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| {{MoveResearch|Confirm whether it is affected by Shield Dust}} | | {{MoveResearch|Confirm whether it is affected by Shield Dust}} |
| ===In battle=== | | ===In battle=== |
| Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by the current [[Battle Environment]]. The effect and animation caused by each environment change between games, as do the environments recognized. | | {{main|Environment}} |
| | Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by the current environment. The effect and animation caused by each environment change between games, as do the environments recognized. |
| | |
| | The animation in [[Pokémon Colosseum]], [[Pokémon XD: Gale of Darkness]] and [[Pokémon Battle Revolution]] is always the same (with the former two having {{m|Needle Arm}}'s animation). |
|
| |
|
| ====Generation III====
| |
| In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects). | | In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects). |
|
| |
|
| Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}.
| |
|
| |
| {| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
| |
| ! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
| |
| ! style="background-color:#{{normal color light}}" | Secondary effect
| |
| ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
| |
| |-
| |
| | style="background:#{{locationcolor/med|building}}" | Building and link battle
| |
| | style="background:#{{electric color}}" rowspan="2" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| |
| | style="background:#FFF" | {{mcolor|Strength|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|road}}" | Plain terrain
| |
| | style="background:#FFF" | {{mcolor|Slam|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| |
| | style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Mud Shot|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| |
| | style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| |
| | style="background:#FFF" | {{mcolor|Bite|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|mountain}}" | Rock
| |
| | style="background:#{{psychic color}}" | causes {{color2|000|Confusion (status condition)|confusion}}
| |
| | style="background:#FFF" | {{mcolor|Rock Throw|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| |
| | style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
| |
| | style="background:#FFF" | {{mcolor|Needle Arm|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|forest}}" | {{color2|000|Tall grass#Long grass|Long grass}}
| |
| | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| |
| | style="background:#FFF" | {{mcolor|Magical Leaf|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile#Rivers and ponds|Pond water}}
| |
| | style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| |
| | style="background:#FFF" | {{mcolor|BubbleBeam|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|ocean}}" | {{color2|FFF|Water tile#Oceans|Sea water}}
| |
| | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Surf|000}}
| |
| |-
| |
| | style="{{roundybl|5px}}; background:#{{locationcolor/med|underwater}}" | {{color2|FFF|Tall grass#Seaweed|Underwater}}
| |
| | style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| |
| | style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Waterfall|000}}
| |
| |}
| |
|
| |
| =====Pokémon Colosseum and XD=====
| |
| {{MoveResearch|What does it do in the Orre Colosseum (and any other missing areas)?}}
| |
| Secret Power uses the animation for {{m|Needle Arm}}, regardless of location.
| |
| {| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
| |
| ! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Area
| |
| ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
| |
| |-
| |
| | style="background:#{{locationcolor/med|building}}" | Buildings, {{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks">{{sup/ss|Colo}}</span>, {{color2|000|S.S. Libra}}
| |
| | style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|sand}}" | {{color2|000|Outskirt Stand}}, {{color2|000|Phenac City}}, {{color2|000|Cipher Lab}} (outside)
| |
| | style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| |
| |-
| |
| | style="background:#{{locationcolor/med|mountain}}" | {{color2|000|Pyrite Town}}, {{color2|000|The Under}}, {{color2|000|Cipher Key Lair}} (outside), {{color2|000|Citadark Isle}} (outside),<br>{{color2|000|Poké Spot|Rock Poké Spot}}, {{color2|000|Pyrite Colosseum}}, {{color2|000|Mt. Battle}} (Areas 7-10)
| |
| | style="background:#{{psychic color}}" | causes {{color2|000|Confusion (status condition)|confusion}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|underwater}}" | {{color2|FFF|Phenac Stadium}}
| |
| | style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| |
| |-
| |
| | style="background:#{{locationcolor/med|land}}" | {{color2|000|Agate Village}}, {{color2|000|Relic Stone}}<span class="blacklinks">{{sup/ss|Colo}}</span>, {{color2|000|Mt. Battle}} (outside),<br>{{color2|000|Pokémon HQ Lab}}, {{color2|000|Kaminko's House}}, {{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks">{{sup/ss|XD}}</span>
