Special Conditions (TCG): Difference between revisions

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==Asleep==
==Asleep==
If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still Asleep.
If a Pokémon is '''Asleep''' (Japanese: '''ねむり''' Sleeping), it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still Asleep.


==Burned==
==Burned==
[[File:Burn Marker.jpg|thumb|80px|A burn marker]]
[[File:Burn Marker.jpg|thumb|80px|A burn marker]]
The Burned Special Condition is the newest Special Condition, officially recognized in 2002 upon the release of the {{TCG|Expedition Base Set}}. The Burned Special Condition is similar to the Poisoned Special Condition. A rule change in 2016 taking effect with the release of {{TCG|Sun & Moon}} altered the procedure for a burn.<ref>[http://www.pokemon-card.com/info/sun_moon-rule/ 「ポケモンカードゲーム サン&ムーン」のルールおよびレギュレーションの変更について | ポケモンカードゲーム公式ホームページ (Japanese)]</ref> The Burned Special Condition is derived from {{TCG|Neo Genesis}}, in which {{TCG ID|Neo Genesis|Quilava|47}}'s Char attack caused a condition exactly like Burned. Char was not recognized as a Special Condition.
The '''Burned''' (Japanese: '''やけど''' ''Burn'') Special Condition is the latest Special Condition to be introduced, officially recognized in 2002 upon the release of the {{TCG|Expedition Base Set}}. The Burned Special Condition is similar to the Poisoned Special Condition. A rule change in 2016 taking effect with the release of {{TCG|Sun & Moon}} altered the procedure for a burn.<ref>[http://www.pokemon-card.com/info/sun_moon-rule/ 「ポケモンカードゲーム サン&ムーン」のルールおよびレギュレーションの変更について | ポケモンカードゲーム公式ホームページ (Japanese)]</ref> The Burned Special Condition is derived from {{TCG|Neo Genesis}}, in which {{TCG ID|Neo Genesis|Quilava|47}}'s Char attack caused a condition exactly like Burned. Char was not recognized as a Special Condition.


Prior to Sun & Moon, once a Pokémon is Burned, a Burn marker is placed on it and the player must flip a coin in between turns. If the coin lands on tails, two damage counters are placed on the Pokémon. Under some conditions, the burn's damage may be increased by the effect of an attack, an Ability, or a Stadium card (e.g., {{TCG ID|Dark Explorers|Volcarona|22}}'s Scorching Scales Ability causes the afflicted Pokémon to suffer 40 damage). If the coin landed on heads, the Pokémon does not receive any damage but remains Burned.
Prior to Sun & Moon, once a Pokémon is Burned, a Burn marker is placed on it and the player must flip a coin in between turns. If the coin lands on tails, two damage counters are placed on the Pokémon. Under some conditions, the burn's damage may be increased by the effect of an attack, an Ability, or a Stadium card (e.g., {{TCG ID|Dark Explorers|Volcarona|22}}'s Scorching Scales Ability causes the afflicted Pokémon to suffer 40 damage). If the coin landed on heads, the Pokémon does not receive any damage but remains Burned.
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==Confused==
==Confused==
The Confused Special Condition is one of the most commonly seen conditions, alongside Poisoned. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).
The '''Confused''' (Japanese: '''こんらん''' ''Confusion'') Special Condition is one of the most commonly seen conditions, alongside Poisoned. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).


The current description of Confused was introduced in 2003 with the release of {{TCG|EX Ruby & Sapphire}}. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.
The current description of Confused was introduced in 2003 with the release of {{TCG|EX Ruby & Sapphire}}. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.


==Paralyzed==
==Paralyzed==
If a Pokémon is Paralyzed, it will be unable to attack or retreat for one turn after it becomes Paralyzed. After the end of the turn, the Pokémon's condition returns to normal. A Paralyzed Pokémon is turned sideways (usually clockwise).
If a Pokémon is '''Paralyzed''' (Japanese: '''マヒ''' ''Paralysis''), it will be unable to attack or retreat for one turn after it becomes Paralyzed. After the end of the turn, the Pokémon's condition returns to normal. A Paralyzed Pokémon is turned sideways (usually clockwise).


==Poisoned==
==Poisoned==
[[File:Poison Marker.jpg|thumb|80px|A poison marker]]
[[File:Poison Marker.jpg|thumb|80px|A poison marker]]
The Poisoned Special Condition is one of the most commonly seen conditions, alongside Confused. When a Pokémon is Poisoned, one damage counter must be put on the Pokémon between turns, although some cards can increase the number of counters placed.
The '''Poisoned''' (Japanese: '''どく''' ''Poison'') Special Condition is one of the most commonly seen conditions, alongside Confused. When a Pokémon is Poisoned, one damage counter must be put on the Pokémon between turns, although some cards can increase the number of counters placed.


==Imprisoned==
==Imprisoned==
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==Shock-wave==
==Shock-wave==
The Shock-wave Special Condition, is among the lest common conditions in the game, with only [[Tyranitar ex δ (EX Dragon Frontiers 99)|Tyranitar ex δ]] from [[EX Dragon Frontiers (TCG)|EX Dragon Frontiers]] being able to apply this condition. It too uses a marker to denote a Pokémon as having the Shock-wave condition. By itself, this condition doesn’t do anything, however, the aforementioned Tyranitar ex δ has an attack that Knocks Out any one of the opponent’s Pokémon in play with condition. Like with Imprisoned, the Shock-wave condition does not get removed upon Retreating or Switching out, so the afflicted Pokémon has to Evolve, leave play, or be manually healed for it to be removed.
The Shock-wave Special Condition is among the least common conditions in the game, with only [[Tyranitar ex δ (EX Dragon Frontiers 99)|Tyranitar ex δ]] from [[EX Dragon Frontiers (TCG)|EX Dragon Frontiers]] being able to apply this condition. It too uses a marker to denote a Pokémon as having the Shock-wave condition. By itself, this condition doesn’t do anything; however, the aforementioned Tyranitar ex δ has an attack that Knocks Out any one of the opponent’s Pokémon in play with condition. Like with Imprisoned, the Shock-wave condition does not get removed upon Retreating or Switching out, so the afflicted Pokémon has to Evolve, leave play, or be manually healed for it to be removed.


==References==
==References==