Proton (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
The sync grid for Proton and Golbat is an expanded grid, made available since the pair first released.
The [[sync grid]] for Proton and Golbat is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
|- style="background: #{{flying color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Confuse Ray: Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Air Slash: Power +4
| Air Slash: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Air Slash: Power +4
| Air Slash: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Air Slash: Power +4
| Air Slash: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Air Slash: Power +4
| Air Slash: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Air Slash: Power +4
| Air Slash: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Air Slash: Accuracy +5
| Air Slash: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Air Slash: Move Gauge Refresh 3
| Charges the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Sp. Def All: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| I’ll Show You Wrath!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| I’ll Show You Wrath!: Hit and Heal 9
| Applies the Gradual Healing effect to the user when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| I’ll Show You Wrath!: All Ramped Up 1
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 8
| 96
| 3
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Team Speedy Entry 1
| Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle.
| 8
| 96
| 2
|-style="background:#fff"
| Team Evasive Rush 1
| Raises the evasiveness of all allied sync pairs by 1 stat rank after using the user’s sync move.
| 8
| 96
| 2
|-style="background:#fff"
| Curative Confusion 1
| Restores the user’s HP when its attack move is successful against a confused opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Safety Tether
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Team Sync Think 9
| Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. This effect can activate only once per battle.
| 10
| 120
| 3
|-style="background:#fff"
| Mind Boggler 9
| Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Team Body-Bracing Infliction 2
| Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user’s Pokémon uses a status move each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Vigilance
| Protects the user against critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| Aggravation 1
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| Scariest and Cruelest Flying Beam: Power +25
| Scariest and Cruelest Flying Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Scariest and Cruelest Flying Beam: Power +25
| Scariest and Cruelest Flying Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,701

edits