Elaine (Masters): Difference between revisions

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===Sync grid===
===Sync grid===
The [[sync grid]] for Elaine and Eevee is an expanded grid, made available since the pair first released.
The [[sync grid]] for Elaine and Eevee is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 2
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 2
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Swift: Power +3
| Swift: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Swift: Power +3
| Swift: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Swift: Power +3
| Swift: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Swift: Power +3
| Swift: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Swift: Power +3
| Swift: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Swift: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Protect: Move Gauge Refresh 4
| Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Quick Attack: Power +3
| Quick Attack: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Quick Attack: Power +3
| Quick Attack: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Quick Attack: Power +3
| Quick Attack: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Quick Attack: Power +3
| Quick Attack: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Quick Attack: Power +3
| Quick Attack: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Let’s Go Together!: Slippery 1
| Raises the user’s evasiveness by 1 stat rank when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Let’s Go Together!: Team Hit and Heal
| Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Let’s Go Together!: Shielded 2
| Raises the Defense of all allied sync pairs by 2 stat ranks when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Let’s Go Together!: Barricade Buddies 2
| Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Let’s Go Together!: Move: Team Attack ↑ & Sp. Atk ↑ 9
| Raises the Attack and Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Let’s Go Together!: T-Move: HP Recovery (M) 9
| Restores the user’s HP when its Trainer uses a move.
| 10
| 120
| 5
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Escape Artist
| Prevents the user from becoming trapped.
| 5
| 60
| 1
|-style="background:#fff"
| Unbending
| Defense cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Stalwart
| Sp. Def cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Sterner Stuff 2
| Reduces damage when the user is hit by a physical attack move.
| 7
| 84
| 2
|-style="background:#fff"
| Brain Brawn 2
| Reduces damage when the user is hit by a special attack move.
| 7
| 84
| 2
|-style="background:#fff"
| Team Pinpoint Entry 1
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 120
| 2
|-style="background:#fff"
| Overwhelm 9
| Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
| 8
| 96
| 3
|-style="background:#fff"
| Satisfied Snicker 9
| Lowers the target’s Sp. Atk by 1 stat rank when the user’s attack move against the target is successful.
| 8
| 96
| 3
|-style="background:#fff"
| Synchro Healing 1
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Status Immunity
| Status conditions cannot be inflicted on the user.
| 10
| 120
| 3
|-style="background:#fff"
| Hit: Interference (1 Kind) 9
| Leaves the target either flinching, confused, or trapped when the user’s attack move against it is successful.
| 10
| 120
| 4
|-style="background:#fff"
| S-Move: Team Physical Boost ↑2 9
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user’s sync move.
| 10
| 120
| 4
|-style="background:#fff"
| Safety Net
| Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle.
| 10
| 120
| 5
|-style="background:#fff"
| Partner Promenade Veevee Volley: Power +25
| Partner Promenade Veevee Volley: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Partner Promenade Veevee Volley: Power +25
| Partner Promenade Veevee Volley: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,716

edits