Heal Block (move): Difference between revisions

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==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time,  Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Heal Block is a move with 16PP that ignores accuracy and evasion checks. It targets all enemies in the same room giving them {{DL|Status condition (Mystery Dungeon)|Heal Block}} status condition for 5-7 turns, preventing them from having their HP restored. In hallways, this move targets Pokémon up two tiles away (or one in one-tile darkness). This move is affected by {{m|Magic Coat}}, {{m|Taunt}} and {{m|Snatch}}.
Heal Block targets all enemies in the same room and inflicts the {{DL|Status condition (Mystery Dungeon)|Heal Block}} status condition, preventing them from having their HP restored, including natural HP recovery. This status condition lasts for 5-7{{sup/md|TDS}} / 6{{sup/md|GtI}}{{sup/md|SMD}} turns. This move is affected by {{m|Magic Coat}}.
 
{{Template:MDMoveheader|type=psychic}}
{{Template:MDMoveRow|game=TDS|pp=16|acc=—%|range=Entire room|target=Enemy|cuts=Yes}}
{{Template:MDMoveRow|game=BSL|pp=16|acc=—%|range=Entire room|target=Enemy|cuts=Yes}}
{{Template:MDMoveRow|game=GTI|pp=20|ppmax=99|acc=100%|range=Entire room|target=Enemy|cuts=Yes}}
{{Template:MDMoveRow|game=SMD|pp=20|ppmax=99|acc=100%|range=Entire room|target=Enemy|cuts=Yes}}
{{Template:MDMovefoot|type=psychic|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===
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