Status condition: Difference between revisions

→‎Non-volatile status: Grammar check & corrections
(→‎Non-volatile status: Grammar check & corrections)
Line 7: Line 7:
A non-volatile status condition is a status condition that remains after being [[recall|switched out]]. It's displayed in the [[party]] screen, and the Pokémon's [[summary]]. They can be cured by healing at a [[Pokémon Center]], specific [[status condition healing item|curative item]]s, or other ways. If a Pokémon is affected by a non-volatile status condition, an icon will display the type of status condition (replacing the Pokémon's level in [[Generation]]s [[Generation I|I]] and [[Generation II|II]]). Wild Pokémon that are affected by a status condition are [[Catch rate|easier to catch]].
A non-volatile status condition is a status condition that remains after being [[recall|switched out]]. It's displayed in the [[party]] screen, and the Pokémon's [[summary]]. They can be cured by healing at a [[Pokémon Center]], specific [[status condition healing item|curative item]]s, or other ways. If a Pokémon is affected by a non-volatile status condition, an icon will display the type of status condition (replacing the Pokémon's level in [[Generation]]s [[Generation I|I]] and [[Generation II|II]]). Wild Pokémon that are affected by a status condition are [[Catch rate|easier to catch]].


A Pokémon cannot gain non-volatile status conditions when it is affected by {{m|Safeguard}}, {{a|Leaf Guard}}, {{a|Flower Veil}}, {{a|Shields Down}}, {{a|Comatose}}, or {{m|Misty Terrain}}, or a Pokémon behind a {{m|substitute}} can gain status conditions, except due to {{a|Synchronize}} or held item like [[Flame Orb]] or [[Toxic Orb]]. A Pokémon will cure its status condition when affected by {{m|Haze}} (Generation I only), {{m|Rest}}, {{m|Refresh}}, {{m|Heal Bell}}, {{m|Aromatherapy}}, {{m|Psycho Shift}}, {{m|Jungle Healing}}, {{m|G-Max Sweetness}}, {{a|Natural Cure}}, {{m|Purify}}, {{m|Take Heart}}, {{m|Lunar Blessing}}, {{a|Shed Skin}}, {{a|Healer}}, {{a|Hydration}}, or [[Lum Berry]]. Player can cure any status condition of their Pokémon by using on it any of the following items: [[Full Heal]], [[Full Restore]], [[Heal Powder]], [[Pewter Crunchies]], [[Rage Candy Bar]], [[Lava Cookie]], [[Old Gateau]], [[Jubilife Muffin]], [[Casteliacone]], [[Lumiose Galette]], [[Shalour Sable]], [[Big Malasada]], [[Sacred Ash]], or [[Lum Berry]] ([[MiracleBerry]] in Generation II).
A Pokémon cannot gain non-volatile status conditions when it is affected by {{m|Safeguard}}, {{a|Leaf Guard}}, {{a|Flower Veil}}, {{a|Shields Down}}, {{a|Comatose}}, or {{m|Misty Terrain}}, nor can a Pokémon behind a {{m|substitute}} gain status conditions, except due to {{a|Synchronize}}, {{m|Rest}}, or a held item like [[Flame Orb]] or [[Toxic Orb]]. A Pokémon will cure its status condition when affected by {{m|Haze}} (Generation I only), {{m|Rest}}, {{m|Refresh}}, {{m|Heal Bell}}, {{m|Aromatherapy}}, {{m|Psycho Shift}}, {{m|Jungle Healing}}, {{m|G-Max Sweetness}}, {{a|Natural Cure}}, {{m|Purify}}, {{m|Take Heart}}, {{m|Lunar Blessing}}, {{a|Shed Skin}}, {{a|Healer}}, {{a|Hydration}}, or [[Lum Berry]]. Player can cure any status condition of their Pokémon by using on it any of the following items: [[Full Heal]], [[Full Restore]], [[Heal Powder]], [[Pewter Crunchies]], [[Rage Candy Bar]], [[Lava Cookie]], [[Old Gateau]], [[Jubilife Muffin]], [[Casteliacone]], [[Lumiose Galette]], [[Shalour Sable]], [[Big Malasada]], [[Sacred Ash]], or [[Lum Berry]] ([[MiracleBerry]] in Generation II).


Pokémon with {{a|Guts}}, {{a|Marvel Scale}}, or {{a|Quick Feet}} will have their {{stat|Attack}}, {{stat|Defense}} or {{stat|Speed}} increased, respectively, when affected by a status condition. In addition, the base power of {{m|Facade}} is doubled (from 70 to 140) when inflicted with any of these three status conditions.
Pokémon with {{a|Guts}}, {{a|Marvel Scale}}, or {{a|Quick Feet}} will have their {{stat|Attack}}, {{stat|Defense}}, or {{stat|Speed}} increased, respectively, when affected by a status condition. In addition, the base power of {{m|Facade}} is doubled (from 70 to 140) when inflicted with paralysis, a burn, or poison.


In all games except {{g|Legends: Arceus}}, a Pokémon cannot gain a non-volatile status condition if it's already afflicted by another one, and a non-volatile status condition does not wear off automatically when the battle ends. If a Pokémon under a status condition (such as a poisoned {{p|Cascoon}}) evolves, the condition will be kept, even if the Pokémon gains a new [[type]] or [[Ability]] that would normally prevent it.
In all games except {{g|Legends: Arceus}}, a Pokémon cannot gain a non-volatile status condition if it's already afflicted by another one, and a non-volatile status condition does not wear off automatically when the battle ends. If a Pokémon under a status condition (such as a poisoned {{p|Cascoon}}) evolves, the condition will be kept, even if the Pokémon gains a new [[type]] or [[Ability]] that would normally prevent it.
575

edits