading Card Game. This set of cards are a group of Pokémon Tool cards which have an attack printed on them that the Pokémon the card is attached to can use. While no longer depicted as a distinct type of Trainer card, these cards are still discarded at the end of the turn.
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