27,085
edits
(splitting off) |
m (added more passive skills. a future project - adding Trainer moves that have additional effects as a result of weather.) |
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==Effects== | ==Effects== | ||
The following weather conditions are present in | The following weather conditions are present in Masters EX: | ||
*Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect. | *Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect. | ||
*Rain: Boosts Water-type attacks by 50%. | *Rain: Boosts Water-type attacks by 50%. | ||
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Unlike with the main series games, Ice-type Pokémon are not immune to damage from hail; similarly, Rock-type, Steel-type, and Ground-type Pokémon are not immune to damage from sandstorm. Instead, the effects of hail and sandstorm are nullified by the [[passive skill]]s Snow Shelter and Sand Shelter, respectively. | Unlike with the main series games, Ice-type Pokémon are not immune to damage from hail; similarly, Rock-type, Steel-type, and Ground-type Pokémon are not immune to damage from sandstorm. Instead, the effects of hail and sandstorm are nullified by the [[passive skill]]s Snow Shelter and Sand Shelter, respectively. | ||
Like in the main games, these weather conditions can be triggered with the respective moves ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Hail}}, {{m|Sandstorm}}). As well, certain skills can activate weather conditions whether it is after using a sync move or upon entry. | Like in the main games, these weather conditions can be triggered with the respective moves ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Hail}}, {{m|Sandstorm}}) or as a side effect of [[Max Move]]s (e.g., {{m|Max Flare}}). As well, certain skills can activate weather conditions whether it is after using a sync move or upon entry. | ||
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center" | ||
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! style="background-color:#{{gold color light}}" | Weather condition | ! style="background-color:#{{gold color light}}" | Weather condition | ||
! style="background-color:#{{gold color light}}" | Effect | ! style="background-color:#{{gold color light}}" | Effect | ||
|- | |||
| Atmospheric Acceleration 2 | |||
| Any | |||
| Quickly charges the move gauge | |||
|- | |- | ||
| Charging Sun 2 | | Charging Sun 2 | ||
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| Rain | | Rain | ||
| Critical hits land more easily | | Critical hits land more easily | ||
|- | |||
| Drought Alert 3 | |||
| Sunny | |||
| Extends weather duration while on the field | |||
|- | |- | ||
| Gritty Guardian 1 | | Gritty Guardian 1 | ||
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| Rain | | Rain | ||
| Restores HP when it takes an action | | Restores HP when it takes an action | ||
|- | |||
| Sand Alert 5 | |||
| Sandstorm | |||
| Extends weather duration while on the field | |||
|- | |- | ||
| Sand Blaster 5 | | Sand Blaster 5 | ||
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| Sandstorm | | Sandstorm | ||
| Powers up moves | | Powers up moves | ||
|- | |||
| Team Sunbathe 9 | |||
| Sunny | |||
| Restores HP of all allied sync pairs when it uses a move | |||
|- | |- | ||
| Torrential Tenacity | | Torrential Tenacity | ||
| Rain | | Rain | ||
| Cannot be flinched, confused, or trapped | | Cannot be flinched, confused, or trapped | ||
|- | |||
| Weather Buff | |||
| Any | |||
| Attack, Defense, Sp. Atk, Sp. Def, and Speed increase by 30% | |||
|- | |- | ||
| Weather Surge 2 | | Weather Surge 2 |
edits