31,578
edits
(Maybe we can move the table of moves higher like this) |
(→Effect) |
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HP draining will occur even if the seeded Pokémon knocks itself out with crash damage, recoil damage, or self-inflicted confusion damage, or by making a {{m|substitute}} before the end of its turn. HP draining is done after continuing partial trapping damage and recurrent poison or burn damage. If the target is seeded during a round that it switches in, it will take recurrent damage during that round, but only if its speed is less than or equal to the user's speed. | HP draining will occur even if the seeded Pokémon knocks itself out with crash damage, recoil damage, or self-inflicted confusion damage, or by making a {{m|substitute}} before the end of its turn. HP draining is done after continuing partial trapping damage and recurrent poison or burn damage. If the target is seeded during a round that it switches in, it will take recurrent damage during that round, but only if its speed is less than or equal to the user's speed. | ||
If the | If the seeder (or the Pokémon who replaced it in the same spot) is under the effect of {{m|Heal Block}}, the seeded Pokémon will take damage normally but the seeder's HP will not be restored. If the user has a [[Big Root]] as its held item, it will recover 30% more HP than it normally would, but this does not increase the damage dealt. | ||
A seeded Pokémon will retain this condition even if it gains the Grass-type in battle (such as from {{m|Forest's Curse}}, or by changing species via {{m|Transform}}). | A seeded Pokémon will retain this condition even if it gains the Grass-type in battle (such as from {{m|Forest's Curse}}, or by changing species via {{m|Transform}}). |