| |
| | style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|forest}}" | {{color2|000|Relic Stone}}<span class="blacklinks">{{sup/ss|XD}}</span>
| |
| | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|cave}}" | {{color2|000|Pyrite Cave}}, {{color2|000|Relic Cave}}, {{color2|000|Mt. Battle}} (Areas 4-6), {{color2|000|Poké Spot|Cave Poké Spot}}, {{color2|000|Deep Colosseum}}
| |
| | style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|ocean}}" | {{color2|FFF|Gateon Port}}
| |
| | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| |
| |-
| |
| | style="{{roundybl|5px}}; background:#{{locationcolor/med|water}}" | {{color2|000|Poké Spot|Oasis Poké Spot}}
| |
| | style="{{roundybr|5px}}; background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| |
| |}
| |
|
| |
| ====Generation IV====
| |
| In a [[Pokémon Super Contest]], Secret Power uses {{m|Body Slam}}'s animation (but not the effects). | | In a [[Pokémon Super Contest]], Secret Power uses {{m|Body Slam}}'s animation (but not the effects). |
|
| |
| {| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
| |
| ! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
| |
| ! style="background-color:#{{normal color light}}" | Secondary effect
| |
| ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
| |
| |-
| |
| | style="background:#{{locationcolor/med|building}}" | Building and link battle
| |
| | style="background:#{{electric color}}" rowspan=2 | causes {{color2|000|Paralysis (status condition)|paralysis}}
| |
| | style="background:#FFF" | {{mcolor|Body Slam|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|distortion}}" | {{color2|{{locationcolor/text|distortion}}|Distortion World}}
| |
| | style="background:#FFF" | {{mcolor|Pound|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and [[puddle]]s
| |
| | style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Mud-Slap|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| |
| | style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| |
| | style="background:#FFF" | {{mcolor|Rock Throw|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|land}}" | Grass
| |
| | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| |
| | style="background:#FFF" | {{mcolor|Needle Arm|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| |
| | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Water Pulse|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}}
| |
| | style="background:#{{ice color}}" rowspan ="2"| causes {{color2|000|Freeze (status condition)|freezing}}
| |
| | style="background:#FFF" | {{mcolor|Avalanche|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}}
| |
| | style="background:#FFF" | {{mcolor|Ice Shard|000}}
| |
| |-
| |
| | style="{{roundybl|5px}}; background:#{{locationcolor/med|marsh}}" | {{color2|000|Marsh}}{{tt|*|In the final game, the only marsh tiles are in the Safari Zones, making this effect unused}}
| |
| | style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| |
| | style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Mud Shot|000}}
| |
| |}
| |
|
| |
| =====Pokémon Battle Revolution=====
| |
| In [[Pokémon Battle Revolution]], Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at:
| |
|
| |
| {| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
| |
| ! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Colosseum
| |
| ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
| |
| |-
| |
| | style="background:#{{locationcolor/med|water}}" | {{color2|000|Lagoon Colosseum|Lagoon}}
| |
| | style="background:#{{electric color}}" rowspan=4 | causes {{color2|000|Paralysis (status condition)|paralysis}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|road}}" | {{color2|000|Neon Colosseum|Neon}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|road}}" | {{color2|000|Courtyard Colosseum|Courtyard}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|road}}" | {{color2|000|Gateway Colosseum|Gateway}}
| |
| | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| |
| |-
| |
| | style="background:#{{locationcolor/med|water}}" | {{color2|000|Waterfall Colosseum|Waterfall}}
| |
| | style="background:#{{status color}}" rowspan=2 | causes {{color2|000|Sleep (status condition)|sleep}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|road}}" | {{color2|000|Sunset Colosseum|Sunset}}
| |
| | style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| |
| |-
| |
| | style="background:#{{locationcolor/med|cave}}" | {{color2|000|Crystal Colosseum|Crystal}}
| |
| | style="background:#{{fighting color}}" rowspan=3 | causes {{color2|000|Flinch|flinching}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|volcano}}" | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}}
| |
| |-
| |
| | style="{{roundybl|5px}}; background:#{{locationcolor/med|road}}" | {{color2|000|Stargazer Colosseum|Stargazer}}
| |
| |}
| |
|
| |
| ====Generation V====
| |
| Secret Power's secondary effect chance is not doubled by {{a|Serene Grace}}.
