Weather (Masters): Difference between revisions

m
added more passive skills. a future project - adding Trainer moves that have additional effects as a result of weather.
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m (added more passive skills. a future project - adding Trainer moves that have additional effects as a result of weather.)
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==Effects==
==Effects==
The following weather conditions are present in {{g|Masters EX}}:
The following weather conditions are present in Masters EX:
*Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.
*Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.
*Rain: Boosts Water-type attacks by 50%.
*Rain: Boosts Water-type attacks by 50%.
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Unlike with the main series games, Ice-type Pokémon are not immune to damage from hail; similarly, Rock-type, Steel-type, and Ground-type Pokémon are not immune to damage from sandstorm. Instead, the effects of hail and sandstorm are nullified by the [[passive skill]]s Snow Shelter and Sand Shelter, respectively.
Unlike with the main series games, Ice-type Pokémon are not immune to damage from hail; similarly, Rock-type, Steel-type, and Ground-type Pokémon are not immune to damage from sandstorm. Instead, the effects of hail and sandstorm are nullified by the [[passive skill]]s Snow Shelter and Sand Shelter, respectively.


Like in the main games, these weather conditions can be triggered with the respective moves ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Hail}}, {{m|Sandstorm}}). As well, certain skills can activate weather conditions whether it is after using a sync move or upon entry.
Like in the main games, these weather conditions can be triggered with the respective moves ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Hail}}, {{m|Sandstorm}}) or as a side effect of [[Max Move]]s (e.g., {{m|Max Flare}}). As well, certain skills can activate weather conditions whether it is after using a sync move or upon entry.


{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
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! style="background-color:#{{gold color light}}" | Weather condition
! style="background-color:#{{gold color light}}" | Weather condition
! style="background-color:#{{gold color light}}" | Effect
! style="background-color:#{{gold color light}}" | Effect
|-
| Atmospheric Acceleration 2
| Any
| Quickly charges the move gauge
|-
|-
| Charging Sun 2
| Charging Sun 2
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| Rain
| Rain
| Critical hits land more easily
| Critical hits land more easily
|-
| Drought Alert 3
| Sunny
| Extends weather duration while on the field
|-
|-
| Gritty Guardian 1
| Gritty Guardian 1
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| Rain
| Rain
| Restores HP when it takes an action
| Restores HP when it takes an action
|-
| Sand Alert 5
| Sandstorm
| Extends weather duration while on the field
|-
|-
| Sand Blaster 5
| Sand Blaster 5
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| Sandstorm
| Sandstorm
| Powers up moves
| Powers up moves
|-
| Team Sunbathe 9
| Sunny
| Restores HP of all allied sync pairs when it uses a move
|-
|-
| Torrential Tenacity
| Torrential Tenacity
| Rain
| Rain
| Cannot be flinched, confused, or trapped
| Cannot be flinched, confused, or trapped
|-
| Weather Buff
| Any
| Attack, Defense, Sp. Atk, Sp. Def, and Speed increase by 30%
|-
|-
| Weather Surge 2
| Weather Surge 2
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