Move: Difference between revisions

4,422 bytes removed ,  15 January 2023
→‎Pokémon GO: splitting off
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===Pokémon GO===
===Pokémon GO===
:''See also: [[List of moves (GO)]]''
{{main|Move (GO)}}
[[File:Move menu GO.png|thumb|Move menu showing the same move sets for the two modes of battles|230px]]
In {{g|GO}}, moves are divided into two kinds: '''Fast Attacks''' (Japanese: '''ノーマルアタック''' ''Normal Attack'') and '''Charged Attacks''' (Japanese: '''スペシャルアタック''' ''Special Attack''). At the start, every Pokémon knows one of each kind of move, randomly chosen from their species' possible move pool. A Pokémon's Fast Attack or Charged Attack can be reselected using a {{DL|TM|Pokémon GO|TM}}. When a Pokémon evolves, its moves are randomly reselected. The player can also spend {{OBP|Stardust|GO}} and {{OBP|Candy|GO}} to teach a Pokémon a second Charged Attack.
In {{g|GO}}, moves are divided into two kinds: '''Fast Attacks''' (Japanese: '''ノーマルアタック''' ''Normal Attack'') and '''Charged Attacks''' (Japanese: '''スペシャルアタック''' ''Special Attack''). At the start, every Pokémon knows one of each kind of move, randomly chosen from their species' possible move pool. A Pokémon's Fast Attack or Charged Attack can be reselected using a {{DL|TM|Pokémon GO|TM}}. When a Pokémon evolves, its moves are randomly reselected.  


There are two modes of battles in Pokémon GO: 1) {{OBP|Gym|GO}}s & [[Raid Battle|Raids]] and 2) {{OBP|Trainer Battle|GO}}s. Each move behaves differently across the two modes.
:''For a full list of moves in Pokémon GO, see [[List of moves (GO)]]''
 
In both battle modes, a Fast Attack can be cast at any time by simply tapping on the screen and generally deal smaller amounts of damage. Charged Attacks are much stronger, but require a minimum amount of {{OBP|energy|GO}} to be consumed. Energy can be gained by casting Fast Attacks and, in Gyms & Raids only, by taking damage (0.5 energy per HP lost). A Charged Attack's energy cost can be seen next to the move's name on the Pokémon's summary screen and at the bottom of the screen during battle, represented by a gauge divided evenly into one to three{{tt|*|Previously up to five}} bars. Likewise to how different Charged Attacks have varying energy costs, different Fast Attacks may charge up energy at different rates, but these values are not visible in game. In addition, the physical/special distinction from the core games does not exist in Pokémon GO; both Fast Attacks and Charged Attacks use the attacking Pokémon's Attack and the defending Pokémon's Defense {{stat|In Pokémon GO|stats}}.
 
In Gyms & Raids only, all moves have a duration that determines how much time must pass before casting a next move. Duration is important to consider because an attack with a higher power may not necessarily deal more [[Damage#Pokémon GO|damage]] per unit of time if it takes that much longer to cast. Within each attack's duration is a damage window, a period of time when damage is actually dealt. Successfully dodging within 0.7 seconds of the damage window's start time will mitigate damage by 75%. A move's duration and damage window are also not visible in game.
 
In {{OBP|Trainer Battle|GO}}s, while Fast Attacks work in a similar fashion, the mechanics of Charged Attacks are changed. A Fast Attack's duration in this mode is measured in "turns", a 0.5-second interval of time. Charged Attacks in Trainer Battles do not have a duration. Instead, the battle is paused for seven seconds while the attacker charges its attack and the opponent decides on using a [[Protect (move)#Pokémon GO|Protect Shield]]. Also, several Charged Attacks have a chance of increasing or decreasing the user's or target's stats, regardless of whether a Protect Shield is used.
 
The player can also spend {{OBP|Stardust|GO}} and {{OBP|Candy|GO}} to teach a Pokémon a second Charged Attack. Upon evolution, both Charged Attacks will be randomly reselected. {{p|Caterpie}}, {{p|Metapod}}, {{p|Weedle}}, {{p|Kakuna}}, {{p|Magikarp}}, {{p|Ditto}}, {{p|Wynaut}}, {{p|Wobbuffet}}, {{p|Smeargle}}, {{p|Wurmple}}, {{p|Silcoon}}, {{p|Cascoon}}, {{p|Taillow}}, {{p|Feebas}}, {{p|Beldum}}, {{p|Kricketot}}, {{p|Burmy}}, {{p|Combee}}, {{p|Scatterbug}}, {{p|Spewpa}}, and {{p|Wimpod}} cannot learn a second Charged Attack.
 
The cost varies depending on the Pokémon species and largely corresponds with the distance needed to walk for a [[Buddy Pokémon]] to find a Candy. In addition {{OBP|Shadow Pokémon|GO}}, compared to their base forms, requires 1.2× Stardust and Candy to learn a second Charged Attack, while Purified Pokémon require 0.8× the base amounts.
 
{| class="roundy" style="background-color:#{{night color}}; border:3px solid #{{blue color light}}"
|- style="color:#fff"
! style="background-color:#{{blue color light}}; {{roundytl|5px}}" | {{color2|fff|List of Pokémon by Buddy Pokémon properties|Buddy distance}}
! style="background-color:#{{blue color light}}" | {{color2|fff|Stardust (GO)|Stardust}}
! style="background-color:#{{blue color light}}; {{roundytr|5px}}" | {{color2|fff|Candy (GO)|Candy}}
|- style="background:#FFF"
! 1 km
| {{Stardust}}10,000
| {{Candy}}25
|- style="background:#FFF"
! 3 km
| {{Stardust}}50,000
| {{Candy}}50
|- style="background:#FFF"
! 5 km
| {{Stardust}}75,000
| {{Candy}}75
|- style="background:#FFF"
! style="{{roundybl|5px}}" | 20 km
| {{Stardust}}100,000
| style="{{roundybr|5px}}" | {{Candy}}100
|}
 
In addition, these are the exceptions to the above:
* All [[starter Pokémon]] and their evolutionary relatives require {{Stardust}}10,000 + {{Candy}}25
* All [[baby Pokémon]] require {{Stardust}}10,000 + {{Candy}}25
* {{p|Leafeon}} and {{p|Glaceon}} require {{Stardust}}75,000 + {{Candy|Eevee}}50
* {{p|Ferroseed}} and {{p|Ferrothorn}} require {{Stardust}}75,000 + {{Candy|Ferroseed}}75
* {{p|Obstagoon}} requires {{Stardust}}10,000 + {{Candy|Zigzagoon}}25


===Pokémon Masters EX===
===Pokémon Masters EX===