Pokémon UNITE: Difference between revisions

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==Items==
==Items==
===Held Items===
{{main|List of items (UNITE)}}
Each Trainer's Pokémon can hold up to 3 held items. Held items bestow helpful passive effects and stat increases to their holder. These items can be upgraded through grades 1-30 by spending Item Enhancers. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats. After increasing a held item to Grade 19, the cost per upgrade for that item will increase sharply instead of gradually. There are Super Item Enhancers which increase the level of a held item directly to 30, as well as 7-Day Max Grade Trial Cards that have the same effect for a duration of seven days. Held items are purchased from the Aeos Emporium.
{| class="roundtable" style="margin:auto; text-align:center; background:#{{Violet color}}; border:3px solid #{{Violet color dark}}"
|-
! style="background:#{{orange color light}}" rowspan="2"|Held Item
! style="background:#{{orange color light}}" colspan="4"|Upgrade Effects
|-
!style="background:#ffca96 " |Grade 1
!style="background:#ffca96 " |Grade 10
!style="background:#ffca96 " |Grade 20
!style="background:#ffca96 " |Grade 30
|-
|[[File:UNITE Aeos Cookie Sprite.png|x50px]]<br>Aeos Cookie
|When you score a goal, your maximum [[HP]] is raised for the rest of the match by '''100'''. (This bonus caps at 6 stacks)<br>HP : +8
|When you score a goal, your maximum HP is raised for the rest of the match by '''150'''. (This bonus caps at 6 stacks)<br>HP : +80
|When you score a goal, your maximum HP is raised for the rest of the match by '''200'''. (This bonus caps at 6 stacks)<br>HP : +160
|When you score a goal, your maximum HP is raised for the rest of the match by '''200'''. (This bonus caps at 6 stacks)<br>HP : +240
|-
|[[File:UNITE Attack Weight.png|x50px]]<br>Attack Weight
|When you score a goal, your [[Attack]] is raised by '''6''' for the rest of the match. (This bonus caps at 6 stacks)<br>Attack : +0.6
|When you score a goal, your Attack is raised by '''9''' for the rest of the match. (This bonus caps at 6 stacks)<br>Attack : +6
|When you score a goal, your Attack is raised by '''12''' for the rest of the match. (This bonus caps at 6 stacks)<br>Attack : +12
|When you score a goal, your Attack is raised by '''12''' for the rest of the match. (This bonus caps at 6 stacks)<br>Attack : +18
|-
|[[File:UNITE Special Attack Specs.png|x50px]]<br>Special Attack Specs
|When you score a goal, your [[Special Attack|Sp. Attack]] is raised by '''8''' for the rest of the match. (This bonus caps at 6 stacks)<br>Sp. Attack : +0.8
|When you score a goal, your Sp. Attack is raised by '''12''' for the rest of the match. (This bonus caps at 6 stacks)<br>Sp. Attack : +8
|When you score a goal, your Sp. Attack is raised by '''16''' for the rest of the match. (This bonus caps at 6 stacks)<br>Sp. Attack : +16
|When you score a goal, your Sp. Attack is raised by '''16''' for the rest of the match. (This bonus caps at 6 stacks)<br>Sp. Attack : +24
|-
|[[File:UNITE Shell Bell.png|x50px]]<br>[[Shell Bell]]
|Recover ('''45 + 35%''' Sp. Attack) HP when successfully landing a move. (10s Cooldown)<br>Sp. Attack : +1.6<br>CD Reduction : +0%
|Recover ('''60 + 40%''' Sp. Attack) HP when successfully landing a move. (10s Cooldown)<br>Sp. Attack : +8<br>CD Reduction : +1.5%
|Recover ('''75 + 45%''' Sp. Attack) HP when successfully landing a move. (10s Cooldown)<br>Sp. Attack : +16<br>CD Reduction : +3%
|Recover ('''75 + 45%''' Sp. Attack) HP when successfully landing a move. (10s Cooldown)<br>Sp. Attack : +24<br>CD Reduction : +4.5%
|-
|[[File:UNITE Float Stone.png|x50px]]<br>[[Float Stone]]
|Increases movement speed while out of combat by '''10%'''. (5s after leaving combat)<br>Attack : +1.6<br>[[Speed]] : +0
|Increases movement speed while out of combat by '''15%'''. (5s after leaving combat)<br>Attack : +8<br>Speed : +50
|Increases movement speed while out of combat by '''20%'''. (5s after leaving combat)<br>Attack : +16<br>Speed : +100
|Increases movement speed while out of combat by '''20%'''. (5s after leaving combat)<br>Attack : +24<br>Speed: +150
|-
|[[File:UNITE Muscle Band.png|x50px]]<br>[[Muscle Band]]
|Deal additional damage with basic attacks by '''1%''' of the targets remaining HP, but no more than '''120'''. 0.35s cooldown for each enemy<br>Attack : +1 <br>Attack Speed : +0%
|Deal additional damage with basic attacks by '''2%''' of the targets remaining HP, but no more than '''240'''. 0.35s cooldown for each enemy<br>Attack : +5 <br>Attack Speed : +2.5%
