Nate (Masters): Difference between revisions

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===Sync grid===
===Sync grid===
The sync grid for Nate and Haxorus is an expanded grid, made available since the pair first released.
The sync grid for Nate and Haxorus is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center"
|- style="background: #{{dragon color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Scale Shot: Power +1
| Scale Shot: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Scale Shot: Power +1
| Scale Shot: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Scale Shot: Power +1
| Scale Shot: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Scale Shot: Power +1
| Scale Shot: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Scale Shot: Power +1
| Scale Shot: Power ↑ +1
| 3
| 36
| 2
|-style="background:#fff"
| Scale Shot: Accuracy +10
| Scale Shot: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Scale Shot: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Scale Shot: No Quarter
| Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Dark Black Outrage: Power +3
| Dark Black Outrage: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Dark Black Outrage: Power +3
| Dark Black Outrage: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Dark Black Outrage: Power +3
| Dark Black Outrage: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Dark Black Outrage: Power +3
| Dark Black Outrage: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Dark Black Outrage: Power +3
| Dark Black Outrage: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Dark Black Outrage: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Glory of the Challenge!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Speedster’s Sync 5
| Powers up the user’s sync move when its Speed is raised.
| 7
| 84
| 2
|-style="background:#fff"
| Dragon Zone: Attack Move DR 2
| Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone.
| 7
| 84
| 2
|-style="background:#fff"
| Dragon Zone: Interference Immunity
| Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dragon Zone.
| 7
| 84
| 2
|-style="background:#fff"
| Unova C (Phys): Moves ↑ 3
| Powers up the user’s moves when Unova Circle (Physical) is applied to the allied field of play.
| 8
| 96
| 2
|-style="background:#fff"
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Unova C (Phys): S-Moves ↑ 9
| Powers up the user’s sync move when Unova Circle (Physical) is applied to the allied field of play.
| 10
| 120
| 3
|-style="background:#fff"
| Stat ↓: Physical Boost ↑1 9
| Increases the user’s Physical Moves ↑ Next effect by 1 rank when any of its stats are lowered.
| 10
| 120
| 3
|-style="background:#fff"
| Impervious
| The user’s stats cannot be lowered.
| 10
| 120
| 3
|-style="background:#fff"
| Punishing Strike 2
| Has a chance (30%) of lowering the target’s Defense by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target’s Defense by 1 stat rank for each hit.
| 10
| 120
| 3
|-style="background:#fff"
| Strike: Attack ↓ 2
| Has a chance (30%) of lowering the target’s Attack by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target’s Attack by 1 stat rank for each hit.
| 10
| 120
| 3
|-style="background:#fff"
| Unova C (Phys) Extension 3
| Extends the duration of Unova Circle (Physical) when Unova Circle (Physical) applies to the allied field of play.
| 10
| 120
| 3
|-style="background:#fff"
| Resonating Will Dragon Claw: Power +25
| Resonating Will Dragon Claw: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Resonating Will Dragon Claw: Power +25
| Resonating Will Dragon Claw: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,744

edits