Secret Power (move): Difference between revisions

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{{MoveResearch|Confirm whether it is affected by Shield Dust}}
{{MoveResearch|Confirm whether it is affected by Shield Dust}}
===In battle===
===In battle===
Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by the current [[Battle Environment]]. The effect and animation caused by each environment change between games, as do the environments recognized.
{{main|Environment}}
Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by the current environment. The effect and animation caused by each environment change between games, as do the environments recognized.
 
The animation in [[Pokémon Colosseum]], [[Pokémon XD: Gale of Darkness]] and [[Pokémon Battle Revolution]] is always the same (with the former two having {{m|Needle Arm}}'s animation).


====Generation III====
In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects).
In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects).


Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}.
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
| style="background:#{{locationcolor/med|building}}" | Building and link battle
| style="background:#{{electric color}}" rowspan="2" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#FFF" | {{mcolor|Strength|000}}
|-
| style="background:#{{locationcolor/med|road}}" | Plain terrain
| style="background:#FFF" | {{mcolor|Slam|000}}
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud Shot|000}}
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Bite|000}}
|-
| style="background:#{{locationcolor/med|mountain}}" | Rock
| style="background:#{{psychic color}}" | causes {{color2|000|Confusion (status condition)|confusion}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
|-
| style="background:#{{locationcolor/med|forest}}" | {{color2|000|Tall grass#Long grass|Long grass}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Magical Leaf|000}}
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile#Rivers and ponds|Pond water}}
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background:#FFF" | {{mcolor|BubbleBeam|000}}
|-
| style="background:#{{locationcolor/med|ocean}}" | {{color2|FFF|Water tile#Oceans|Sea water}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#FFF" | {{mcolor|Surf|000}}
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|underwater}}" | {{color2|FFF|Tall grass#Seaweed|Underwater}}
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Waterfall|000}}
|}
=====Pokémon Colosseum and XD=====
{{MoveResearch|What does it do in the Orre Colosseum (and any other missing areas)?}}
Secret Power uses the animation for {{m|Needle Arm}}, regardless of location.
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Area
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
|-
| style="background:#{{locationcolor/med|building}}" | Buildings, {{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks">{{sup/ss|Colo}}</span>, {{color2|000|S.S. Libra}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Outskirt Stand}}, {{color2|000|Phenac City}}, {{color2|000|Cipher Lab}} (outside)
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
|-
| style="background:#{{locationcolor/med|mountain}}" | {{color2|000|Pyrite Town}}, {{color2|000|The Under}}, {{color2|000|Cipher Key Lair}} (outside), {{color2|000|Citadark Isle}} (outside),<br>{{color2|000|Poké Spot|Rock Poké Spot}}, {{color2|000|Pyrite Colosseum}}, {{color2|000|Mt. Battle}} (Areas 7-10)
| style="background:#{{psychic color}}" | causes {{color2|000|Confusion (status condition)|confusion}}
|-
| style="background:#{{locationcolor/med|underwater}}" | {{color2|FFF|Phenac Stadium}}
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Agate Village}}, {{color2|000|Relic Stone}}<span class="blacklinks">{{sup/ss|Colo}}</span>, {{color2|000|Mt. Battle}} (outside),<br>{{color2|000|Pokémon HQ Lab}}, {{color2|000|Kaminko's House}}, {{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks">{{sup/ss|XD}}</span>
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
|-
| style="background:#{{locationcolor/med|forest}}" | {{color2|000|Relic Stone}}<span class="blacklinks">{{sup/ss|XD}}</span>
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Pyrite Cave}}, {{color2|000|Relic Cave}}, {{color2|000|Mt. Battle}} (Areas 4-6), {{color2|000|Poké Spot|Cave Poké Spot}}, {{color2|000|Deep Colosseum}}
| style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
|-
| style="background:#{{locationcolor/med|ocean}}" | {{color2|FFF|Gateon Port}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|water}}" | {{color2|000|Poké Spot|Oasis Poké Spot}}
| style="{{roundybr|5px}}; background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
|}
====Generation IV====
In a [[Pokémon Super Contest]], Secret Power uses {{m|Body Slam}}'s animation (but not the effects).
In a [[Pokémon Super Contest]], Secret Power uses {{m|Body Slam}}'s animation (but not the effects).
