Nuzlocke Challenge: Difference between revisions

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*'''Notepad Clause:''' No Pokémon may be kept in the PSS; in other words, the player may only own six Pokémon at any given time. This was named after its inventor, Notepad on the now-defunct original Nuzlocke Forum.
*'''Notepad Clause:''' No Pokémon may be kept in the PSS; in other words, the player may only own six Pokémon at any given time. This was named after its inventor, Notepad on the now-defunct original Nuzlocke Forum.
**'''Notepad Extreme/First 6 Only:''' The player may only own six Pokémon throughout the entire run. If all six die or otherwise become ineligible, then it's an instant "game over".
**'''Notepad Extreme/First 6 Only:''' The player may only own six Pokémon throughout the entire run. If all six die or otherwise become ineligible, then it's an instant "game over".
*'''No Items:''' No items may be used during battles except for held items. Limitation due to perceived power-level of X-items.
*'''No Items:''' No items may be used during battles except for [[held items]]. Limitation due to perceived power-level of X-items.
*'''No Heal Items:''' [[Potion]]s and [[Status condition healing item|status-healing items]] may not be used, so the player may only use [[Pokémon Center]]s for healing.
*'''No Held Items: '''Held items may not be used.
*'''No Heal Items:''' [[Potion]]s and [[Status condition healing item|status-healing items]] may not be used.
*'''No/Limited Pokémon Centers:''' Pokémon Centers may not be used, or only used a certain number of times per Center, or a certain number of times between each Gym.
*'''No/Limited Pokémon Centers:''' Pokémon Centers may not be used, or only used a certain number of times per Center, or a certain number of times between each Gym.
*'''No Holding: '''[[Held item]]s may not be used.
*'''No Candy:''' Any type of candy that helps level up the player's Pokémon (such as [[Rare Candy]] or Exp. Candy) may not be used.
*'''No Candy:''' Any type of candy that helps level up the player's Pokémon (such as [[Rare Candy]] or Exp. Candy) may not be used.
*'''No Poké Marts: '''Poké Marts may not be used; the only items that may be used are those found in the overworld or given to the player by NPCs.
*'''No Poké Marts: '''Poké Marts may not be used; the only items that may be used are those found in the overworld or given to the player by NPCs.
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*'''No Evolving: '''No Pokémon may evolve while under the player's ownership.
*'''No Evolving: '''No Pokémon may evolve while under the player's ownership.
*'''Challenge Mode:''' ({{2v2|Black|White|2}} only) The difficulty must be set to [[Key System|Challenge Mode]], which increases the levels of opposing Trainers' Pokémon.
*'''Challenge Mode:''' ({{2v2|Black|White|2}} only) The difficulty must be set to [[Key System|Challenge Mode]], which increases the levels of opposing Trainers' Pokémon.
**'''Ban List:''' Certain Pokémon such as Legendaries, Pseudo-Legendaries, and/or other powerful Pokémon are not allowed as they mitigate the difficulty of the challenge.
*'''Ban List:''' Certain Pokémon such as Legendaries, Pseudo-Legendaries, and/or other powerful Pokémon are not allowed as they mitigate the difficulty of the challenge.
*'''No Escape:''' The player may not [[Escape|flee]] from battle.
*'''No Escape:''' The player may not [[Escape|flee]] from battle.
**'''No Wild Encounters:''' Alternatively, the player must flee whenever possible, in order to limit the amount of [[experience]] gained.
**'''No Wild Encounters:''' Alternatively, the player must flee whenever possible, in order to limit the amount of [[experience]] gained.
*'''No Child Support:''' The {{pkmn|Day Care}} may not be used.
*'''No Child Support:''' The {{pkmn|Day Care}} may not be used.
*'''No Exp Share: '''The [[Exp. Share]] may not be used. (This does not apply to games starting from [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], where the Exp. Share can't be disabled.)
*'''No Exp Share: '''The [[Exp. Share]] may not be used. (This does not apply to games starting from [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], where the Exp. Share can't be disabled.)
*'''Limited Training: '''Quality-of-life features, such as [[Pokémon-Amie]], the [[DexNav]], or [[Super Training]], may not be used.
*'''Limited Training: '''Quality-of-life features such as [[Pokémon-Amie]], the [[DexNav]], or [[Super Training]], may not be used.
*'''Memory Only:''' Online aids (walkthroughs, guides, etc.) may not be used.
*'''Memory Only:''' Online aids (walkthroughs, trainer info, etc.) may not be used.
*'''Progression Sacrifice:''' After each Badge the player randomly selects one party member to sacrifice.
*'''Progression Sacrifice:''' After each Badge the player randomly selects one party member to sacrifice.