|Deal additional damage with basic attacks by '''3%''' of the targets remaining HP, but no more than '''360'''. 0.35s cooldown for each enemy<br>Attack : +10 <br>Attack Speed : +5%
|Deal additional damage with basic attacks by '''3%''' of the targets remaining HP, but no more than '''360'''. 0.35s cooldown for each enemy<br>Attack : +15 <br>Attack Speed : +7.5%
|-
|[[File:UNITE Scope Lens.png|x50px]]<br>[[Scope Lens]]
|Increases the damage of basic attack [[critical hit]]s by '''45%''' of the user's Attack.<br>Critical-Hit Rate : +0.4%<br>Critical-Hit Damage : +0.8%
|Increases the damage of basic attack critical hits by '''60%''' of the user's Attack.<br>Critical-Hit Rate : +2%<br>Critical-Hit Damage : +4%
|Increases the damage of basic attack critical hits by '''75%''' of the user's Attack.<br>Critical-Hit Rate : +4%<br>Critical-Hit Damage : +8%
|Increases the damage of basic attack critical hits by '''75%''' of the user's Attack.<br>Critical-Hit Rate : +6%<br>Critical-Hit Damage : +12%
|-
|[[File:UNITE Wise Glasses.png|x50px]]<br>[[Wise Glasses]]
|Further increase Sp. Attack by '''3%'''.<br>Sp. Attack : +10
|Further increase Sp. Attack by '''5%'''.<br>Sp. Attack : +19
|Further increase Sp. Attack by '''7%'''.<br>Sp. Attack : +29
|Further increase Sp. Attack by '''7%'''.<br>Sp. Attack : +39
|-
|[[File:UNITE Leftovers.png|x50px]]<br>[[Leftovers]]
|Recovers health over time while out of combat by '''2%'''. (5s after leaving combat)<br>HP : +16 <br>HP Recovery : +0
|Recovers health over time while out of combat by '''3%'''. (5s after leaving combat)<br>HP : +80 <br>HP Recovery : +3
|Recovers health over time while out of combat by '''4%'''. (5s after leaving combat)<br>HP : +160 <br>HP Recovery : +6
|Recovers health over time while out of combat by '''4%'''. (5s after leaving combat)<br>HP : +240 <br>HP Recovery : +9
|-
|[[File:UNITE Exp Share.png|x50px]]<br>[[Exp. Share|Exp Share]]
|Increases the Pokémon's Passive [[Experience point|Exp. Point]] gain by '''3''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +16 <br>Speed : +0
|Increases the Pokémon's Passive Exp. Point gain by '''4''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +80 <br>Speed : +50
|Increases the Pokémon's Passive Exp. Point gain by '''5''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +160 <br>Speed : +100
|Increases the Pokémon's Passive Exp. Point gain by '''5''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +240 <br>Speed : +150
|-
|[[File:UNITE Focus Band.png|x50px]]<br>[[Focus Band]]
|While below 25% HP, recover HP each second for 3s by '''6%''' of your missing HP. '''100s''' cooldown.<br>[[Defense]] : +2 <br>[[Special Defense|Sp. Defense]] : +0
|While below 25% HP, recover HP each second for 3s by '''9%''' of your missing HP. '''90s''' cooldown.<br>Defense : +10 <br>Sp. Defense : +10
|While below 25% HP, recover HP each second for 3s by '''12%''' of your missing HP. '''80s''' cooldown.<br>Defense : +20 <br>Sp. Defense : +20
|While below 25% HP, recover HP each second for 3s by '''12%''' of your missing HP. '''80s''' cooldown.<br>Defense : +30 <br>Sp. Defense : +30
|-
|[[File:UNITE Energy Amplifier.png|x50px]]<br>Energy Amplifier
|After using your [[Move#Unite Move|Unite Move]], deal increased damage by '''7%''' for a short time. (4s duration - 15s cooldown)<br>Energy Gather Rate : +0.4% <br>Cooldown Reduction : +0%
|After using your Unite Move, deal increased damage by '''14%''' for a short time. (4s duration - 15s cooldown)<br>Energy Gather Rate : +2% <br>Cooldown Reduction : +1.5%
|After using your Unite Move, deal increased damage by '''21%''' for a short time. (4s duration - 15s cooldown)<br>Energy Gather Rate : +4% <br>Cooldown Reduction : +3%
|After using your Unite Move, deal increased damage by '''21%''' for a short time. (4s duration - 15s cooldown)<br>Energy Gather Rate : +6% <br>Cooldown Reduction : +4.5%
|-
|[[File:UNITE Buddy Barrier.png|x50px]]<br>Buddy Barrier
|Grant a [[Shield (UNITE)|shield]] to you and a nearby ally Pokémon with the lowest HP for '''15%''' max HP when using your Unite Move. (5s duration - 30s cooldown)<br>HP : +15
|Grant a shield to you and a nearby ally Pokémon with the lowest HP for '''20%''' max HP when using your Unite Move. (5s duration - 30s cooldown)<br>HP : +150
|Grant a shield to you and a nearby ally Pokémon with the lowest HP for '''25%''' max HP when using your Unite Move. (5s duration - 30s cooldown)<br>HP : +300
|Grant a shield to you and a nearby ally Pokémon with the lowest HP for '''25%''' max HP when using your Unite Move. (5s duration - 30s cooldown)<br>HP : +450