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
| style="background:#{{locationcolor/med|building}}" | Building and link battle
| style="background:#{{electric color}}" rowspan=2 | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#FFF" | {{mcolor|Body Slam|000}}
|-
| style="background:#{{locationcolor/med|distortion}}" | {{color2|{{locationcolor/text|distortion}}|Distortion World}}
| style="background:#FFF" | {{mcolor|Pound|000}}
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and [[puddle]]s
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
| style="background:#{{locationcolor/med|land}}" | Grass
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#FFF" | {{mcolor|Water Pulse|000}}
|-
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}}
| style="background:#{{ice color}}" rowspan ="2"| causes {{color2|000|Freeze (status condition)|freezing}}
| style="background:#FFF" | {{mcolor|Avalanche|000}}
|-
| style="background:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}}
| style="background:#FFF" | {{mcolor|Ice Shard|000}}
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|marsh}}" | {{color2|000|Marsh}}{{tt|*|In the final game, the only marsh tiles are in the Safari Zones, making this effect unused}}
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Mud Shot|000}}
|}
=====Pokémon Battle Revolution=====
In [[Pokémon Battle Revolution]], Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at:
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Colosseum
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Lagoon Colosseum|Lagoon}}
| style="background:#{{electric color}}" rowspan=4 | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}}
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Neon Colosseum|Neon}}
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Courtyard Colosseum|Courtyard}}
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Gateway Colosseum|Gateway}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Waterfall Colosseum|Waterfall}}
| style="background:#{{status color}}" rowspan=2 | causes {{color2|000|Sleep (status condition)|sleep}}
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}}
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Sunset Colosseum|Sunset}}
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Crystal Colosseum|Crystal}}
| style="background:#{{fighting color}}" rowspan=3 | causes {{color2|000|Flinch|flinching}}
|-
| style="background:#{{locationcolor/med|volcano}}" | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}}
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|road}}" | {{color2|000|Stargazer Colosseum|Stargazer}}
|}
====Generation V====
Secret Power's secondary effect chance is not doubled by {{a|Serene Grace}}.
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
| style="background:#{{locationcolor/med|building}}" | Building and urban
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#FFF" | {{mcolor|Body Slam|000}}
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, rock, and link battles
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#FFF" | {{mcolor|Water Pulse|000}}
|-
| style="background:#{{locationcolor/med|marsh}}" | {{color2|000|Puddle|Puddles}}
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background:#FFF" | {{mcolor|Mud Shot|000}}
|-
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}}
| style="background:#{{ice color}}" rowspan ="2"| causes {{color2|000|Freeze (status condition)|freezing}}
| style="background:#FFF" | {{mcolor|Avalanche|000}}
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}}
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Ice Shard|000}}
|}
====Generation VI====
Secret Power's secondary effect chance is now doubled by {{a|Serene Grace}}, but it is still not doubled by the rainbow effect from combining {{m|Water Pledge}} and {{m|Fire Pledge}}.


In a [[Pokémon Contest]] Spectacular, Secret Power uses {{m|Last Resort}}'s animation (but not the effects).
In a [[Pokémon Contest]] Spectacular, Secret Power uses {{m|Last Resort}}'s animation (but not the effects).


{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}, except in [[Generation V]]. It is not doubled by the rainbow effect from combining {{m|Water Pledge}} and {{m|Fire Pledge}}.
! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
| style="background:#{{locationcolor/med|building}}" | Building, plain terrain, {{color2|000|Sky Battle|Sky Battles}}, and link battles
| rowspan=2 style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#FFF" | {{mcolor|Body Slam|000}}
|-
| style="background:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| style="background:#FFF" | {{mcolor|Thunder Shock|000}}
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} and rock
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| rowspan=3 style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
| style="background:#{{locationcolor/med|ghost}}" | Burial ground
| style="background:#FFF" | {{mcolor|Shadow Sneak|000}}
|-
| style="background:#{{locationcolor/med|space}}" | {{color|{{locationcolor/text|space}}|Space}}
| style="background:#FFF" | {{mcolor|Swift|000}}
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} and {{color2|000|underwater}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#FFF" | {{mcolor|Water Pulse|000}}
|-
| style="background:#{{locationcolor/med|marsh}}" | {{color2|000|Water tile|Swamp water}} and {{color2|000|Marsh tile|marsh}}
| rowspan=2 style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background:#FFF" | {{mcolor|Mud Shot|000}}
|-
| style="background:#{{locationcolor/med|flying}}" | {{color2|000|Soaring in the sky}} and {{color2|000|Sky Pillar}}
| style="background:#FFF" | {{mcolor|Gust|000}}
|-
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}}
| rowspan=2 style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background:#FFF" | {{mcolor|Avalanche|000}}
|-
| style="background:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}}
| style="background:#FFF" | {{mcolor|Ice Shard|000}}
|-
| style="background:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| style="background:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}}
| style="background:#FFF" | {{mcolor|Incinerate|000}}
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}} and {{mcolor|Grassy Terrain|000}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="background:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Fairy Wind|000}}
|}
 
====Generation VII====
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
| style="background:#{{locationcolor/med|building}}" | Building, road, plain terrain, and link battles
| rowspan=2 style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#FFF" | {{mcolor|Spit Up|000}}
|-
| style="background:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| style="background:#FFF" | {{mcolor|Thunder Shock|000}}
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, dirt, and rock
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#FFF" | {{mcolor|Water Pulse|000}}
|-
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background:#FFF" | {{mcolor|Ice Shard|000}}
|-
| style="background:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| style="background:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}}
| style="background:#FFF" | {{mcolor|Incinerate|000}}
|-
| style="background:#{{locationcolor/med|space}}" | {{color2|{{locationcolor/text|space}}|Ultra Space}}
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="background:#FFF" | {{mcolor|Psywave|000}}
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}}, field, flowers, and {{mcolor|Grassy Terrain|000}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
|-
| style="background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="background:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage
| style="background:#FFF" | {{mcolor|Fairy Wind|000}}
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|psychic}}" | {{mcolor|Psychic Terrain|000}}
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Confusion|000}}
|}


====Generation VIII onwards====
====Generation VIII onwards====
Line 464: Line 160:


==In other games==
==In other games==
{{incomplete|section|Missing dungeons, and Rumble games other than World}}
{{incomplete|section|Rumble games other than World}}
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
{{main|Environment}}
Secret Power deals damage, and may inflict a secondary effect depending on the dungeon's current terrain. From {{g|Super Mystery Dungeon}}, it is also affected by [[Terrain|moves that change terrain]].
Secret Power deals damage, and may inflict a secondary effect depending on the dungeon's current terrain. From {{g|Super Mystery Dungeon}}, it is also affected by [[Terrain|moves that change terrain]].


