Hop (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
The sync grid for Hop and Zapdos is an expanded grid, made available since the pair first released.
The sync grid for Hop and Zapdos is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
|- style="background: #{{fighting color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Thunderous Kick: Power +2
| Thunderous Kick: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Thunderous Kick: Power +2
| Thunderous Kick: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Thunderous Kick: Power +2
| Thunderous Kick: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Thunderous Kick: Power +2
| Thunderous Kick: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Thunderous Kick: Power +2
| Thunderous Kick: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Thunderous Kick: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| B Thunderous Kick: Power +2
| B Thunderous Kick: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| B Thunderous Kick: Power +2
| B Thunderous Kick: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| B Thunderous Kick: Power +2
| B Thunderous Kick: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Dire Hit All +: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Dire Hit All +: Catalytic Kick 9
| Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Triumphant Research!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Flameproof
| Prevents the user from getting burned.
| 5
| 60
| 1
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Trained Mind 9
| When the user’s Sp. Def is lowered, mitigates the reduction of Sp. Def.
| 6
| 72
| 2
|-style="background:#fff"
| Brawling Acceleration 2
| Quickly charges the move gauge when the zone is a Fighting Zone.
| 7
| 84
| 2
|-style="background:#fff"
| Brawling Healing 1
| Restores the user’s HP whenever its Pokémon takes an action when the zone is a Fighting Zone.
| 8
| 96
| 2
|-style="background:#fff"
| Ready for a Brawl 2
| Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone.
| 8
| 96
| 2
|-style="background:#fff"
| Sync Freebie
| Applies the Free Move Next effect to the user after using its sync move.
| 9
| 108
| 2
|-style="background:#fff"
| Adrenaline 1
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
| 10
| 120
| 2
|-style="background:#fff"
| Sharp Entry 1
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| 10
| 120
| 2
|-style="background:#fff"
| Chase Down 3
| Powers up the user’s moves when the target’s Speed is lowered.
| 8
| 96
| 3
|-style="background:#fff"
| Slo-pponent Sync 5
| Powers up the user’s sync move when the target’s Speed is lowered.
| 9
| 108
| 3
|-style="background:#fff"
| Brainteaser
| The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Smarty-Pants
| The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Inertia
| The more user’s Speed is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Brawling Opening Sync
| Turns the field of play’s zone into a Fighting Zone the first time the user’s sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.)
| 10
| 120
| 3
|-style="background:#fff"
| Strongest Professor Thunderous Kick: Power +25
| Strongest Professor Thunderous Kick: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Strongest Professor Thunderous Kick: Power +25
| Strongest Professor Thunderous Kick: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,735

edits