| |
|
| |
| {| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
| |
| ! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
| |
| ! style="background-color:#{{normal color light}}" | Secondary effect
| |
| ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
| |
| |-
| |
| | style="background:#{{locationcolor/med|building}}" | Building and urban
| |
| | style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| |
| | style="background:#FFF" | {{mcolor|Body Slam|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, rock, and link battles
| |
| | style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Mud-Slap|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| |
| | style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| |
| | style="background:#FFF" | {{mcolor|Rock Throw|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| |
| | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| |
| | style="background:#FFF" | {{mcolor|Needle Arm|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| |
| | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Water Pulse|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|marsh}}" | {{color2|000|Puddle|Puddles}}
| |
| | style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Mud Shot|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}}
| |
| | style="background:#{{ice color}}" rowspan ="2"| causes {{color2|000|Freeze (status condition)|freezing}}
| |
| | style="background:#FFF" | {{mcolor|Avalanche|000}}
| |
| |-
| |
| | style="{{roundybl|5px}}; background:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}}
| |
| | style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Ice Shard|000}}
| |
| |}
| |
|
| |
| ====Generation VI====
| |
| Secret Power's secondary effect chance is now doubled by {{a|Serene Grace}}, but it is still not doubled by the rainbow effect from combining {{m|Water Pledge}} and {{m|Fire Pledge}}.
| |
|
| |
|
| In a [[Pokémon Contest]] Spectacular, Secret Power uses {{m|Last Resort}}'s animation (but not the effects). | | In a [[Pokémon Contest]] Spectacular, Secret Power uses {{m|Last Resort}}'s animation (but not the effects). |
|
| |
|
| {| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
| | Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}, except in [[Generation V]]. It is not doubled by the rainbow effect from combining {{m|Water Pledge}} and {{m|Fire Pledge}}. |
| ! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
| |
| ! style="background-color:#{{normal color light}}" | Secondary effect
| |
| ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
| |
| |-
| |
| | style="background:#{{locationcolor/med|building}}" | Building, plain terrain, {{color2|000|Sky Battle|Sky Battles}}, and link battles
| |
| | rowspan=2 style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| |
| | style="background:#FFF" | {{mcolor|Body Slam|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| |
| | style="background:#FFF" | {{mcolor|Thunder Shock|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} and rock
| |
| | style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Mud-Slap|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| |
| | rowspan=3 style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| |
| | style="background:#FFF" | {{mcolor|Rock Throw|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|ghost}}" | Burial ground
| |
| | style="background:#FFF" | {{mcolor|Shadow Sneak|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|space}}" | {{color|{{locationcolor/text|space}}|Space}}
| |
| | style="background:#FFF" | {{mcolor|Swift|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} and {{color2|000|underwater}}
| |
| | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Water Pulse|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|marsh}}" | {{color2|000|Water tile|Swamp water}} and {{color2|000|Marsh tile|marsh}}
| |
| | rowspan=2 style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Mud Shot|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|flying}}" | {{color2|000|Soaring in the sky}} and {{color2|000|Sky Pillar}}
| |
| | style="background:#FFF" | {{mcolor|Gust|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}}
| |
| | rowspan=2 style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| |
| | style="background:#FFF" | {{mcolor|Avalanche|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}}
| |
| | style="background:#FFF" | {{mcolor|Ice Shard|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| |
| | style="background:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}}
| |
| | style="background:#FFF" | {{mcolor|Incinerate|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}} and {{mcolor|Grassy Terrain|000}}
| |
| | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| |
| | style="background:#FFF" | {{mcolor|Needle Arm|000}}
| |
| |-
| |
| | style="{{roundybl|5px}}; background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| |
| | style="background:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage
| |
| | style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Fairy Wind|000}}
| |
| |}
| |
| | |
| ====Generation VII====
| |
| {| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
| |
| ! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
| |
| ! style="background-color:#{{normal color light}}" | Secondary effect
| |
| ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
| |
| |-
| |
| | style="background:#{{locationcolor/med|building}}" | Building, road, plain terrain, and link battles
| |
| | rowspan=2 style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| |
| | style="background:#FFF" | {{mcolor|Spit Up|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| |
| | style="background:#FFF" | {{mcolor|Thunder Shock|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| |
| | style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| |
| | style="background:#FFF" | {{mcolor|Rock Throw|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, dirt, and rock
| |
| | style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Mud-Slap|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| |
| | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Water Pulse|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| |
| | style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}} | |
| | style="background:#FFF" | {{mcolor|Ice Shard|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| |
| | style="background:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}}
| |
| | style="background:#FFF" | {{mcolor|Incinerate|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|space}}" | {{color2|{{locationcolor/text|space}}|Ultra Space}}
| |
| | style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Psywave|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}}, field, flowers, and {{mcolor|Grassy Terrain|000}}
| |
| | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| |
| | style="background:#FFF" | {{mcolor|Needle Arm|000}}
| |
| |-
| |
| | style="background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| |
| | style="background:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage
| |
| | style="background:#FFF" | {{mcolor|Fairy Wind|000}}
| |
| |-
| |
| | style="{{roundybl|5px}}; background:#{{locationcolor/med|psychic}}" | {{mcolor|Psychic Terrain|000}}
| |
| | style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| |
| | style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Confusion|000}}
| |
| |}
| |
|
| |
|
| ====Generation VIII onwards==== | | ====Generation VIII onwards==== |
