Vital Spirit (Ability): Difference between revisions

→‎Outside of battle: Added information about fishing encounters
(→‎Outside of battle: Added information about fishing encounters)
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From {{game|Emerald}} onwards, if a Pokémon with Vital Spirit is in the first place in the [[party]] (even if [[fainting|fainted]]), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with {{a|Hustle}} and {{a|Pressure}}.
From {{game|Emerald}} onwards, if a Pokémon with Vital Spirit is in the first place in the [[party]] (even if [[fainting|fainted]]), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with {{a|Hustle}} and {{a|Pressure}}.
When fishing with a Pokémon with the ability {{a|Pressure}}, {{a|Vital Spirit}}, or {{a|Hustle}} leading the party in {{game|Emerald}}, {{g|Brilliant Diamond and Shining Pearl}} or any generation {{gen|IV}} Pokémon game it will trigger with its standard 50% activation rate. In generation {{gen|V}} Pokémon games {{a|Pressure}}, {{a|Vital Spirit}}, and {{a|Hustle}} will not have any effect on the levels of wild Pokémon found through fishing. More research is needed for future generations.


In [[Generation V]], Vital Spirit also prevented a Pokémon from visiting the {{pkmn|Dream World}} before the service was shut down.
In [[Generation V]], Vital Spirit also prevented a Pokémon from visiting the {{pkmn|Dream World}} before the service was shut down.
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