8,328
edits
m (adding {{animespecies}} (AWB)) |
(updating template uses (AWB)) |
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|damage=Attack | |damage=Attack | ||
|difficulty=Intermediate | |difficulty=Intermediate | ||
|evolve=3.0 | |evolve=3.0 | ||
|ndex1=220 | |ndex1=220 | ||
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===Passive Ability=== | ===Passive Ability=== | ||
{{UnitePassiveAbility | {{UnitePassiveAbility | ||
|image= | |image=UNITE Thick Fat.png | ||
|ability=Thick Fat | |ability=Thick Fat | ||
|jname=あついしぼう | |jname=あついしぼう | ||
Line 46: | Line 41: | ||
<!--[[File:Ice Shard UNITE.png|275px|thumb|right|Ice Shard]]--> | <!--[[File:Ice Shard UNITE.png|275px|thumb|right|Ice Shard]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE Ice Shard.png | ||
|unitemove=no | |unitemove=no | ||
|name=Ice Shard | |name=Ice Shard | ||
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|upgrade1='''Icicle Crash''' | |upgrade1='''Icicle Crash''' | ||
|upgrade2='''Ice Fang''' | |upgrade2='''Ice Fang''' | ||
|cat1= | |cat1=Area | ||
|cat2= | |cat2= | ||
|desc= | |desc= | ||
Line 62: | Line 57: | ||
<!--[[File:Icicle Crash UNITE.png|275px|thumb|right|Icicle Crash]]--> | <!--[[File:Icicle Crash UNITE.png|275px|thumb|right|Icicle Crash]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE Icicle Crash.png | ||
|unitemove=no | |unitemove=no | ||
|name=Icicle Crash | |name=Icicle Crash | ||
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|upgrade1= | |upgrade1= | ||
|upgrade2= | |upgrade2= | ||
|cat1= | |cat1=Hindrance | ||
|cat2= | |cat2= | ||
|desc= | |desc= | ||
Line 78: | Line 73: | ||
<!--[[File:Ice Fang UNITE.png|275px|thumb|right|Ice Fang]]--> | <!--[[File:Ice Fang UNITE.png|275px|thumb|right|Ice Fang]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE Ice Fang.png | ||
|unitemove=no | |unitemove=no | ||
|name=Ice Fang | |name=Ice Fang | ||
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|upgrade1= | |upgrade1= | ||
|upgrade2= | |upgrade2= | ||
|cat1= | |cat1=Hindrance | ||
|cat2= | |cat2= | ||
|desc= | |desc= | ||
Line 95: | Line 90: | ||
<!--[[File:Tackle UNITE.png|275px|thumb|right|Tackle]]--> | <!--[[File:Tackle UNITE.png|275px|thumb|right|Tackle]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE Tackle.png | ||
|unitemove=no | |unitemove=no | ||
|name=Tackle | |name=Tackle | ||
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|upgrade1='''High Horsepower''' | |upgrade1='''High Horsepower''' | ||
|upgrade2='''Earthquake''' | |upgrade2='''Earthquake''' | ||
|cat1= | |cat1=Dash | ||
|cat2= | |cat2= | ||
|desc= | |desc= | ||
Line 111: | Line 106: | ||
<!--[[File:High Horsepower UNITE.png|275px|thumb|right|High Horsepower]]--> | <!--[[File:High Horsepower UNITE.png|275px|thumb|right|High Horsepower]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE High Horsepower.png | ||
|unitemove=no | |unitemove=no | ||
|name=High Horsepower | |name=High Horsepower | ||
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|upgrade1= | |upgrade1= | ||
|upgrade2= | |upgrade2= | ||
|cat1= | |cat1=Dash | ||
|cat2= | |cat2= | ||
|desc= | |desc= | ||
Line 127: | Line 122: | ||
<!--[[File:Earthquake UNITE.png|275px|thumb|right|Earthquake]]--> | <!--[[File:Earthquake UNITE.png|275px|thumb|right|Earthquake]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE Earthquake.png | ||
|unitemove=no | |unitemove=no | ||
|name=Earthquake | |name=Earthquake | ||
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|upgrade1= | |upgrade1= | ||
|upgrade2= | |upgrade2= | ||
|cat1= | |cat1=Dash | ||
|cat2= | |cat2= | ||
|desc= | |desc= | ||
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<!--[[File:Mammoth Mash UNITE.png|275px|thumb|right|Mammoth Mash]]--> | <!--[[File:Mammoth Mash UNITE.png|275px|thumb|right|Mammoth Mash]]--> | ||
{{UniteMove | {{UniteMove | ||
|image= | |image=UNITE Mammoth Mash.png | ||
|unitemove=yes | |unitemove=yes | ||
|name=Mammoth Mash | |name=Mammoth Mash | ||
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|jtrans= | |jtrans= | ||
|level=9 | |level=9 | ||
|cat1= | |cat1=Area | ||
|cat2= | |cat2= | ||
|desc=Mamoswine jumps to the designated location and becomes immune to hindrances - then repeatedly stomps the ground, dealing damage to enemies in the area of effect and decreases their movement speed for a short time with each stomp. The final stomp throws enemies in the air. | |desc=Mamoswine jumps to the designated location and becomes immune to hindrances - then repeatedly stomps the ground, dealing damage to enemies in the area of effect and decreases their movement speed for a short time with each stomp. The final stomp throws enemies in the air. |