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Gravity causes the field to undergo intense gravity. This effect lasts 5 turns. It fails if used when Gravity is in effect. | Gravity causes the field to undergo intense gravity. This effect lasts 5 turns. It fails if used when Gravity is in effect. | ||
During intense gravity, all | During intense gravity, the [[accuracy]] of all moves is multiplied by 5/3 in Generation IV or 6840/4096 (approximately 1.67) in Generation V onwards. | ||
Intense gravity causes all Pokémon on the field to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}, or their held [[Air Balloon]]. Grounded Pokémon are now also vulnerable to {{a|Arena Trap}} and [[entry hazard]]s; {{type|Poison}} Pokémon that are usually airborne will remove {{m|Toxic Spikes}} when switched in during the effects of Gravity. Grounded Pokémon also become affected by [[terrain]]s. | Intense gravity causes all Pokémon on the field to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}, or their held [[Air Balloon]]. Grounded Pokémon are now also vulnerable to {{a|Arena Trap}} and [[entry hazard]]s; {{type|Poison}} Pokémon that are usually airborne will remove {{m|Toxic Spikes}} when switched in during the effects of Gravity. Grounded Pokémon also become affected by [[terrain]]s. |
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