Appendix:Glossary (Production): Difference between revisions

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==BANK==
==BANK==
BANK animation, typically just referred to as '''BANK''', is an instance of partial or wholesale animation re-use in a 2D animated production, whether that be direct re-use of the original animation, or by tracing existing animation to be used again. For instance, [[Z-Moves#In the anime|Z-Moves]] that are used in the anime will often look identical upon being used again, due to the complexity of the motion and camerawork involved. Occasionally, BANK animation is made a little less obvious, as it can also be used to describe the re-use of animation between different Pokémon, characters and scenes than the original animation was used for.
BANK animation, typically just referred to as '''BANK''', is an instance of partial or wholesale animation re-use in a 2D animated production, whether that be direct re-use of the original animation, or by tracing existing animation to be used again.<ref name=SakugaBooruTags>[https://sakugabooru.com/wiki/show?title=tag_guidelines Reference to the tags of SakugaBooru, which is the home for highly praised animation within the Japanese industry. Each tag is used to define something specific within an upload to the site, and all having an explanation on this page.]</ref> For instance, [[Z-Moves#In the anime|Z-Moves]] that are used in the anime will often look identical upon being used again, due to the complexity of the motion and camerawork involved. Occasionally, BANK animation is made a little less obvious, as it can also be used to describe the re-use of animation between different Pokémon, characters and scenes than the original animation was used for.


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==Genga==
==Genga==
[[File:HZ Genga E015.jpg|thumb|250px|Genga from [[HZ015|Episode 15]] of [[Pokémon Horizons]] by [[Masaaki Iwane]]<ref name=IwaneSoloAnimate>[https://web.archive.org/web/20230905123110/https://fullfrontal.moe/nakano/ Interview with Satoshi Nakano explaining that Iwane is still a solo-animator.]</ref>]]
[[File:HZ Genga E015.jpg|thumb|250px|Genga from [[HZ015|Episode 15]] of [[Pokémon Horizons]] by [[Masaaki Iwane]]<ref name=IwaneSoloAnimate>[https://web.archive.org/web/20230905123110/https://fullfrontal.moe/nakano/ Interview with Satoshi Nakano explaining that Iwane is still a solo-animator.]</ref>]]
'''Genga''', (Japanese: '''原画''' lit. ''"original pictures"'') is a term used to describe the Key Animation drawings used in 2D animation, which take place after the layout phase. They are the moments that define the motion within a cut of animation drawn by the Key Animator, and are often corrected by those higher up on the production team, such as Animation Directors, (also referred to as Animation Supervisors) Chief Animation Directors, or Character Designers. They are then traced by '''in-between''' (Japanese: '''原画''' ''douga'') artists, who also draw the missing frames following the notes left by the Key Animator for timing and frame-pacing.
'''Genga''', (Japanese: '''原画''' lit. ''"original pictures"'') is a term used to describe the Key Animation drawings used in 2D animation, which take place after the layout phase.<ref name=SakugaBlog></ref> They are the moments that define the motion within a cut of animation drawn by the Key Animator, and are often corrected by those higher up on the production team, such as Animation Directors, (also referred to as Animation Supervisors) Chief Animation Directors, or Character Designers.<ref name=SakugaBooruTags></ref> They are then traced by '''in-between''' (Japanese: '''原画''' ''douga'') artists, who also draw the missing frames following the notes left by the Key Animator for timing and frame-pacing.


Occasionally, this production material is released officially, and in some instances, by staff on the series after their work has been completed.  
Occasionally, this production material is released officially, and in some instances, by staff on the series after their work has been completed.  
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''A list of Genga uploaded to Bulbapedia can be found [[a:Category:Genga|here.]]''
''A list of Genga uploaded to Bulbapedia can be found [[a:Category:Genga|here.]]''
==Layouts==
==Layouts==
A '''Layout''' is a term for the immediate next step of the animation process following a storyboard. Now that a cut or scene has been planned out, it is up to the job of an animator to create a layout that acts as the skeleton of the scene, for artists to follow when further down in the production line. These often feature more intense detail, depth and perspective than the initial storyboard. When compiled, layouts are often animated with rudimentary motion of specific parts in order to aid animators in the next immediate step.
A '''Layout''' is a term for the immediate next step of the animation process following a storyboard.<ref name=SakugaBlog></ref><ref name=SakugaBooruTags></ref> Now that a cut or scene has been planned out, it is up to the job of an animator to create a layout that acts as the skeleton of the scene, for artists to follow when further down in the production line. These often feature more intense detail, depth and perspective than the initial storyboard. When compiled, layouts are often animated with rudimentary motion of specific parts in order to aid animators in the next immediate step.<ref name=SakugaBooruTagLayout>[https://sakugabooru.com/post?tags=layout+ SakugaBooru tag showing various layouts drawn by animation staff.]</ref>


