Appendix:Platinum walkthrough/Section 20: Difference between revisions

m
m (→‎Pokémon League (north): Barry always start with Staraptor, so I change positions if the player choose Chimchar.)
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Aaron's {{p|Yanmega}} can heighten its evasiveness with {{m|Double Team}} and its speed through its ability, {{a|Speed Boost}}. Take it down before it becomes a problem. {{m|Aerial Ace}} or {{m|Shock Wave}} can help if it gets too hectic. Both {{p|Heracross}} and {{p|Vespiquen}} know {{t|Rock}} attacks that threaten {{type|Flying}}s, but a powerful Flying-type move can easily bring them down. For {{p|Scizor}}, a {{type|Fire}} would be best. For {{p|Drapion}}, his strongest Pokémon, you can use a {{type|Ground}} to target its one weakness (though it does have {{m|Ice Fang}} to counter Ground-types) or use a {{type|Steel}} that resists its moves.
The first member of the Elite Four is Aaron, who specialises in {{type|Bug}}s. Aaron's {{p|Yanmega}} can heighten its evasiveness with {{m|Double Team}} and its speed through its ability, {{a|Speed Boost}}. Take it down before it becomes a problem. {{m|Aerial Ace}} or {{m|Shock Wave}} can help if it gets too hectic. Both {{p|Heracross}} and {{p|Vespiquen}} know {{t|Rock}} attacks that threaten {{type|Flying}}s, but a powerful Flying-type move can easily bring them down. For {{p|Scizor}}, a {{type|Fire}} would be best. For {{p|Drapion}}, his strongest Pokémon, you can use a {{type|Ground}} to target its one weakness (though it does have {{m|Ice Fang}} to counter Ground-types) or use a {{type|Steel}} that resists its moves.


====Bertha====
====Bertha====
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Flint will thank you for helping [[Volkner]] earlier and then face you in a battle. Be careful when his Pokémon use {{m|Sunny Day}}, as it can raise their Fire-type moves and weaken the power of Water-type moves. His first Pokémon {{p|Houndoom}} should be taken down as quick as possible to help give you an early lead before Sunny Day is used. {{p|Flareon}} should not be much of a problem, though be careful with {{m|Overheat}} since it is very powerful when first used. Also its {{m|Will-O-Wisp}} can weaken your Pokémon's physical moves by half and cause minor damage each turn. {{p|Rapidash}}'s speed can be a hassle, and its {{m|Solar Beam}} can cover its weaknesses, especially in [[harsh sunlight]]. {{p|Infernape}} is weak to {{t|Water}}, {{t|Ground}}, {{t|Flying}}, and {{t|Psychic}}, but it can cover Water- and Flying-types with {{m|Thunder Punch}}. His strongest Pokémon {{p|Magmortar}} has a pretty strong moveset and {{stat|Special Attack}}, but a faster Pokémon with a strong Water, Rock, or Ground-type move could easily take it out.
Flint will thank you for helping [[Volkner]] earlier and then face you in a battle. Be careful when his Pokémon use {{m|Sunny Day}}, as it can raise their Fire-type moves and weaken the power of Water-type moves. His first Pokémon {{p|Houndoom}} should be taken down as quick as possible to help give you an early lead before Sunny Day is used. {{p|Flareon}} should not be much of a problem, though be careful with {{m|Overheat}} since it is very powerful when first used. Also, its {{m|Will-O-Wisp}} can induce a burn, which can easily halt sweeps. {{p|Rapidash}}'s speed can be a hassle, and its {{m|Solar Beam}} can cover its weaknesses, especially in [[harsh sunlight]]. {{p|Infernape}} is weak to {{t|Water}}, {{t|Ground}}, {{t|Flying}}, and {{t|Psychic}}, but it can cover Water- and Flying-types with {{m|Thunder Punch}}. His strongest Pokémon {{p|Magmortar}} has a pretty strong moveset and {{stat|Special Attack}}, but a faster Pokémon with a strong Water, Rock, or Ground-type move could easily take it out. However, be careful not to use physical/contact moves, as [[Flame Body]] may burn your sweeper. Ground Pokémon such as {{p|Garchomp}} are especially useful in this fight.


