Gravity (move): Difference between revisions

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Gravity causes the field to undergo intense gravity. This effect lasts 5 turns. It fails if used when Gravity is in effect.
Gravity causes the field to undergo intense gravity. This effect lasts 5 turns. It fails if used when Gravity is in effect.


During intense gravity, all Pokémon have their {{stat|accuracy}} stat multiplied by <sup>5</sup>/<sub>3</sub> in Generation IV or 1.67 (interpreted as <sup>6840</sup>/<sub>4096</sub>) in Generation V onward.
During intense gravity, the [[accuracy]] of all moves is multiplied by 5/3 in Generation IV or 6840/4096 (approximately 1.67) in Generation V onwards.


Intense gravity causes all Pokémon on the field to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}, or their held [[Air Balloon]]. Grounded Pokémon are now also vulnerable to {{a|Arena Trap}} and [[entry hazard]]s; {{type|Poison}} Pokémon that are usually airborne will remove {{m|Toxic Spikes}} when switched in during the effects of Gravity. Grounded Pokémon also become affected by [[terrain]]s.
Intense gravity causes all Pokémon on the field to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}, or their held [[Air Balloon]]. Grounded Pokémon are now also vulnerable to {{a|Arena Trap}} and [[entry hazard]]s; {{type|Poison}} Pokémon that are usually airborne will remove {{m|Toxic Spikes}} when switched in during the effects of Gravity. Grounded Pokémon also become affected by [[terrain]]s.
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