Additionally, the context of what defines a layout may change depending on where the production is held. For instance, western artists may refer to layouts and storyboards interchangeably, including use of the term '''animatic.'''
Additionally, the context of what defines a layout may change depending on where the production is held. For instance, western artists may refer to layouts and storyboards interchangeably, including use of the term '''animatic.'''
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==Sakuga==
==Sakuga==
'''Sakuga''', (Japanese: '''作画''' lit. ''"sakuga"'') is the term used to refer to Key Animation. Amongst both animators and the animation community, it is often used as slang to refer to high quality or otherwise exceptional cuts of animation.
'''Sakuga''', (Japanese: '''作画''' lit. ''"sakuga"'') <ref name=SakugaBlog>[https://blog.sakugabooru.com/glossary/ Reference to Sakugablog's glossary, which contains a variety of references from the most prominent JP animation community online.]</ref> is the term used to refer to Key Animation. Amongst both animators and the animation community, it is often used as slang to refer to high quality or otherwise exceptional cuts of animation.<ref name=SakugaBooruTags></ref>


==Settei==
==Settei==
'''Settei''', (Japanese: '''設定''' lit. ''"setting materials"'') is a term used to describe detailed reference material of designs, objects and locations from a variety of angles given to artists in order to create consistent and accurate work. This is integral for both 2D and 3D artists alike.
'''Settei''', (Japanese: '''設定''' lit. ''"setting materials"'') is a term used to describe detailed reference material of designs, objects and locations from a variety of angles given to artists in order to create consistent and accurate work. This is integral for both 2D and 3D artists alike.<ref name=SakugaBooruTags></ref><ref name=SakugaBooruTagSettei>[https://sakugabooru.com/post?tags=settei+ SakugaBooru tag showing various settei drawn by animation staff.]</ref>


Often, the settei officially released by [[The Pokémon Company]] in various art books are slightly different than the original settei, as can be seen below with [[Hapu]] from [[Pokémon Sun and Moon]].
Often, the settei officially released by [[The Pokémon Company]] in various art books are slightly different than the original settei, as can be seen below with [[Hapu]] from [[Pokémon Sun and Moon]].
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==Storyboards==
==Storyboards==
[[File:Evolutions E07 Storyboard.jpg|thumb|200px|A part of [[PE07|The Show's]] storyboard drawn by [[Tetsuya Wakano]], depicting a [[Kimono Girl]] and her {{p|Espeon}}.]]
[[File:Evolutions E07 Storyboard.jpg|thumb|200px|A part of [[PE07|The Show's]] storyboard drawn by [[Tetsuya Wakano]], depicting a [[Kimono Girl]] and her {{p|Espeon}}.]]
'''Storyboards''' are the one of the earliest types of minimal production material used for various media to allow artists to better visualize scenes that are going to be developed further, typically by background artists, modelers, animators or a compositing team. They often, though not always, come after settei in the production line. With productions that involve 2D animation, they precede the layout phase as part of the '''E-konte''' (Japanese: '''絵コンテ''' lit. ''"drawing continuity"'') which is a sequenced series of storyboards that include specific details to assist with the process further down the production line, including planned dialogue and acting instructions.  
'''Storyboards''' are the one of the earliest types of minimal production material used for various media to allow artists to better visualize scenes that are going to be developed further, typically by background artists, modelers, animators or a compositing team.<ref name=SakugaBlog></ref><ref name=SakugaBooruTags></ref> They often, though not always, come after settei in the production line. With productions that involve 2D animation, they precede the layout phase as part of the '''E-konte''' (Japanese: '''絵コンテ''' lit. ''"drawing continuity"'') which is a sequenced series of storyboards that include specific details to assist with the process further down the production line, including planned dialogue and acting instructions.<ref name=SakugaBooruTagStoryboards>[https://sakugabooru.com/post?tags=storyboard SakugaBooru tag showing various storyboards drawn by animation staff.]</ref>


Additionally, the context of what defines a storyboard may change depending on where the production is held. For instance, western artists may refer to storyboards and layouts interchangeably, including use of the term '''animatic.'''
Additionally, the context of what defines a storyboard may change depending on where the production is held. For instance, western artists may refer to storyboards and layouts interchangeably, including use of the term '''animatic.'''
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