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|
| |
|
| ==In other games== | | ==In other games== |
| {{incomplete|section|Missing dungeons, and Rumble games other than World}} | | {{incomplete|section|Rumble games other than World}} |
| ===[[Pokémon Mystery Dungeon series]]=== | | ===[[Pokémon Mystery Dungeon series]]=== |
| | {{main|Environment}} |
| Secret Power deals damage, and may inflict a secondary effect depending on the dungeon's current terrain. From {{g|Super Mystery Dungeon}}, it is also affected by [[Terrain|moves that change terrain]]. | | Secret Power deals damage, and may inflict a secondary effect depending on the dungeon's current terrain. From {{g|Super Mystery Dungeon}}, it is also affected by [[Terrain|moves that change terrain]]. |
|
| |
|
Line 477: |
Line 174: |
| {{Template:MDMoveRow|game=SMD|pow=7|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}} | | {{Template:MDMoveRow|game=SMD|pow=7|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}} |
| {{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | | {{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} |
|
| |
| ====[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]====
| |
| {| class="sortable" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px; {{roundy}}"
| |
| ! style="{{roundytl|5px}}; background:#{{normal color light}}" | Dungeons
| |
| ! style="{{roundytr|5px}}; background:#{{normal color light}}" | Secondary effect
| |
| |- style="background:#FFF"
| |
| | [[Tiny Woods]], [[Thunderwave Cave]], [[Sinister Woods]] (1-12F), [[Howling Forest]] (1-7F), [[Buried Relic]] (1-20F), [[Wyvern Hill]], [[Purity Forest]] (1-3F, 8-12F, 30-99F), and [[Oddity Cave]] (1-5F)
| |
| | style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
| |
| |- style="background:#FFF"
| |
| | [[Mt. Steel]], [[Silent Chasm]], [[Mt. Thunder]], {{OBP|Rock Path|Red and Blue Rescue Team}}, [[Mt. Blaze]], [[Snow Path]], [[Mt. Freeze]], [[Magma Cavern]], [[Meteor Cave]], [[Fiery Field]], [[Northwind Field]] (20-30F), [[Mt. Faraway]] (1-19F), [[Western Cave]] (40-99F), [[Northern Range]] (8-25F), [[Pitfall Valley]], [[Wish Cave]] (60-69F), [[Southern Cavern]] (1-23F), [[Oddity Cave]] (11-15F), and [[Remains Island]]
| |
| | style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
| |
| |- style="background:#FFF"
| |
| | [[Great Canyon]], [[Uproar Forest]], [[Desert Region]], and [[Purity Forest]] (4-7F, 21-29F)
| |
| | style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}}
| |
| |- style="background:#FFF"
| |
| | [[Lapis Cave]], [[Frosty Forest]], [[Sky Tower]], [[Northwind Field]] (1-19F), [[Mt. Faraway]] (21-29F, 40F), [[Western Cave]] (1-39F), [[Wish Cave]] (30-39F, 70-99F), [[Southern Cavern]] (24-50F), [[Darknight Relic]], [[Waterfall Pond]], [[Joyous Tower]], [[Far-off Sea]] (16-32F), and [[Oddity Cave]] (6-10F)
| |
| | style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| |
| |-
| |
| | style="background:#FFF" | [[Howling Forest]] (8-15F) [[Silver Trench]] (70-99F), [[Mt. Faraway]] (10-20, 30-39F), [[Northern Range]] (1-7F), [[Buried Relic]] (21-99F), [[Wish Cave]] (1-29F, 40-59F), [[Murky Cave]], [[Solar Cave]], and [[Unown Relic]]
| |
| | style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|cringing}}
| |
| |- style="background:#FFF"
| |
| | [[Stormy Sea]], [[Silver Trench]] (1-69F), [[Grand Sea]], [[Far-off Sea]] (1-15F, 33-50F), [[Marvelous Sea]], and [[Fantasy Strait]]
| |
| | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}}
| |
| |- style="background:#FFF"
| |
| | [[Sinister Woods]] (13F), [[Lightning Field]]
| |
| | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| |
| |-
| |
| | style="{{roundybl|5px}}; background:#FFF" | [[Purity Forest]] (4-7F)
| |
