Memento (move): Difference between revisions

→‎Generation III: While playing a Metronome battle in Emerald I saw Memento hitting Graveler that used Bounce with Metronome
m (→‎Generation IV onwards: Wanted to just add that the interaction with Prankster has carried forward into newer generations, but I thought the phrasing could be more accurate as well.)
(→‎Generation III: While playing a Metronome battle in Emerald I saw Memento hitting Graveler that used Bounce with Metronome)
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Memento causes the user to faint and in return lowers the {{stat|Attack}} and {{stat|Special Attack}} stat of the target by two stages each.
Memento causes the user to faint and in return lowers the {{stat|Attack}} and {{stat|Special Attack}} stat of the target by two stages each.


Memento bypasses {{stat|accuracy}} checks to always hit<!--even though the status screen says 100-->.
Memento bypasses {{stat|accuracy}} checks to always hit<!--even though the status screen says 100-->, even if the target is in the semi-invulnerable turn of a move.


The user will always faint if it is blocked by a {{cat|protection moves|protection move}}. The user will also faint even if Memento fails (such as if it is blocked by {{m|substitute}}) or if it is unable to affect the target's stats (such as due to {{a|Clear Body}} or {{m|Mist}}), but the user will not faint if Memento is unable to affect the target's stats due to both stats already being at -6.
The user will always faint if it is blocked by a {{cat|protection moves|protection move}}. The user will also faint even if Memento fails (such as if it is blocked by {{m|substitute}}) or if it is unable to affect the target's stats (such as due to {{a|Clear Body}} or {{m|Mist}}), but the user will not faint if Memento is unable to affect the target's stats due to both stats already being at -6.