Evolution: Difference between revisions

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→‎Animations: FYI, the same happens with the egg hatching cutscene
(→‎In relation to the real world: Revised several examples and added a new one)
m (→‎Animations: FYI, the same happens with the egg hatching cutscene)
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===Animations===
===Animations===
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], evolution into an {{rf|Alolan|Form}} has a different theme and a different colored background during evolution. In [[Pokémon Scarlet and Violet]], if there is enough space around the player when a Pokémon evolves, the area that the player is in will be used as the background and the camera can be moved, but if there is not enough space, the game will cut to an abstract colored background with a fixed camera for the evolution like in previous games.
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], evolution into an {{rf|Alolan|Form}} has a different theme and a different colored background during evolution. In [[Pokémon Scarlet and Violet]], if there is enough space around the player when a Pokémon evolves, the area that the player is in will be used as the background and the camera can be moved, but if there is not enough space, or the player is currently in [[Area Zero]], the game will cut to an abstract colored background with a fixed camera for the evolution like in previous games.


Uniquely, if {{p|Tandemaus}} [[level]]s up to level 25 or higher in a battle it was not sent out in, it will evolve into {{p|Maushold}} immediately after the battle ends with no animation.
Uniquely, if {{p|Tandemaus}} [[level]]s up to level 25 or higher in a battle it was not sent out in, it will evolve into {{p|Maushold}} immediately after the battle ends with no animation.