| | style="{{roundybr|5px}}; background:#{{speed color}}" | lowers {{color2|000|Travel Speed|Movement Speed}}
| |
| |}
| |
|
| |
| ====[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]]====
| |
| {| class="sortable" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px; {{roundy}}"
| |
| ! style="{{roundytl|5px}} background:#{{normal color light}}" | Dungeons
| |
| ! style="background:#{{normal color light}}" | Effect
| |
| |- style="background:#FFF"
| |
| | [[Beach Cave]], [[Drenched Bluff]], [[Mt. Bristle]], [[Waterfall Cave]], [[Craggy Coast]], [[Side Path]], [[Mt. Horn]], {{OBP|Rock Path|Explorers of Time, Darkness, and Sky}}, [[Amp Plains]], [[Quicksand Cave]]{{tt|*|boss}}, [[Chasm Cave]], [[Dark Hill]], [[Sealed Ruin]], [[Brine Cave Pit]], [[Aegis Cave]]{{tt|*|except Regigigas chamber}}, {{OBP|Mt. Travail|Explorers of Time, Darkness, and Sky}}, [[World Abyss]] (1-15F), [[Landslide Cave]], [[Labyrinth Cave]], [[Mt. Mistral]], [[Shimmer Hill]], [[Zero Isle North]] (35-75F), [[Zero Isle East]] (1-7F), [[Zero Isle West]] (20-40F), [[Zero Isle South]] (4-43F; 61-99F), [[Marowak Dojo#Normal/Fly Maze|Normal/Fly Maze]], [[Marowak Dojo#Dark/Fire|Dark/Fire Maze]], [[Marowak Dojo#Dragon Maze|Dragon Maze]], [[Final Maze]] 40F, [[Sky Peak Mountain Path]] 3, 6 and 9, [[Sky Peak Summit Pass]], [[Zero Isle Center]] (28-30F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (4-43F; 61-96F), [[Inferno Cave]], [[Fortune Ravine]], [[Eastern Cave]], [[Spring Cave]], [[Boulder Quarry]], [[Limestone Cavern]], [[Barren Valley]], and [[Spacial Cliffs]]
| |
| | style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|cringing}}
| |
| |- style="background:#FFF"
| |
| | [[Apple Woods]], [[Forest Path]], [[Foggy Forest]], [[Dusk Forest]], [[Deep Dusk Forest]], [[Treeshroud Forest]], [[Hidden Land]]{{tt|*|except boss}}, [[Mystifying Forest]]{{tt|*|except boss}}, [[Marine Resort]], {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}} (1-15F), [[Lush Prairie]], [[Tiny Meadow]], [[Oran Forest]], [[Midnight Forest]], [[Zero Isle North]] (1-34F), [[Zero Isle South]] (44-60F), [[Zero Isle West]] (10-19F), [[Marowak Dojo#Grass Maze|Grass Maze]], [[Final Maze]] 23F, [[Sky Peak Mountain Path]] 1, 2, 4 and 5, [[Zero Isle Center]] (8-13F; 17-27F; 31-32F; 36-42F; 46-50F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (44-60F), [[Oblivion Forest]], [[Murky Forest]], [[Southern Jungle]], [[Little Plains]], [[Mt. Clear]], [[Trial Forest]], [[Hidden Shopkeeper Village]]
| |
| | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| |
| |- style="background:#FFF"
| |
| | [[Northern Desert]], [[Quicksand Cave]]{{tt|*|except boss}}, [[Brine Cave]]{{tt|*|except boss}}, [[Temporal Pinnacle]], [[Mystifying Forest Clearing]], [[Dark Crater]], [[Shimmer Desert]], [[Giant Volcano]], [[World Abyss]] (1-15F), [[Lost Wilderness]], [[Marowak Dojo#Poison/Bug Maze|Poison/Bug Maze]], [[Zero Isle Center]] (33-35F), [[Southeastern Islands]], and [[Dark Wasteland]]
| |
| | style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}}
| |
| |-style="background:#FFF"
| |
| | [[The Nightmare]], [[Spacial Rift]], [[World Abyss]] (16-29F), [[World Abyss Pit]], {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}} (16-29F}, [[Deep Mystery Jungle]], and [[Sky Peak Summit]]
| |
| | style="background:#{{speed color}}" | lowers {{color2|000|Travel Speed|Movement Speed}}
| |
| |- style="background:#FFF"
| |
| | [[Crystal Cave]], [[Crystal Crossing]], [[Blizzard Island]], [[Crevice Cave]], [[Mt. Avalanche]], [[Sky Stairway]], [[Zero Isle East]] (15-40F), [[Zero Isle South]] (1-3F), [[Zero Isle West]] (1-9F), [[Marowak Dojo#Rock/Water Maze|Rock/Water Maze]], [[Marowak Dojo#Ice/Ground Maze|Ice/Ground Maze]], [[Final Maze]] 29F, [[Sky Peak Mountain Path]] 7 and 8, [[Star Cave]], [[Zero Isle Center]] (1-7F; 14-16F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (1-3F), [[Treacherous Waters]] (1-15F), [[Right Cave Path]], [[Dark Ice Mountain]], [[Icicle Forest]], [[Vast Ice Mountain]]
