Leaf (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
Leaf and Moltres's sync grid is an expanded grid, made available since the pair first released.
Leaf and Moltres's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background: #{{fire color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Leer: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Leer: Flabbergast 4
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Leer: Afflicter’s Fervor 1
| Reduces the sync move countdown by 1 the first time the user’s Pokémon uses a status move each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Fiery Wings Flare Blitz: Power +3
| Fiery Wings Flare Blitz: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Fiery Wings Flare Blitz: Power +3
| Fiery Wings Flare Blitz: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Fiery Wings Flare Blitz: Power +3
| Fiery Wings Flare Blitz: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Fiery Wings Flare Blitz: Power +3
| Fiery Wings Flare Blitz: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Fiery Wings Flare Blitz: Power +3
| Fiery Wings Flare Blitz: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Fiery Wings Flare Blitz: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Potion: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 2
|-style="background:#fff"
| Glory of the Flame!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Flameproof
| Prevents the user from getting burned.
| 5
| 60
| 1
|-style="background:#fff"
| Headstrong
| Attack cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Dauntless
| Sp. Atk cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Mighty Affliction 2
| Has a chance (30%) of increasing the user’s Physical Moves ↑ Next effect by 1 rank when its Pokémon uses a status move.
| 8
| 96
| 2
|-style="background:#fff"
| Hostile Environment 4
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 8
| 96
| 2
|-style="background:#fff"
| Insult to Injury
| The more the target’s Defense is lowered, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Power Play
| The more the target’s stats are lowered, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Drought Alert 3
| Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
| 10
| 120
| 3
|-style="background:#fff"
| Solar Sync
| Makes the weather sunny the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Catalytic Acceleration
| Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Burning Love Fire Blast: Power +25
| Burning Love Fire Blast: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Burning Love Fire Blast: Power +25
| Burning Love Fire Blast: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Burning Love Fire Blast: Power +25
| Burning Love Fire Blast: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Burning Love Fire Blast: Power +25
| Burning Love Fire Blast: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,973

edits