====Lucian====
====Lucian====
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{{p|Mr. Mime}} can {{m|Reflect}} or {{m|Light Screen}} to halve out the power of your moves. {{p|Espeon}} and {{p|Alakazam}} have low physical {{stat|Defense}}, but they are fast and know attacks that are strong against {{t|Dark}}. {{p|Bronzong}} has high Defenses and is only weak to {{t|Fire}}. While it can use {{m|Earthquake}} to cover Fire-types, its slow speed makes it easy to bring down by a powerful Fire-type Attack. {{p|Gallade}} is weak to only {{t|Flying}}- and {{type|Ghost}} attacks. Be careful when using Flying-types as it can counter them with Stone Edge. A powerful Pokémon like {{p|Staraptor}} can easily beat it with {{m|Brave Bird}}.
{{p|Mr. Mime}} can {{m|Reflect}} or {{m|Light Screen}} to halve out the power of your moves, so it's advised to take it out quickly. {{p|Espeon}} and {{p|Alakazam}} have low physical {{stat|Defense}}, but they are fast and know attacks that are strong against {{t|Dark}}. {{p|Bronzong}} has high Defenses and is only weak to {{t|Fire}}. While it can use {{m|Earthquake}} to cover Fire-types, its slow speed makes it easy to bring down by a powerful Fire-type Attack. {{p|Gallade}} is weak to only {{t|Flying}}- and {{type|Ghost}} attacks. Be careful when using Flying-types as it can counter them with Stone Edge. A powerful Pokémon like {{p|Staraptor}} can easily beat it with {{m|Brave Bird}}.


===Champion Cynthia===
===Champion Cynthia===
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Cynthia will thank you for your help on Mt. Coronet and in the Distortion World earlier before facing you. Cynthia does not follow a specific type so this battle will be trouble if your Pokémon's levels are not high enough. {{p|Spiritomb}} has no direct weaknesses, though a Steel-type can be quite effective. {{p|Roserade}} shouldn't be that much of a hassle if you get it down quick with Fire or Flying types. It would be recommended to use an {{type|Electric}} against {{p|Milotic}} since it has Ice Beam to counter Grass-types. Physical attacks, like {{m|ThunderPunch}} or {{m|Wood Hammer}}, tend to work better because they make {{m|Mirror Coat}} fail.
Cynthia will thank you for your help on Mt. Coronet and in the Distortion World earlier before facing you. Cynthia does not follow a specific type so this battle will be trouble if you don't plan ahead. {{p|Spiritomb}} has no direct weaknesses. However, it is weak offensively, so powerful attackers can bring it down. {{p|Roserade}} shouldn't be that much of a hassle if you get it down quick with Fire or Flying types. It would be recommended to use an {{type|Electric}} against {{p|Milotic}} since it has Ice Beam to counter Grass-types. Physical attacks, like {{m|ThunderPunch}} or {{m|Wood Hammer}}, tend to work better because they make {{m|Mirror Coat}} fail.


Use Fire, Ground, or Fighting-type moves to bring down {{p|Lucario}}. {{p|Togekiss}} can be brought down by an Electric-type but be careful of its high defenses. {{p|Garchomp}}, the Champion's strongest Pokémon, is far more dangerous than anything you have battled. It may have a 4x weakness to Ice-types, but its high physical {{stat|Attack}} and Speed often lets Garchomp one-shot your Pokémon before you can move. If you can get it to use {{m|Giga Impact}}, then exploit the free turn while you have the chance.
Use Fire, Ground, or Fighting-type moves to bring down {{p|Lucario}}. {{p|Togekiss}} can be brought down by an Electric-type but be careful of its high defenses. {{p|Garchomp}}, the Champion's strongest Pokémon, is far more dangerous than anything you have battled. It may have a 4x weakness to Ice-types, but its high physical {{stat|Attack}} and Speed often lets Garchomp one-shot your Pokémon before you can move. If you can get it to use {{m|Giga Impact}}, then exploit the free turn while you have the chance.
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