Argenta (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
The [[sync grid]] for Argenta and Skarmory is an expanded grid, made available since the pair first released.
The [[sync grid]] for Argenta and Skarmory is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +40
| HP +40
| 7
| 84
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 2
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Metal Claw: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Swords Dance: Charging Infliction 1
| Charges the user’s move gauge by 1 when its Pokémon uses a status move.
| 10
| 120
| 3
|-style="background:#fff"
| Swords Dance: Team Inflict and Heal 3
| Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user’s Pokémon is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Swords Dance: Infliction Freebie 9
| Applies the Free Move Next effect to the user when its Pokémon uses a status move.
| 10
| 120
| 5
|-style="background:#fff"
| Dire Hit All +: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Keep with It!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Keep with It!: Hit and Heal 9
| Applies the Gradual Healing effect to the user when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Keep with It!: Team Brawn Gain 9
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user’s move is successful.
| 8
| 96
| 3
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Unbending
| Defense cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Stalwart
| Sp. Def cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Sterner Stuff 2
| Reduces damage when the user is hit by a physical attack move.
| 8
| 96
| 2
|-style="background:#fff"
| Quick Tempo
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
| 10
| 120
| 2
|-style="background:#fff"
| Team Sharp Entry 1
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 120
| 2
|-style="background:#fff"
| MAX Barricade Buddies 2
| Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user’s max move.
| 8
| 96
| 3
|-style="background:#fff"
| First Aid 4
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Team First Super Sync
| Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Overwhelm 9
| Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Vigilance
| Protects the user against critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| Recuperation 2
| Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.
| 10
| 120
| 4
|-style="background:#fff"
| Defense Crush 9
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 4
|-style="background:#fff"
| Team MAX/Sync Boost (Physical) 9
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user’s sync move or max move.
| 10
| 120
| 5
|-style="background:#fff"
| Shining Favorite Steel Impact: Power +25
| Shining Favorite Steel Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Shining Favorite Steel Impact: Power +25
| Shining Favorite Steel Impact: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,705

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