| |
| | style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| |
| |- style="background:#FFF"
| |
| | [[Old Ruins]], [[Temporal Tower]]{{tt|*|except boss}}, [[Aegis Cave#Regigigas Chamber|Regigigas Chamber]], [[Concealed Ruins]], [[Happy Outlook]], [[Marowak Dojo#Ghost Maze|Ghost Maze]], [[Marowak Dojo#Fight/Psych|Fight/Psych Maze]], [[Marowak Dojo#Elec/Steel|Elec/Steel Maze]], [[Marowak Dojo#Explorer Maze|Explorer Maze]], [[Final Maze]]{{tt|*|except 23F, 29F and 40F}}, [[Zero Isle Center]] (43-45F), and [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (97-99F), [[Left Cave Path]]
| |
| | style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| |
| |-
| |
| | style="{{roundybl|5px}}; background:#FFF" | [[Surrounded Sea]], [[Miracle Sea]], [[Bottomless Sea]], [[Serenity River]], [[Lake Afar]], [[Treacherous Waters]] (16-20F), [[Challenge River]], [[Guiding Sea]]
| |
| | style="{{roundybr|5px}}; background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}}
| |
| |}
| |
|
| |
| ====[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]====
| |
| {| class="sortable" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px; {{roundy}}; width:100%"
| |
| ! style="{{roundytl|5px}} background:#{{normal color light}}" | Dungeons
| |
| ! style="{{roundytr|5px}}; background:#{{normal color light}}" | Effect
| |
| |- style="background:#FFF"
| |
| | [[Inflora Forest]], [[Breezy Meadow]], [[Eastern Savanna]], [[Forest of Shadows]], [[Daybreak Ridge]], [[Withered Savanna]], [[Grove of Whispers]], [[Canyon Foot]], [[Moonlit Forest]], [[Rusty Mountain]], [[Uncharted Road]]{{tt|*|from Moonlit Forest and Rusty Mountain}}
| |
| | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| |
| |- style="background:#FFF"
| |
| | [[Hazy Pass]], [[Stompstump Peak]], [[Forest Grotto]], [[Tempting Path]], [[Holehills]], [[Worldcore]], [[Smoking Mountain]], [[Uncharted Road]]{{tt|*|from Jaws of the Abyss and Smoking Mountain}}
| |
| | style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|cringing}}
| |
| |- style="background:#FFF"
| |
| | [[Desolate Canyon]], [[Mountain Pass]], [[Crags of Lament]], [[Redland Reaches]], [[Ochre Quarry]], [[Scorching Desert]], [[Miragesands]], [[Jaws of the Abyss]], [[Cape at the Edge]]
| |
| | style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}}
| |
| |- style="background:#FFF"
| |
| | [[Windy Shoreline]], [[Dreamy Island]], [[Uncharted Road]]{{tt|*|from Silent Tundra and Dreamy Island}}
| |
| | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}}
| |
| |- style="background:#FFF"
| |
| | [[Eternal Ruins]], [[Seasound Ruins]], [[Hoarfrost Tower]], [[Ivory Peak]], [[Obsidian Edge]], [[Turbulent Tor]], [[Gilded Hall]], {{OBP|Buried Ruins|Gates to Infinity}}
| |
| | style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| |
| |- style="background:#FFF"
| |
| | [[Great Glacier]], [[Freezing Pillar]], [[Silent Tundra]], [[Slumbering Cave]]
| |
| | style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| |
| |}
| |
|
| |
| ====[[Pokémon Super Mystery Dungeon|Super Mystery Dungeon]]====
| |
| {| class="sortable" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px; {{roundy}}"
| |
| ! style="{{roundytl|5px}} background:#{{normal color light}}" | Dungeons
| |
| ! style="{{roundytr|5px}}; background:#{{normal color light}}" | Effect
| |
| |- style="background:#FFF"
| |
