Geeta (Masters): Difference between revisions

mNo edit summary
Line 148: Line 148:
===Sync grid===
===Sync grid===
Geeta and Glimmora's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
Geeta and Glimmora's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center"
|- style="background: #{{poison color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Mortal Spin: Power +2
| Mortal Spin: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Mortal Spin: Power +2
| Mortal Spin: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Mortal Spin: Power +2
| Mortal Spin: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Mortal Spin: Power +2
| Mortal Spin: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Mortal Spin: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Rock Slide: Power +3
| Rock Slide: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Rock Slide: Power +3
| Rock Slide: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Rock Slide: Power +3
| Rock Slide: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Rock Slide: Accuracy +10
| Rock Slide: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Rock Slide: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Rock Slide: Aggravation 1
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 9
| 108
| 2
|-style="background:#fff"
| Rock Slide: Superduper Effective 9
| Powers up moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Blooming Mortal Spin: Power +3
| Blooming Mortal Spin: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Blooming Mortal Spin: Power +3
| Blooming Mortal Spin: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Blooming Mortal Spin: Power +3
| Blooming Mortal Spin: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Blooming Mortal Spin: Propulsion 9
| Reduces the user’s sync move countdown by one when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| I’ll Guide You!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| I’ll Guide You!: Mighty Friend 9
| When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
| 10
| 120
| 3
|-style="background:#fff"
| Antitoxin
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 60
| 1
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Poison Zone: HP Recovery 1
| Restores the user’s HP whenever its Pokémon takes an action when the zone is a Poison Zone.
| 7
| 84
| 2
|-style="background:#fff"
| Poisonous Acceleration 2
| Quickly charges the move gauge when the zone is a Poison Zone.
| 7
| 84
| 2
|-style="background:#fff"
| Virulent Toxin 3
| Powers up the user’s sync move when the target is poisoned or badly poisoned.
| 8
| 96
| 2
|-style="background:#fff"
| Potent Toxin 2
| Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
| 8
| 96
| 2
|-style="background:#fff"
| Poison Guard
| Reduces damage when the user is attacked by Poison-type moves.
| 8
| 96
| 2
|-style="background:#fff"
| Toxic Power 5
| Powers up the user’s moves when the target is poisoned or badly poisoned.
| 10
| 120
| 3
|-style="background:#fff"
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Ally Sets WTZ: Physical Boost ↑1 9
| Increases the user’s Physical Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect.
| 10
| 120
| 3
|-style="background:#fff"
| Impervious
| The user’s stats cannot be lowered.
| 10
| 120
| 3
|-style="background:#fff"
| Ruthless Toxin 9
| Lowers one of the target’s following stats by 2 stat ranks at random when the user’s attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
| 10
| 120
| 3
|-style="background:#fff"
| Top Champion’s Guidance Mortal Spin: Power +25
| Top Champion’s Guidance Mortal Spin: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Top Champion’s Guidance Mortal Spin: Power +25
| Top Champion’s Guidance Mortal Spin: Power ↑ +25
| 5
| 60
| 3
|}


==Appearances==
==Appearances==
2,715

edits