|-
|[[File:UNITE Score Shield.png|x50px]]<br>Score Shield
|Shields you while you attempt to score a goal. Shield value is equal to '''5%''' max HP + '''15''' times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown)<br>HP : +15
|Shields you while you attempt to score a goal. Shield value is equal to '''7.5%''' max HP + '''22''' times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown)<br>HP : +150
|Shields you while you attempt to score a goal. Shield value is equal to '''10%''' max HP + '''30''' times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown)<br>HP : +300
|Shields you while you attempt to score a goal. Shield value is equal to '''10%''' max HP + '''30''' times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields.  (20s cooldown)<br>HP : +450
|-
|[[File:UNITE Assault Vest.png|x50px]]<br>[[Assault Vest]]
|Gain a shield against Sp. Attack damage while out of combat for '''9%''' max HP. (5s after leaving combat)<br>HP : +18<br>Sp. Defense : +0
|Gain a shield against Sp. Attack damage while out of combat for '''12%''' max HP. (5s after leaving combat)<br>HP : +90<br>Sp. Defense : +17
|Gain a shield against Sp. Attack damage while out of combat for '''15%''' max HP. (5s after leaving combat)<br>HP : +180<br>Sp. Defense : +34
|Gain a shield against Sp. Attack damage while out of combat for '''15%''' max HP. (5s after leaving combat)<br>HP : +270<br>Sp. Defense : +51
|-
|[[File:UNITE Rocky Helmet.png|x50px]]<br>[[Rocky Helmet]]
|After absorbing enough damage, deal percent damage based on '''3%''' of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)<br>HP : +18<br>Defense : +0
|After absorbing enough damage, deal percent damage based on '''4%''' of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)<br>HP : +90<br>Defense : +17
|After absorbing enough damage, deal percent damage based on '''4%''' of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)<br>HP : +180<br>Defense : +34
|After absorbing enough damage, deal percent damage based on '''5%''' of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)<br>HP : +270<br>Defense : +51
|-
|[[File:UNITE Razor Claw.png|x50px]]<br>[[Razor Claw]]
|After using a move, user's next basic attack within 3s deals '''10 + 40%''' of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown).<br>Attack : +1 <br>Critical-Hit Rate : +0.6%
|After using a move, user's next basic attack within 3s deals '''15 + 45%''' of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown).<br>Attack : +5 <br>Critical-Hit Rate : +1.1%
|After using a move, user's next basic attack within 3s deals '''20 + 50%''' of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown).<br>Attack : +10 <br>Critical-Hit Rate : +1.6%
|After using a move, user's next basic attack within 3s deals '''20 + 50%''' of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown).<br>Attack : +15 <br>Critical-Hit Rate : +2.1%
|-
|[[File:UNITE Choice Specs.png|x50px]]<br>[[Choice Specs]]
|Increases the damage of moves by '''40 + 30%''' of Sp. Attack. This applies to only one target and once per 8s.<br>Sp. Attack : +10
|Increases the damage of moves by '''50 + 35%''' of Sp. Attack. This applies to only one target and once per 8s.<br>Sp. Attack : +19
|Increases the damage of moves by '''60 + 40%''' of Sp. Attack. This applies to only one target and once per 8s.<br>Sp. Attack : +29
|Increases the damage of moves by '''60 + 40%''' of Sp. Attack. This applies to only one target and once per 8s.<br>Sp. Attack : +39
|-
|[[File:UNITE Weakness Policy.png|x50px]]<br>[[Weakness Policy]]
|Upon taking damage, apply a '''2'''% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires.<br>HP : +70<br>Attack : +0
|Upon taking damage, apply a '''2.5'''% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires.<br>HP : +110<br>Attack : +5
|Upon taking damage, apply a '''3'''% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires.<br>HP : +160<br>Attack : +10
|Upon taking damage, apply a '''3'''% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires.<br>HP : +210<br>Attack : +15
|-
|[[File:UNITE Rapid Fire Scarf.png|x50px]]<br>Rapid-Fire Scarf
| After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by '''15'''% for 5s (10s cooldown). 0.35s cooldown for applying stacks. <br>Attack : +0.8 <br>Basic Attack Speed : +0%
| After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by '''22.5'''% for 5s (10s cooldown). 0.35s cooldown for applying stacks. <br>Attack : +4 <br>Basic Attack Speed : +3%
| After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by '''30'''% for 5s (10s cooldown). 0.35s cooldown for applying stacks. <br>Attack : +8 <br>Basic Attack Speed : +6%