| | [[Open Pass]], [[Lush Forest]], [[Foreboding Forest]], [[School Forest]], [[Nectar Meadow]], [[Revelation Mountain]], [[Sunbathed Garden]], [[Pledge Hill]], [[Maze Meadow]], [[Thrash Dungeon]], [[Stone Field]], [[Odd Field]], [[Peewee Meadow]], [[Mystical Forest]], [[Mysterious Plains]], [[Berry Forest]], [[Super Apple Forest]], [[Ghost Island]], [[Forest of Bounty]], {{OBP|Mystery Jungle|Gates to Infinity}}, [[Thorny Shadow Path]], [[Heart Lake]], [[Path of Fallen Leaves]], [[Sunny Spot Hill]], [[Friendly Meadow]], [[Giant Stone Meadow]], [[Fresh Meadow]], [[Triangle Temple]], [[Lake of Enlightenment]], [[Forest of Fairies]], [[Pumpkaboo Forest]], [[Holey Meadow]], [[Road to Primeval Forest]], [[Tree of Life: Roots]], [[Tree of Life: Trunk]], {{OBP|Destiny Tower|Super Mystery Dungeon}} (6-10F), [[Pelipper Dungeon: Middle]], During {{m|Grassy Terrain}}
| |
| | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| |
| |- style="background:#FFF"
| |
| | [[Drilbur Coal Mine]], [[Glittering Mountain]], [[Ancient Barrow]], [[Gentle Slope Cave]], [[Showdown Mountain]], [[Cave of the Deep]], [[Calm Craggy Area]], [[Reverse Mountain]], [[Purifying Cave]], [[Cave of Training]], [[Leafy Highlands]], [[Headwater Hollow]], [[Bustling Valley]], [[Rolling Pass]], [[Uprise Range]], [[Rough Tunnel]], [[Elegant Gorge]], [[Moonlit Cave]], [[Red Point]], [[Distress Mountain]], [[Hidden Cave]], [[Abundant Pass]], [[Stealth Cavern]], [[Crystalline Maze]], [[Little Canyon]], [[Magma Chamber]], [[Zero Isle]], [[Freedom Coast]], [[Flagstone Cave]], [[Frozen Falls]], [[Apex Mountain]], [[Yellow Sand Labyrinth]], [[Secret Quarry]], [[Jewel Road]], [[Isle of Light]], [[Golden Suite]], [[Fire Island Volcano]], [[Sea Shrine]], [[Island of Storms]], {{OBP|Destiny Tower|Super Mystery Dungeon}} (11-15F), [[Pelipper Dungeon: Start]]
| |
| | style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| |
| |- style="background:#FFF"
| |
| | [[Sheer Mountain Range]], [[Abyssal Badlands]], [[Longfield Cave]], [[Serpentine Mountain Trail]], [[Electric Wasteland]], [[Small Sand Dune]], [[Yellow Point]], [[Temple Remains]], [[Lake of Enlightenment]], {{OBP|Buried Ruins|Super Mystery Dungeon}}, [[Sand Dune of Spirits]], [[Valley of Strong Winds]], [[Thirsty Desert]], [[Sandy Cave]], [[Mysterious Geoglyph]], {{OBP|Destiny Tower|Super Mystery Dungeon}} (1-5F)
| |
| | style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}}
| |
| |- style="background:#FFF"
| |
| | [[Poliwrath River]], [[Gooey Bog]], [[Pelipper Dungeon: End]]
| |
| | style="background:#{{speed color}}" | lowers {{color2|000|Travel Speed}}
| |
| |- style="background:#FFF"
| |
| | [[Waterfall Basin Grotto]], [[Submerged Cave]], [[Deep Ocean Tunnel]], [[Spiral Vortex]], [[Cape of Wonders]], [[Stone Tree Mountain]], [[Snowy Cave]], [[Ocean Tempest]], [[Seafloor Ruins]]
| |
| | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}}
| |
| |- style="background:#FFF"
| |
| | [[World Tree]], [[Sacred Ruins]], [[Dragon Gate]], [[Meteorite Crater]], [[Hall of Magic]], [[Prehistoric Ruins]], [[Guidance Ruins]], During {{m|Electric Terrain}}
| |
| | style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| |
| |- style="background:#FFF"
| |
| | [[Spring of Resolve]], [[Frosty Tree Steps]], [[Blue Point]], [[Aurora's Edge]], [[Midnight Sun Gorge]], [[Frozen Mountain]], [[Clear Lake]], [[Fossil Excavation]], [[Altar of Ice]], [[Altar of Ice: Depths]]
| |
| | style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| |
| |- style="background:#FFF"
| |
| | During {{m|Misty Terrain}}
| |
| | style="background:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}}
| |
| |}
| |
| {{left clear}}
| |
|
| |
| ===[[Pokémon Rumble series]]=== | | ===[[Pokémon Rumble series]]=== |
| The secondary effect depends on the type of stage it is used in. All other properties are the same regardless of area. | | The secondary effect depends on the type of stage it is used in. All other properties are the same regardless of area. |