Zone (Masters): Difference between revisions

there are more skills too but wanted to get this down for now
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(there are more skills too but wanted to get this down for now)
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'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in the [[Pokémon games]] that affects all Pokémon on the field. The mechanic was introduced in [[Pokémon Masters EX]]. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside [[weather]] and [[terrain]]. Similar to these field effects, zones will last for 45 seconds (not including [[sync move]]s or [[Max Move]]s).
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in the [[Pokémon games]] that affects all Pokémon on the field. The mechanic was introduced in [[Pokémon Masters EX]]. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside [[weather]] and [[terrain]]. Similar to these field effects, zones will last for 45 seconds (not including [[sync move]]s or [[Max Move]]s).


There are so far ten types of zones (in order of release): Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, and Poison Zone. Each zone powers up attacks of that type (e.g., Ghost Zone powers up Ghost-type moves).
There are so far ten types of zones (in order of release): Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, and Rock Zone. Each zone powers up attacks of that type (e.g., Ghost Zone powers up Ghost-type moves).


==Creating zones==
==Creating zones==
Zone effects may be applied through [[List of moves (Masters)|item moves]] and {{mas|Skill}}s.
Zone effects may be applied through [[List of moves (Masters)|item moves]], buddy moves, and {{mas|Skill}}s.


===By item move===
===By item move===
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| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| {{mas|Iris}} ({{DL|Iris (Masters)|Naganadel|Fall 2022}}) & {{p|Naganadel}}
| {{mas|Iris}} ({{DL|Iris (Masters)|Naganadel|Fall 2022}}) & {{p|Naganadel}}
|-
| Rock Wish<br>[[File:Masters Rock Wish.png|75px]]
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| [[Sygna Suit]] {{DL|Diantha (Masters)|Diancie|Diantha}} & {{p|Diancie}}<br>[[Sygna Suit]] {{DL|Diantha (Masters)|Diancie|Diantha}} & Mega {{p|Diancie}}
|-
|-
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]]
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]]
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | Steel Zone
| style="{{roundybr|5px}}" | {{mas|Marnie}} ({{DL|Marnie (Masters)|Mawile|Palentine's 2022}}) and {{p|Mawile}}
| style="{{roundybr|5px}}" | {{mas|Marnie}} ({{DL|Marnie (Masters)|Mawile|Palentine's 2022}}) and {{p|Mawile}}
|}
=====By Buddy Move=====
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="color:000"
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Buddy Move
! style="background:#{{gold color light}}" | Type
! style="background:#{{gold color light}}" | Category
! style="background:#{{gold color light}}" | Zone
! style="background:#{{gold color light}}" | Effect
! style="background:#{{gold color light}}" | Playable users
|- style="background:#fff"
| B {{m|Double Team}}
{{typetable|Normal}}
{{statustable|Status}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
| {{mas|Calem}} ({{DL|Calem (Masters)|Greninja (Sync Move: Dark ↔ Sync Move: Water)|Champion}}) & {{p|Greninja}}
|}
|}


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