| After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by '''30'''% for 5s (10s cooldown). 0.35s cooldown for applying stacks. <br>Attack : +12 <br>Basic Attack Speed : +9%
|-
|[[File:UNITE Drain Crown.png|x50px]]<br>Drain Crown
| Recovers HP equal to '''7'''% of damage dealt using basic attacks that are Attack-based.<br>HP : +8 <br>Attack : +0
| Recovers HP equal to '''10'''% of damage dealt using basic attacks that are Attack-based.<br>HP : +40 <br>Attack : +6
| Recovers HP equal to '''13'''% of damage dealt using basic attacks that are Attack-based.<br>HP : +80 <br>Attack : +12
| Recovers HP equal to '''13'''% of damage dealt using basic attacks that are Attack-based.<br>HP : +120 <br>Attack : +18
|-
|[[File:UNITE Slick Spoon.png|x50px]]<br>Slick Spoon
| Allows for any Sp. Attack-based damage to ignore '''9'''% of opponents' Sp. Defense.<br>HP : +14 <br>Sp. Attack : +0
| Allows for any Sp. Attack-based damage to ignore '''13'''% of opponents' Sp. Defense.<br>HP : +70 <br>Sp. Attack : +10
| Allows for any Sp. Attack-based damage to ignore '''17'''% of opponents' Sp. Defense.<br>HP : +140 <br>Sp. Attack : +20
| Allows for any Sp. Attack-based damage to ignore '''17'''% of opponents' Sp. Defense.<br>HP : +210 <br>Sp. Attack : +30
|-
|[[File:UNITE Rescue Hood.png|x50px]]<br>Rescue Hood
| Recovery and shield effects granted to ally Pokémon are increased by '''5'''%.<br>Defense : +2 <br>Sp. Defense : +0
| Recovery and shield effects granted to ally Pokémon are increased by '''7.5'''%.<br>Defense : +10 <br>Sp. Defense : +10
| Recovery and shield effects granted to ally Pokémon are increased by '''10'''%.<br>Defense : +20 <br>Sp. Defense : +20
| Recovery and shield effects granted to ally Pokémon are increased by '''10'''%.<br>Defense : +30 <br>Sp. Defense : +30
|-
|[[File:UNITE Curse Bangle.png|x50px]]<br>Curse Bangle
| Weakens HP recovery effects of opponents hit by Attack-based damage by '''20'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack.<br>Attack : +0.8
| Weakens HP recovery effects of opponents hit by Attack-based damage by '''25'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack.<br>Attack : +8
| Weakens HP recovery effects of opponents hit by Attack-based damage by '''30'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack.<br>Attack : +16
| Weakens HP recovery effects of opponents hit by Attack-based damage by '''30'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack.<br>Attack : +24
|-
|[[File:UNITE Curse Incense.png|x50px]]<br>Curse [[Incense]]
| Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by '''20'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack.<br>Sp. Attack : +1.3
| Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by '''25'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack.<br>Sp. Attack : +13
| Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by '''30'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack.<br>Sp. Attack : +26
| Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by '''30'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack.<br>Sp. Attack : +39
|-
|[[File:UNITE Charging Charm.png|x50px]]<br>Charging Charm
| Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to '''20 + 50%''' of Attack when dealing damage to opponents.<br>Attack : +1<br>Movement Speed : +4
| Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to '''30 + 60%''' of Attack when dealing damage to opponents.<br>Attack : +5<br>Movement Speed : +40
| Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to '''40 + 70%''' of Attack when dealing damage to opponents.<br>Attack : +10<br>Movement Speed : +80
| Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to '''40 + 70%''' of Attack when dealing damage to opponents.<br>Attack : +15<br>Movement Speed : +120
|-
|[[File:UNITE Resonant Guard.png|x50px]]<br>Resonant Guard
| Grants a shield for '''60 + 4%''' of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered.<br>HP : +15<br>HP Recovery : +0.6
|  Grants a shield for '''80 + 5%''' of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered.<br>HP : +150<br>HP Recovery : +6
|  Grants a shield for '''100 + 6%''' of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered.<br>HP : +300<br>HP Recovery : +12
|  Grants a shield for '''100 + 6%''' of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered.<br>HP : +450<br>HP Recovery : +18
|-
|[[File:UNITE Rusted Sword.png|x50px]]<br>[[Rusted Sword]]
| Is forced to be held by Zacian and can only be held by Zacian. Has no effect.
