Pokémon Pinball: Difference between revisions

no edit summary
(→‎Trivia: Adding another trivia point about the dex)
No edit summary
Line 157: Line 157:
===Red Field===
===Red Field===
* {{p|Voltorb}}: Three appear at the center of the top screen. They serve as bumpers for the {{i|Poké Ball}} and also flip silhouette tiles in Catch 'Em Mode.
* {{p|Voltorb}}: Three appear at the center of the top screen. They serve as bumpers for the {{i|Poké Ball}} and also flip silhouette tiles in Catch 'Em Mode.
* {{p|Ditto}}: One is blocking the Evolution Mode trigger hole in the top left corner of the screen until the EVO lights are lit.
* {{p|Ditto}}: One blocks the Evolution Mode trigger hole in the top left corner of the screen until the EVO lights are lit.
* {{p|Bellsprout}}: Bellsprout can swallow your ball; if at least two GET lights are lit, Catch 'Em Mode begins when this happens.
* {{p|Bellsprout}}: Bellsprout can swallow your ball; if at least two GET lights are lit, Catch 'Em Mode begins when this happens.
* {{p|Diglett}}: Hit either of the two Diglett three times to trigger Map Move mode.
* {{p|Diglett}}: Hit either of the two Diglett three times to trigger Map Move mode.
Line 170: Line 170:


===Both Fields===
===Both Fields===
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu's location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu's location is toggled with the flipper buttons. If the ball exits the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.


==Regional differences==
==Regional differences==
Line 179: Line 179:
On the Title screen, {{p|Pikachu}} is smiling in the international releases. The European release corrects ''Poké Dex'' to POKéDEX''.
On the Title screen, {{p|Pikachu}} is smiling in the international releases. The European release corrects ''Poké Dex'' to POKéDEX''.


The European release gives two options for how strong the Rumble feature is in the Options menu with the options of ''Mild'' and ''Strong''. The English and Japanese releases only have an ''Off'' and ''On'' setting. Additionally, the M in '''RUMBLE''' is slightly wider in the European release.
The European release gives two options for how strong the Rumble feature is in the Options menu with the options ''Mild'' and ''Strong''. The English and Japanese releases only have an ''Off'' and ''On'' setting. Additionally, the M in '''RUMBLE''' is slightly wider in the European release.


The control scheme options were simplified to three predefined options in the European release.
The control scheme options were simplified to three predefined options in the European release.
Line 198: Line 198:


==Trivia==
==Trivia==
* The Poké Ball upgrades all have a letter stamped on them that were not changed to match their localized names: the Great Ball has an S (for Super) and the Ultra Ball has an H (for Hyper).
* The Poké Ball upgrades all have a letter stamped on them that was not changed to match their localized names: the Great Ball has an S (for Super) and the Ultra Ball has an H (for Hyper).
* Two maps are labeled incorrectly: Rock Mountain (supposed to be [[Rock Tunnel]]), and Fuchia City (missing an s).
* Two maps are labeled incorrectly: Rock Mountain (supposed to be [[Rock Tunnel]]), and Fuchsia City (missing an s).
* {{p|Mew}} can appear as a catchable Pokémon in [[Indigo Plateau]] once the player has completed the Mewtwo bonus stage twice (it then has a 1/16 chance of being encountered when all three GET lights are lit). However, it is virtually impossible to be caught by normal means, because a special routine requires the player to hit Mew a total of 1,024 times (256 times for each of the 4 steps in the "catch!" sequence).<ref>[http://psense.lib.net/Analysis/RGB/pinball/poke.html ポケモンピンボール ! - POKeMONaSeNSE] (Japanese)</ref> Mew's Pokédex entry will be unlocked when it is encountered instead of when it is obtained.
* {{p|Mew}} can appear as a catchable Pokémon in [[Indigo Plateau]] once the player has completed the Mewtwo bonus stage twice (it then has a 1/16 chance of being encountered when all three GET lights are lit). However, it is virtually impossible to be caught by normal means, because a special routine requires the player to hit Mew a total of 1,024 times (256 times for each of the 4 steps in the "catch!" sequence).<ref>[http://psense.lib.net/Analysis/RGB/pinball/poke.html ポケモンピンボール ! - POKeMONaSeNSE] (Japanese)</ref> Mew's Pokédex entry will be unlocked when it is encountered instead of when it is obtained.
* [[Pokédex]] entries in Pokémon Pinball match the entries from {{2v2|Red|Blue}} except for the addition of a period at the end of each entry.
* [[Pokédex]] entries in Pokémon Pinball match the entries from {{2v2|Red|Blue}} except for the addition of a period at the end of each entry.
* The internal files of the game contain an unused pinball table and two unused logos of the game that differ barely.<ref>[https://tcrf.net/Pok%C3%A9mon_Pinball Pokémon Pinball - TCRF]</ref>
* The internal files of the game contain an unused pinball table and two unused logos of the game that differ barely.<ref>[https://tcrf.net/Pok%C3%A9mon_Pinball Pokémon Pinball - TCRF]</ref>
* If played on a [[Super Game Boy]], the rumble is disabled.
* If played on a [[Super Game Boy]], the rumble is disabled.
* When playing on systems released prior to the Game Boy Color, the game will have graphical modifications. The borders for the tables have a different texture and the lettering that appears on the lights is removed. Additionally, the ability to view animations in the Pokédex is disabled.
* When playing on systems released before the Game Boy Color, the game will have graphical modifications. The borders for the tables have a different texture and the lettering that appears on the lights is removed. Additionally, the ability to view animations in the Pokédex is disabled.
* The Japanese version of this game uses the {{pin|Pokédex}} entries from {{game|Yellow}}. However, Pinball was released in English before Yellow. The English version of Pinball uses the Pokédex entries shared by {{game|Red and Blue|s}} instead.
* The Japanese version of this game uses the {{pin|Pokédex}} entries from {{game|Yellow}}. However, Pinball was released in English before Yellow. The English version of Pinball uses the Pokédex entries shared by {{game|Red and Blue|s}} instead.
* The Japanese version of this game displays English text with romanized Japanese Pokémon names. For instance "You got a Poppo" (if the player catches a {{p|Pidgey}}), or "Go to Pawou Stage" (if the player goes to the Seel Stage).
* The Japanese version of this game displays English text with romanized Japanese Pokémon names. For instance "You got a Poppo" (if the player catches a {{p|Pidgey}}), or "Go to Pawou Stage" (if the player goes to the Seel Stage).