Experience: Difference between revisions

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==In the core series==
==In the core series==
In the [[core series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent's Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon's level, as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.
In the [[core series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent's Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon's level, as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.
Other ways to gain experience include [[Rare Candy|Rare Candies]], a {{pkmn|Day Care}}, the [[Pokéwalker]], the [[Poké Pelago]], [[Poké Job]]s, [[Pokémon Camp]], [[Let's Go!]], and [[picnic]]s.


If a Pokémon from the [[Virtual Console]] releases of [[Generation I]] and {{gen|II}} is transferred to [[Pokémon Bank]] using [[Poké Transporter]], its [[nature]] will be determined by the remainder of its number of Exp. Points after dividing by 25.
If a Pokémon from the [[Virtual Console]] releases of [[Generation I]] and {{gen|II}} is transferred to [[Pokémon Bank]] using [[Poké Transporter]], its [[nature]] will be determined by the remainder of its number of Exp. Points after dividing by 25.
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