| N/A
| N/A
| N/A
|}
 
===Battle Items===
Battle Items are items that Pokémon can activate during battle for various effects. A Pokemon can have one Battle Item equipped to it. Like moves, Battle Items have a cooldown period after being used where they cannot be activated. Most Battle Items are obtained through increasing the player's Trainer level, but the Shedinja Doll is instead purchased from the Aeos Emporium.
 
{| class="roundtable" style="width: 100%; background:#{{Violet color}}; border:3px solid #{{Violet color dark}}; text-align:center"
! style="background:#{{orange color light}}; | Battle Item
! style="background:#{{orange color light}}" | Effect
! style="background:#{{orange color light}}" | Cooldown
! style="background:#{{orange color light}}" | Unlock
|- style="background:#fff"
| [[File:UNITE Potion.png|45px]]
[[Potion]]
| Restores some of your Pokémon's [[HP]] (160 + 20% of max HP).
| 30s
| Level 4
|- style="background:#fff"
| [[File:UNITE X Attack.png|45px]]
[[X Attack]]
| Raises your basic Attack Speed, Attack and Sp. Attack for a short time. (7s duration – 20% increased Attack/Sp. Attack, 25% increased basic Attack Speed)
| 40s
| Level 7
|- style="background:#fff"
| [[File:UNITE X Speed.png|45px]]
[[X Speed]]
| Raises your Pokémon's movement speed and become immune to move speed reduction for a short time (6s duration - 45% increased movement speed).
| 50s
| Level 8
|- style="background:#fff"
| [[File:UNITE Fluffy Tail.png|45px]]
[[Fluffy Tail]]
| Incapacitate a [[wild Pokémon]] and increase damage dealt to it. (3s duration; disabled attacks and triggers additional hit on direct damage equal to 100% of Attack + 60% of Sp. Attack + 10 * [Level - 1] + 100. The additional hit has cooldown of 0.5s. Does not disable attacks of "objective" Pokémon.)
| 25s
| Level 10
|- style="background:#fff"
| [[File:UNITE Eject Button.png|45px]]
[[Eject Button]]
| Quickly move in a designated direction.
| 75s
| Level 11
|- style="background:#fff"
| [[File:UNITE Slow Smoke.png|45px]]
Slow Smoke
| Create a ring of smoke around you, greatly slowing enemies movement speed and attack speed within the area. (2s duration - reduces movement speed by 80% and attack speed by 50%).
| 40s
| Level 13
|- style="background:#fff"
| [[File:UNITE Full Heal.png|45px]]
[[Full Heal]]
| Remove all [[Condition (UNITE)|status conditions]] and become [[Condition (UNITE)|immune to hindrances]] for a short time. (1.5s duration)
| 55s
|  Level 14
|- style="background:#fff"
| [[File:UNITE Goal-Getter.png|45px]]
Goal-Getter
| Doubles goal scoring speed for a short time. (10s duration)
| 75s
| Level 16
|- style="background:#fff"
| [[File:UNITE Shedinja Doll.png|45px]]
{{p|Shedinja}} [[Pokémon doll|Doll]]
| For a short time, it makes your Pokémon impervious to damage and immune to status conditions but leaves it unable to act. (2s duration)
| 45s
| 4,000 Aeos Tickets<br>400 Aeos Gems
|}


==Trainer==
==Trainer==