Roark (Masters): Difference between revisions

Line 160: Line 160:


===Sync Grid===
===Sync Grid===
Roark and Rampardos's [[sync grid]] is a basic grid which has yet to be expanded.
Roark and Rampardos's [[sync grid]] is an expanded grid, made available on February 25, 2023.
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background: #{{rock color light}}"
|- style="background: #{{rock color light}}"
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! Sync orb required
! Sync orb required
! Move level required
! Move level required
|-style="background:#fff"
| HP +5
| HP +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +10
| HP +10
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| 5
| 5
| 1
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 1
|-style="background:#fff"
| HP +40
| HP +40
| 7
| 84
| 2
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Attack +5
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| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 191: Line 239:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 197: Line 251:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 204: Line 264:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Smack Down: Power +4
| Smack Down: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Smack Down: Power +4
| Smack Down: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Smack Down: Power +4
| Smack Down: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Smack Down: Power +4
| Smack Down: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Smack Down: Power +4
| Smack Down: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Smack Down: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Head Smash: Power +3
| Head Smash: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Head Smash: Power +3
| Head Smash: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Head Smash: Power +3
| Head Smash: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Head Smash: Power +3
| Head Smash: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Head Smash: Power +3
| Head Smash: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Head Smash: Accuracy +5
| Head Smash: Accuracy ↑ +5
| 3
| 36
| 1
|-style="background:#fff"
| Head Smash: Accuracy +15
| Head Smash: Accuracy ↑ +15
| 7
| 84
| 3
|-style="background:#fff"
| Head Smash: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Head Smash: Standfast 3
| Reduces recoil damage received from using moves that have the recoil effect tag.
| 7
| 84
| 1
|-style="background:#fff"
| Head Smash: Standfast 5
| Reduces recoil damage received from using moves that have the recoil effect tag.
| 9
| 108
| 2
|-style="background:#fff"
| Head Smash: Standfast 7
| Reduces recoil damage received from using moves that have the recoil effect tag.
| 10
| 120
| 3
|-style="background:#fff"
| X Attack: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| You’re Gonna Need a Helmet!: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| You’re Gonna Need a Helmet!: Follow-Through 9
| Applies the Critical Hit Next effect to the user when its move is successful.
| 10
| 120
| 2
|-style="background:#fff"
| You’re Gonna Need a Helmet!: Hit and Heal 9
| Applies the Gradual Healing effect to the user when its move is successful.
| 10
| 120
| 2
|-style="background:#fff"
| You’re Gonna Need a Helmet!: Mighty Command 9
| Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Pinpoint Entry 1
| Raises the user’s accuracy by 1 stat rank when it enters a battle.
| 10
| 120
| 2
|-style="background:#fff"
| Sharp Entry 1
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| First Aid 4
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Power Reserves 5
| Powers up the user’s moves when it is in a pinch.
| 10
| 120
| 3
|-style="background:#fff"
| Double Down 5
| Powers up the user’s sync moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Rock Head Smash: Power +25
| Rock Head Smash: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Rock Head Smash: Power +25
| Rock Head Smash: Power ↑ +25
| 5
| 60
| 3
|}
|}


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