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m (fixed ambiguous exponents) |
(Clarified what was meant by experience having six "types". Touched things up.) |
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A Pokémon's | A Pokémon's <b>experience</b>, or EXP. Points (Experience Points) is an indication of how much it has battled. Pokémon gain EXP. Points by participating in winning battles without fainting. When a Pokémon accumulates sufficient EXP. Points, it [[level|levels up]]. At certain levels, Pokémon can learn certain [[move|moves]] or [[evolution|evolve]], depending on its [[Pokémon specie|specie]]. | ||
In the [[Advanced Generation]] series of games, | The cumulative total amount of experience required to reach a specific level is determined by set formulae. Each specie of Pokémon follows a set evolution formula. In the [[Advanced Generation]] series of games, there are 6 formulae, and thus 6 different evolution-rate "types". | ||
Where <i>e</i> is the cumulative total amount of experience required to reach level <i>n</i>, the formulae are: | |||
* e = n<sup>3</sup>; max value = 1000000 | * e = n<sup>3</sup>; max value = 1000000 | ||
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* e = (5n<sup>3</sup>/4); max value = 1250000 | * e = (5n<sup>3</sup>/4); max value = 1250000 | ||
(<i>Max value</i> is the amount of experience required to reach level 100.) | |||
{{gamestub}} | {{gamestub}} | ||
[[Category:Game_mechanics]] | [[Category:Game_mechanics]] |
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