Experience: Difference between revisions

407 bytes added ,  20 February 2005
Clarified what was meant by experience having six "types". Touched things up.
m (fixed ambiguous exponents)
(Clarified what was meant by experience having six "types". Touched things up.)
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A Pokémon's Experience, or EXP. Points (Experience Points) shows how much it has battled. Pokémon gain EXP. Points by participating in winning battles without fainting. When a Pokémon accumulates sufficient EXP. Points, it [[level|levels up]]. At certain levels, Pokémon can learn certain [[move|moves]] or [[evolution|evolve]], depending on its [[Pokémon specie|specie]].
A Pokémon's <b>experience</b>, or EXP. Points (Experience Points) is an indication of how much it has battled. Pokémon gain EXP. Points by participating in winning battles without fainting. When a Pokémon accumulates sufficient EXP. Points, it [[level|levels up]]. At certain levels, Pokémon can learn certain [[move|moves]] or [[evolution|evolve]], depending on its [[Pokémon specie|specie]].


In the [[Advanced Generation]] series of games, experience has 6 types (n = level):
The cumulative total amount of experience required to reach a specific level is determined by set formulae. Each specie of Pokémon follows a set evolution formula. In the [[Advanced Generation]] series of games, there are 6 formulae, and thus 6 different evolution-rate "types".
 
Where <i>e</i> is the cumulative total amount of experience required to reach level <i>n</i>, the formulae are:


* e = n<sup>3</sup>; max value = 1000000
* e = n<sup>3</sup>; max value = 1000000
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* e = (5n<sup>3</sup>/4); max value = 1250000
* e = (5n<sup>3</sup>/4); max value = 1250000


(<i>Max value</i> is the amount of experience required to reach level 100.)


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[[Category:Game_mechanics]]
[[Category:Game_mechanics]]
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