Line 477: Line 174:
{{Template:MDMoveRow|game=SMD|pow=7|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=7|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
====[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]====
{| class="sortable" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px; {{roundy}}"
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Dungeons
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Secondary effect
|- style="background:#FFF"
| [[Tiny Woods]], [[Thunderwave Cave]], [[Sinister Woods]] (1-12F), [[Howling Forest]] (1-7F), [[Buried Relic]] (1-20F), [[Wyvern Hill]], [[Purity Forest]] (1-3F, 8-12F, 30-99F), and [[Oddity Cave]] (1-5F)
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
|- style="background:#FFF"
| [[Mt. Steel]], [[Silent Chasm]], [[Mt. Thunder]], {{OBP|Rock Path|Red and Blue Rescue Team}}, [[Mt. Blaze]], [[Snow Path]], [[Mt. Freeze]], [[Magma Cavern]], [[Meteor Cave]], [[Fiery Field]], [[Northwind Field]] (20-30F), [[Mt. Faraway]] (1-19F), [[Western Cave]] (40-99F), [[Northern Range]] (8-25F), [[Pitfall Valley]], [[Wish Cave]] (60-69F), [[Southern Cavern]] (1-23F), [[Oddity Cave]] (11-15F), and [[Remains Island]]
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
|- style="background:#FFF"
| [[Great Canyon]], [[Uproar Forest]], [[Desert Region]], and [[Purity Forest]] (4-7F, 21-29F)
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}}
|- style="background:#FFF"
| [[Lapis Cave]], [[Frosty Forest]], [[Sky Tower]], [[Northwind Field]] (1-19F), [[Mt. Faraway]] (21-29F, 40F), [[Western Cave]] (1-39F), [[Wish Cave]] (30-39F, 70-99F), [[Southern Cavern]] (24-50F), [[Darknight Relic]], [[Waterfall Pond]], [[Joyous Tower]], [[Far-off Sea]] (16-32F), and [[Oddity Cave]] (6-10F)
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
| style="background:#FFF" | [[Howling Forest]] (8-15F) [[Silver Trench]] (70-99F), [[Mt. Faraway]] (10-20, 30-39F), [[Northern Range]] (1-7F), [[Buried Relic]] (21-99F), [[Wish Cave]] (1-29F, 40-59F), [[Murky Cave]], [[Solar Cave]], and [[Unown Relic]]
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|cringing}}
|- style="background:#FFF"
| [[Stormy Sea]], [[Silver Trench]] (1-69F), [[Grand Sea]], [[Far-off Sea]] (1-15F, 33-50F), [[Marvelous Sea]], and [[Fantasy Strait]]
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}}
|- style="background:#FFF"
| [[Sinister Woods]] (13F), [[Lightning Field]]
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|-
| style="{{roundybl|5px}}; background:#FFF" | [[Purity Forest]] (4-7F)
| style="{{roundybr|5px}}; background:#{{speed color}}" | lowers {{color2|000|Travel Speed|Movement Speed}}
|}
====[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]]====
{| class="sortable" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px; {{roundy}}"
! style="{{roundytl|5px}} background:#{{normal color light}}" | Dungeons
! style="background:#{{normal color light}}" | Effect
|- style="background:#FFF"
| [[Beach Cave]], [[Drenched Bluff]], [[Mt. Bristle]], [[Waterfall Cave]], [[Craggy Coast]], [[Side Path]], [[Mt. Horn]], {{OBP|Rock Path|Explorers of Time, Darkness, and Sky}}, [[Amp Plains]], [[Quicksand Cave]]{{tt|*|boss}}, [[Chasm Cave]], [[Dark Hill]], [[Sealed Ruin]], [[Brine Cave Pit]], [[Aegis Cave]]{{tt|*|except Regigigas chamber}}, {{OBP|Mt. Travail|Explorers of Time, Darkness, and Sky}}, [[World Abyss]] (1-15F), [[Landslide Cave]], [[Labyrinth Cave]], [[Mt. Mistral]], [[Shimmer Hill]], [[Zero Isle North]] (35-75F), [[Zero Isle East]] (1-7F), [[Zero Isle West]] (20-40F), [[Zero Isle South]] (4-43F; 61-99F), [[Marowak Dojo#Normal/Fly Maze|Normal/Fly Maze]], [[Marowak Dojo#Dark/Fire|Dark/Fire Maze]], [[Marowak Dojo#Dragon Maze|Dragon Maze]], [[Final Maze]] 40F, [[Sky Peak Mountain Path]] 3, 6 and 9, [[Sky Peak Summit Pass]], [[Zero Isle Center]] (28-30F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (4-43F; 61-96F), [[Inferno Cave]], [[Fortune Ravine]], [[Eastern Cave]], [[Spring Cave]], [[Boulder Quarry]], [[Limestone Cavern]], [[Barren Valley]], and [[Spacial Cliffs]]
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|cringing}}
|- style="background:#FFF"
