Lorelei (Masters): Difference between revisions

Line 143: Line 143:


===Sync Grid===
===Sync Grid===
The [[sync grid]] for Lorelei and Lapras is a basic grid which has not yet been expanded.
The [[sync grid]] for Lorelei and Lapras is an expanded grid, made available on March 25, 2023.
{| class="roundy sortable" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
|- style="background: #{{ice color light}}"
|- style="background: #{{ice color light}}"
Line 157: Line 157:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Defense +5
Line 162: Line 174:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 175: Line 199:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
Line 180: Line 240:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 187: Line 259:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Ice Beam: Power +3
| Ice Beam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Ice Beam: Power +3
| Ice Beam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Ice Beam: Power +3
| Ice Beam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Ice Beam: Power +3
| Ice Beam: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Ice Beam: Power +3
| Ice Beam: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Ice Beam: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Blizzard: Power +3
| Blizzard: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Blizzard: Power +3
| Blizzard: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Blizzard: Power +3
| Blizzard: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Blizzard: Power +3
| Blizzard: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Blizzard: Accuracy +10
| Blizzard: Accuracy ↑ +10
| 5
| 60
| 1
|-style="background:#fff"
| Blizzard: Accuracy +10
| Blizzard: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Blizzard: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Speed: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Brace Yourself!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Brace Yourself!: Ramp Up 2
| Raises the user’s Sp. Atk by 2 stat ranks when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Snow Shelter
| Protects the user from damage from a hailstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Invigorating Hail 1
| Powers up the user’s moves during a hailstorm.
| 8
| 96
| 2
|-style="background:#fff"
| Hasty Hail 2
| Quickly charges the move gauge during a hailstorm.
| 9
| 108
| 2
|-style="background:#fff"
| Freeze Synergy 3
| Powers up the user’s moves when the target is frozen.
| 7
| 84
| 3
|-style="background:#fff"
| Healing Hail 1
| Restores the user’s HP whenever its Pokémon takes an action during a hailstorm.
| 8
| 96
| 3
|-style="background:#fff"
| Sharp Entry 1
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Endurance
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 120
| 3
|-style="background:#fff"
| Hostile Environment 1
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| Heavy Hail 5
| Powers up the user’s sync move during a hailstorm.
| 10
| 120
| 3
|-style="background:#fff"
| Towering Force
| The more the user’s Defense is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Freezing Terror Blizzard: Power +25
| Freezing Terror Blizzard: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Freezing Terror Blizzard: Power +25
| Freezing Terror Blizzard: Power ↑ +25
| 5
| 60
| 3
|}
|}


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