Quick Guard (move): Difference between revisions

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===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
The user gives itself and teammates in the same room the {{DL|Status condition (Mystery Dungeon)|Quick Guard}} status condition for one turn. This status protects Pokémon from moves that are used from more than one space away. The Pokémon can still take damage from items or explosions.
The user gives itself and teammates in the same room the {{DL|Status condition (Mystery Dungeon)|Quick Guard}} status condition for one turn. This status protects Pokémon from moves that are used from more than one space away. The Pokémon can still take damage from items or explosions.
The chance of the move failing rises if the user's most recently used move was Quick Guard or a move that evades enemies' attacks (such as {{m|Detect}} or {{m|Endure}}).


{{Template:MDMoveheader|type=fighting}}
{{Template:MDMoveheader|type=fighting}}
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