| [[Apple Woods]], [[Forest Path]], [[Foggy Forest]], [[Dusk Forest]], [[Deep Dusk Forest]], [[Treeshroud Forest]], [[Hidden Land]]{{tt|*|except boss}}, [[Mystifying Forest]]{{tt|*|except boss}}, [[Marine Resort]], {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}} (1-15F), [[Lush Prairie]], [[Tiny Meadow]], [[Oran Forest]], [[Midnight Forest]], [[Zero Isle North]] (1-34F), [[Zero Isle South]] (44-60F), [[Zero Isle West]] (10-19F), [[Marowak Dojo#Grass Maze|Grass Maze]], [[Final Maze]] 23F, [[Sky Peak Mountain Path]] 1, 2, 4 and 5, [[Zero Isle Center]] (8-13F; 17-27F; 31-32F; 36-42F; 46-50F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (44-60F), [[Oblivion Forest]], [[Murky Forest]], [[Southern Jungle]], [[Little Plains]], [[Mt. Clear]], [[Trial Forest]], [[Hidden Shopkeeper Village]]
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|- style="background:#FFF"
| [[Northern Desert]], [[Quicksand Cave]]{{tt|*|except boss}}, [[Brine Cave]]{{tt|*|except boss}}, [[Temporal Pinnacle]], [[Mystifying Forest Clearing]], [[Dark Crater]], [[Shimmer Desert]], [[Giant Volcano]], [[World Abyss]] (1-15F), [[Lost Wilderness]], [[Marowak Dojo#Poison/Bug Maze|Poison/Bug Maze]], [[Zero Isle Center]] (33-35F), [[Southeastern Islands]], and [[Dark Wasteland]]
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}}
|-style="background:#FFF"
| [[The Nightmare]], [[Spacial Rift]], [[World Abyss]] (16-29F), [[World Abyss Pit]], {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}} (16-29F}, [[Deep Mystery Jungle]], and [[Sky Peak Summit]]
| style="background:#{{speed color}}" | lowers {{color2|000|Travel Speed|Movement Speed}}
|- style="background:#FFF"
| [[Crystal Cave]], [[Crystal Crossing]], [[Blizzard Island]], [[Crevice Cave]], [[Mt. Avalanche]], [[Sky Stairway]], [[Zero Isle East]] (15-40F), [[Zero Isle South]] (1-3F), [[Zero Isle West]] (1-9F), [[Marowak Dojo#Rock/Water Maze|Rock/Water Maze]], [[Marowak Dojo#Ice/Ground Maze|Ice/Ground Maze]], [[Final Maze]] 29F, [[Sky Peak Mountain Path]] 7 and 8, [[Star Cave]], [[Zero Isle Center]] (1-7F; 14-16F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (1-3F), [[Treacherous Waters]] (1-15F), [[Right Cave Path]], [[Dark Ice Mountain]], [[Icicle Forest]], [[Vast Ice Mountain]]
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
|- style="background:#FFF"
| [[Old Ruins]], [[Temporal Tower]]{{tt|*|except boss}}, [[Aegis Cave#Regigigas Chamber|Regigigas Chamber]], [[Concealed Ruins]], [[Happy Outlook]], [[Marowak Dojo#Ghost Maze|Ghost Maze]], [[Marowak Dojo#Fight/Psych|Fight/Psych Maze]], [[Marowak Dojo#Elec/Steel|Elec/Steel Maze]], [[Marowak Dojo#Explorer Maze|Explorer Maze]], [[Final Maze]]{{tt|*|except 23F, 29F and 40F}}, [[Zero Isle Center]] (43-45F), and [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (97-99F), [[Left Cave Path]]
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
| style="{{roundybl|5px}}; background:#FFF" | [[Surrounded Sea]], [[Miracle Sea]], [[Bottomless Sea]], [[Serenity River]], [[Lake Afar]], [[Treacherous Waters]] (16-20F), [[Challenge River]], [[Guiding Sea]]
| style="{{roundybr|5px}}; background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}}
|}
====[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]====
{| class="sortable" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px; {{roundy}}; width:100%"
! style="{{roundytl|5px}} background:#{{normal color light}}" | Dungeons
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Effect
|- style="background:#FFF"
| [[Inflora Forest]], [[Breezy Meadow]], [[Eastern Savanna]], [[Forest of Shadows]], [[Daybreak Ridge]], [[Withered Savanna]], [[Grove of Whispers]], [[Canyon Foot]], [[Moonlit Forest]], [[Rusty Mountain]], [[Uncharted Road]]{{tt|*|from Moonlit Forest and Rusty Mountain}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|- style="background:#FFF"
| [[Hazy Pass]], [[Stompstump Peak]], [[Forest Grotto]], [[Tempting Path]], [[Holehills]], [[Worldcore]], [[Smoking Mountain]], [[Uncharted Road]]{{tt|*|from Jaws of the Abyss and Smoking Mountain}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|cringing}}
|- style="background:#FFF"
| [[Desolate Canyon]], [[Mountain Pass]], [[Crags of Lament]], [[Redland Reaches]], [[Ochre Quarry]], [[Scorching Desert]], [[Miragesands]], [[Jaws of the Abyss]], [[Cape at the Edge]]
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}}
|- style="background:#FFF"
| [[Windy Shoreline]], [[Dreamy Island]], [[Uncharted Road]]{{tt|*|from Silent Tundra and Dreamy Island}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}}
|- style="background:#FFF"
