Seeding: Difference between revisions

40 bytes added ,  2 January 2023
(Maybe we can move the table of moves higher like this)
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HP draining will occur even if the seeded Pokémon knocks itself out with crash damage, recoil damage, or self-inflicted confusion damage, or by making a {{m|substitute}} before the end of its turn. HP draining is done after continuing partial trapping damage and recurrent poison or burn damage. If the target is seeded during a round that it switches in, it will take recurrent damage during that round, but only if its speed is less than or equal to the user's speed.
HP draining will occur even if the seeded Pokémon knocks itself out with crash damage, recoil damage, or self-inflicted confusion damage, or by making a {{m|substitute}} before the end of its turn. HP draining is done after continuing partial trapping damage and recurrent poison or burn damage. If the target is seeded during a round that it switches in, it will take recurrent damage during that round, but only if its speed is less than or equal to the user's speed.


If the user of the seeding move is under the effect of {{m|Heal Block}}, the effect damage will be dealt normally but the user's HP will not be restored. If the user has a [[Big Root]] as its held item, it will recover 30% more HP than it normally would, but this does not increase the damage dealt.
If the seeder (or the Pokémon who replaced it in the same spot) is under the effect of {{m|Heal Block}}, the seeded Pokémon will take damage normally but the seeder's HP will not be restored. If the user has a [[Big Root]] as its held item, it will recover 30% more HP than it normally would, but this does not increase the damage dealt.


A seeded Pokémon will retain this condition even if it gains the Grass-type in battle (such as from {{m|Forest's Curse}}, or by changing species via {{m|Transform}}).
A seeded Pokémon will retain this condition even if it gains the Grass-type in battle (such as from {{m|Forest's Curse}}, or by changing species via {{m|Transform}}).