Nuzlocke Challenge: Difference between revisions

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====Increased difficulty====
====Increased difficulty====
*'''Set Mode Clause:'''The battle style must be changed to "set" in the options menu, meaning the player does not get the opportunity to switch out their Pokémon after an opponent's Pokémon faints.
*'''Set Mode Clause:'''The battle style must be changed to "set" in the options menu, meaning the player does not get the opportunity to switch out their Pokémon after an opponent's Pokémon faints. In [[Pokémon Scarlet and Violet]], where there is no set mode, the player must manually decide not to switch each time instead.
*'''Level Restrictions: '''The player may not use Pokémon above a certain [[level]] limit based on the level of the next [[Gym Leader]]/[[Elite Four]]/{{pkmn|Champion}}'s highest leveled Pokémon. What to do with Pokémon in a player's collection that surpass the level limit is up to the player.
*'''Level Restrictions: '''The player may not use Pokémon above a certain [[level]] limit based on the level of the next [[Gym Leader]]/[[Elite Four]]/{{pkmn|Champion}}'s highest leveled Pokémon. What to do with Pokémon in a player's collection that surpass the level limit is up to the player.
*'''Random Starter:''' The player's [[Starter Pokémon]] must be randomly chosen. A common system is if the last digit of the player's [[Trainer ID number]] is 1-3, the player must choose the Grass-type starter; if it is 4-6, the Fire-type starter; if it is 7-9, the Water-type starter; if it is 0, free choice. Alternatively, use the Trainer ID {{wp|Modulo operation|modulo}} 3 for the same purposes.
*'''Random Starter:''' The player's [[Starter Pokémon]] must be randomly chosen. A common system is if the last digit of the player's [[Trainer ID number]] is 1-3, the player must choose the Grass-type starter; if it is 4-6, the Fire-type starter; if it is 7-9, the Water-type starter; if it is 0, free choice. Alternatively, use the Trainer ID {{wp|Modulo operation|modulo}} 3 for the same purposes.