Experience: Difference between revisions

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In the [[core series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent's Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon's level, as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.
In the [[core series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent's Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon's level, as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.


If a Pokémon from the [[Virtual Console]] releases of [[Generation I]] and [[Generation II|II]] is transferred to [[Pokémon Bank]] using [[Poké Transporter]], its [[nature]] will be determined by the amount of Exp points.
If a Pokémon from the [[Virtual Console]] releases of [[Generation I]] and [[Generation II|II]] is transferred to [[Pokémon Bank]] using [[Poké Transporter]], its [[nature]] will be determined by the remainder of its number of Exp. Points after dividing by 25.


===Relation to level===
===Relation to level===
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