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==Variants==
==Variants==
*'''Hardcore Nuzlocke:''' A variant in which item use and over-levelling are restricted, in order to produce a more difficult run and more strategic play.
*'''Hardcore Nuzlocke:''' A general name for any Nuzlocke variant which restricts item use and over-levelling, in order to produce a more difficult run and more strategic play.
*'''"Wonderlocke"''': This is a more unpredictable variant of the Nuzlocke Challenge. In this variant, any Pokémon caught must immediately be traded using [[Wonder Trade]] and the received Pokémon is used instead. Typically, this comes with a level restriction where if the received Pokémon is more than a certain number of levels higher than the original Pokémon, it must be traded again until an appropriate-level Pokémon is received.
*'''"Wonderlocke"''': In this variant, any Pokémon caught must immediately be traded using [[Wonder Trade]] and the received Pokémon is used instead. Typically, this comes with a level restriction where if the received Pokémon is more than a certain number of levels higher than the original Pokémon, it must be traded again until an appropriate-level Pokémon is received.
*'''Soul-Link''': Two player variant where both players' Pokémon are linked per encounter. So the first Pokémon encountered are linked together and if either dies then both die. Linked Pokémon must be in both players' parties, i.e. one player cannot have their linked Pokémon protected in a Box for instance or at the daycare.
*'''Soul-Link''': Two player variant where both players' Pokémon are linked per encounter. So the starter Pokémon are linked together, the Pokémon from Route 1 are linked together, and so on. If a Pokémon dies, its soulmate does too. Linked Pokémon must be in both players' parties at once, i.e. one player cannot leave a Pokémon in the PSS while its soulmate is on the active team.
**Common additional rules include restricting duplicate types between the two players. If either player is using a Pokémon of a certain type, the other player cannot use any Pokémon of that same type. If both players find the same type of Pokémon for one encounter, neither is able to use it.
**Common additional rules include restricting duplicate types between the two players. If either player is using a Pokémon of a certain type, the other player cannot use any Pokémon of that same type. If both players find the same type of Pokémon for one encounter, neither is able to use it.
*'''Egglocke''': Player catches Pokémon 1 per route as normal, but instead of using the Pokémon caught, they hatch a randomly generated egg. Usually this is done via trades or through cheat devices, where the egg Pokémon are chosen by a third party, such as friends or a streaming audience.
*'''Egglocke''': Player catches Pokémon 1 per route as normal, but instead of using the Pokémon caught, they hatch a randomly generated egg. Usually this is done via trades or through cheat devices, where the egg Pokémon are chosen by a third party, such as friends or a streaming audience.
*'''Randomizer:''' Randomizers can be used to add more variety to Nuzlockes. However, this often causes unbalance as encountering a Legendary early can reduce difficulty greatly. Additionally, catch rates may have to be adjusted via the Randomizer in order to allow for Legendary Pokémon to be more easily caught early on.
*'''Randomizer:''' Randomizers can be used to add more variety to Nuzlockes. However, this often causes unbalance as encountering a Legendary early can reduce difficulty greatly. Additionally, catch rates may have to be adjusted via the Randomizer in order to allow for Legendary Pokémon to be more easily caught early on.
*'''Balllocke:''' Instead of limiting Pokémon by route, this variant limits by type of Poké Ball. For example, only one Pokémon may be caught in a Poké Ball, one may be caught in a Great Ball, etc.
*'''Ballocke:''' Instead of limiting Pokémon by route, this variant limits by type of Poké Ball. Only one Pokémon may be caught in a Poké Ball, one may be caught in a Great Ball, etc.


==Tips==
==Tips==
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