Game intro: Difference between revisions

5,004 bytes added ,  5 June 2023
Line 159: Line 159:


At the end, a smiling Pikachu with a "Pika!" speech balloon appears below the game logo. He says his name "Pikachu" once, voiced by [[Ikue Ohtani]]. This is the main [[cry]] used by {{ga|Red's Pikachu|the starter Pikachu}} in places such as the Pokémon [[summary]].
At the end, a smiling Pikachu with a "Pika!" speech balloon appears below the game logo. He says his name "Pikachu" once, voiced by [[Ikue Ohtani]]. This is the main [[cry]] used by {{ga|Red's Pikachu|the starter Pikachu}} in places such as the Pokémon [[summary]].
=====Differences=====
When run on a [[Game Boy Color]], the international versions of Pokémon Yellow feature Pikachu with a separate color palette from the backgrounds it overlaps.
Normally, when games are run on a [[Super Game Boy]], both backgrounds and overlapping objects share the same color palettes. The Game Boy Color enhancement of Pokémon Yellow mimics these restrictions throughout the majority of the game, despite being capable of assigning different color palettes (regardless of overlapping).
* These introduction scenes are the only known portion of the game to disobey this "overlapping" restriction.
{| class="roundy" style="margin:auto; background:#{{yellow color}}; border:3px solid #{{yellow color dark}}" cellpadding="5" cellspacing="3"
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_GB_intro_1.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_GB_intro_2.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_GB_intro_3.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_GB_intro_4.png]]
|-
! class="roundybottom" style="background:#CCCCCC" colspan=4 | {{color2|000|Pokémon Yellow introduction, as seen on an original Game Boy}}
|-
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_SGB_intro_1.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_SGB_intro_2.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_SGB_intro_3.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_SGB_intro_4.png]]
|-
! class="roundybottom" style="background:#CCCCCC" colspan=4 | {{color2|000|Pokémon Yellow introduction, as seen on a Super Game Boy}}
|-
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_GBC_U_intro_1.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_GBC_U_intro_2.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_GBC_U_intro_3.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_GBC_U_intro_4.png]]
|-
! class="roundybottom" style="background:#CCCCCC" colspan=4 | {{color2|000|Pokémon Yellow (international version) introduction, as seen on a Game Boy Color}}
|-
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_GBC_J_intro_1.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_GBC_J_intro_2.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_GBC_J_intro_3.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_GBC_J_intro_4.png]]
|-
! class="roundybottom" style="background:#CCCCCC" colspan=4 | {{color2|000|Pokémon Yellow (japanese version) introduction, as seen on a Game Boy Color}}
|}
=====Glitches=====
When run on a Super Game Boy, the international versions of Pokémon Yellow feature a bizarre graphical glitch when the introduction loops more than once.
Normally, color palette 16 (0x10) is intended for introduction scenes of Pikachu against a white background. Instead, the color palette information from the previous title screen is not correctly overwritten - which results in half of color palette 14 (0x0E) and half of color palette 16 displaying the screen. The color palettes are then changed at a later part in the introduction, such that color palette 16 and color palette 0 (0x00) are displaying the screen. Once the title screen is reached a second time, the "Pokémon" logo is displayed in color palette 16, with Pikachu displayed in color palette 0. Repeating the introduction again does not result in any further color palette changes - correct, or incorrect.
* Introduction scenes of Pikachu against a blue background (using color palette 37) are not affected by this graphical glitch.
* This graphical glitch is not present when the international version of Pokémon Yellow is run on a Game Boy Color.
* This graphical glitch is also not present when the japanese version of Pokémon Yellow is run on a Super Game Boy.
{| class="roundy" style="margin:auto; background:#{{yellow color}}; border:3px solid #{{yellow color dark}}" cellpadding="5" cellspacing="3"
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_SGB_intro_glitch_1.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_SGB_intro_glitch_2.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_SGB_intro_glitch_3.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_SGB_intro_glitch_4.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_SGB_intro_glitch_5.png]]
! class="roundytop" style="background:#FFF; width:160px" | [[File:Yellow_SGB_intro_glitch_6.png]]
|-
! class="roundybottom" style="background:#CCCCCC" colspan=6 | {{color2|000|Pokémon Yellow introduction looped, with graphical glitches, as seen on a Super Game Boy}}
|}


===Generation II===
===Generation II===
166

edits