| [[Eternal Ruins]], [[Seasound Ruins]], [[Hoarfrost Tower]], [[Ivory Peak]], [[Obsidian Edge]], [[Turbulent Tor]], [[Gilded Hall]], {{OBP|Buried Ruins|Gates to Infinity}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|- style="background:#FFF"
| [[Great Glacier]], [[Freezing Pillar]], [[Silent Tundra]], [[Slumbering Cave]]
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
|}
====[[Pokémon Super Mystery Dungeon|Super Mystery Dungeon]]====
{| class="sortable" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px; {{roundy}}"
! style="{{roundytl|5px}} background:#{{normal color light}}" | Dungeons
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Effect
|- style="background:#FFF"
| [[Open Pass]], [[Lush Forest]], [[Foreboding Forest]], [[School Forest]], [[Nectar Meadow]], [[Revelation Mountain]], [[Sunbathed Garden]], [[Pledge Hill]], [[Maze Meadow]], [[Thrash Dungeon]], [[Stone Field]], [[Odd Field]], [[Peewee Meadow]], [[Mystical Forest]], [[Mysterious Plains]], [[Berry Forest]], [[Super Apple Forest]], [[Ghost Island]], [[Forest of Bounty]], {{OBP|Mystery Jungle|Gates to Infinity}}, [[Thorny Shadow Path]], [[Heart Lake]], [[Path of Fallen Leaves]], [[Sunny Spot Hill]], [[Friendly Meadow]], [[Giant Stone Meadow]], [[Fresh Meadow]], [[Triangle Temple]], [[Lake of Enlightenment]], [[Forest of Fairies]], [[Pumpkaboo Forest]], [[Holey Meadow]], [[Road to Primeval Forest]], [[Tree of Life: Roots]], [[Tree of Life: Trunk]], {{OBP|Destiny Tower|Super Mystery Dungeon}} (6-10F), [[Pelipper Dungeon: Middle]], During {{m|Grassy Terrain}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|- style="background:#FFF"
| [[Drilbur Coal Mine]], [[Glittering Mountain]], [[Ancient Barrow]], [[Gentle Slope Cave]], [[Showdown Mountain]], [[Cave of the Deep]], [[Calm Craggy Area]], [[Reverse Mountain]], [[Purifying Cave]], [[Cave of Training]], [[Leafy Highlands]], [[Headwater Hollow]], [[Bustling Valley]], [[Rolling Pass]], [[Uprise Range]], [[Rough Tunnel]], [[Elegant Gorge]], [[Moonlit Cave]], [[Red Point]], [[Distress Mountain]], [[Hidden Cave]], [[Abundant Pass]], [[Stealth Cavern]], [[Crystalline Maze]], [[Little Canyon]], [[Magma Chamber]], [[Zero Isle]], [[Freedom Coast]], [[Flagstone Cave]], [[Frozen Falls]], [[Apex Mountain]], [[Yellow Sand Labyrinth]], [[Secret Quarry]], [[Jewel Road]], [[Isle of Light]], [[Golden Suite]], [[Fire Island Volcano]], [[Sea Shrine]], [[Island of Storms]], {{OBP|Destiny Tower|Super Mystery Dungeon}} (11-15F), [[Pelipper Dungeon: Start]]
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
|- style="background:#FFF"
| [[Sheer Mountain Range]], [[Abyssal Badlands]], [[Longfield Cave]], [[Serpentine Mountain Trail]], [[Electric Wasteland]], [[Small Sand Dune]], [[Yellow Point]], [[Temple Remains]], [[Lake of Enlightenment]], {{OBP|Buried Ruins|Super Mystery Dungeon}}, [[Sand Dune of Spirits]], [[Valley of Strong Winds]], [[Thirsty Desert]], [[Sandy Cave]], [[Mysterious Geoglyph]], {{OBP|Destiny Tower|Super Mystery Dungeon}} (1-5F)
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}}
|- style="background:#FFF"
| [[Poliwrath River]], [[Gooey Bog]], [[Pelipper Dungeon: End]]
| style="background:#{{speed color}}" | lowers {{color2|000|Travel Speed}}
|- style="background:#FFF"
| [[Waterfall Basin Grotto]], [[Submerged Cave]], [[Deep Ocean Tunnel]], [[Spiral Vortex]], [[Cape of Wonders]], [[Stone Tree Mountain]], [[Snowy Cave]], [[Ocean Tempest]], [[Seafloor Ruins]]
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}}
|- style="background:#FFF"
| [[World Tree]], [[Sacred Ruins]], [[Dragon Gate]], [[Meteorite Crater]], [[Hall of Magic]], [[Prehistoric Ruins]], [[Guidance Ruins]], During {{m|Electric Terrain}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|- style="background:#FFF"
| [[Spring of Resolve]], [[Frosty Tree Steps]], [[Blue Point]], [[Aurora's Edge]], [[Midnight Sun Gorge]], [[Frozen Mountain]], [[Clear Lake]], [[Fossil Excavation]], [[Altar of Ice]], [[Altar of Ice: Depths]]
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
|- style="background:#FFF"
| During {{m|Misty Terrain}}
| style="background:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}}
|}
{{left clear}}
===[[Pokémon Rumble series]]===
===[[Pokémon Rumble series]]===
The secondary effect depends on the type of stage it is used in. All other properties are the same regardless of area.  
The secondary effect depends on the type of stage it is used in. All other properties are the same regardless of area.