Stat: Difference between revisions

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==In other games==
==In other games==
===Mystery Dungeon series===
===Mystery Dungeon series===
{{main|Stat (Mystery Dungeon)}}
In the [[Pokémon Mystery Dungeon series]], Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and [[#Speed 2|Speed]]{{sup/md|SMD}}{{sup/md|DX}} stats, just like in the core games. However, these games also have a few stats not seen in the core games.
In the [[Pokémon Mystery Dungeon series]], Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and [[#Speed 2|Speed]]{{sup/md|SMD}}{{sup/md|DX}} stats, just like in the core games. However, these games also have a few stats not seen in the core games.
There is no formula to determine the stats of the Pokémon; instead, stats are taken from lookup tables of a Pokémon, which varies with the species, generally correlating with their base stats in the core series.
Stats are capped at 500 HP (999 HP prior to Super Mystery Dungeon) and 255 for all other stats.
====Movement Speed/Travel Speed====
{{main|Travel Speed}}
Movement Speed{{sup/md|RB}}{{sup/md|TDS}} or Travel Speed{{sup/md|GtI}}{{sup/md|SMD}}{{sup/md|DX}} is roughly considered the Mystery Dungeon series' analogue to Speed in the core games. It governs the number of actions (such as moving, attacking, or using an item) a Pokémon may take in a given turn.
====Speed====
The Speed stat was not used in the Pokémon Mystery Dungeon series until {{pkmn|Super Mystery Dungeon}}, where it is used as an accuracy modifier; the higher speed a Pokémon has, the more likely it is for its moves to hit and the more likely it is to evade attacks.
====Belly====
The '''Belly''' (Japanese: '''{{j|おなか}}''' ''stomach'') is a hunger statistic in the Pokémon Mystery Dungeon series. As the team leader explores a [[Mystery Dungeon|dungeon]], its Belly will diminish as turns go by, represented by a number decreasing from 100. Holding certain {{OBP|Scarf|Mystery Dungeon|scarves}} and looplets will cause the Belly to decrease more quickly. Walking one step or taking most other actions (such as attacking, using a non-linked move, or using a non-food item) takes 1/10{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}} or 1/7{{sup/md|SMD}}{{sup/md|DX}} belly point (by default; certain scarves and looplets increase or decrease the rate, as mentioned), using linked moves consumes 1 Belly point per move after the first, pushing other Pokémon takes a half belly point, and performing [[Alliance]]s takes three belly points. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, it will no longer be able to run or perform linked moves or Alliances, its passive HP regeneration will cease, and if the leader is hungry, its HP will decrease by 1{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}/3{{sup/md|SMD}}{{sup/md|DX}} every turn until it either [[Fainting|faints]] or eats something.
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], this feature was removed for most dungeons, but the mechanic returned in all dungeons in {{pkmn|Super Mystery Dungeon}}.
In Super Mystery Dungeon, hungry team members are indicated with a yellow HP bar in the touch screen.
In Super Mystery Dungeon and [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], each team member has their own hunger statistic. While the lead Pokémon's Belly depletes, the team members' don't so they can be switched to if the lead Pokémon's Belly gets low.
Belly can be replenished by eating most consumable items. When something is eaten at maximum Belly, the Pokémon's maximum Belly will increase temporarily until the dungeon is exited.
====Determination of Stats====
The Pokémon Mystery Dungeon series uses lookup tables to determine statistics. Each statistic depends on the Pokémon's species (and [[List of Pokémon with form differences|form]]) and [[level]], so Pokémon with the same species and level will always have identical statistics.
====Stat modifiers====
Stat modification works basically the same in the Pokémon Mystery Dungeon series as in the core series, but stat stages can range from -10 to +10. Whenever a Pokémon leaves a dungeon, advances a floor, or steps on a Wonder Tile, its stat stages reset to 0.<ref>[http://web.archive.org/web/20140918063904/http://www.upokecenter.com/content/pokemon-mystery-dungeon-2-stats-and-values The Ultimate Pokémon Center on stats changes from first two Pokémon Mystery Dungeon games]</ref>
=====Stage multipliers=====
The Pokémon Mystery Dungeon series uses different multipliers for its stat stages than the core series games do.
0 stage for female Pokémon is different in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], with accuracy being <sup>268</sup>/<sub>256</sub> and evasion being 1.
Prior to [[Gates to Infinity]], {{m|Aurora Beam}}, {{m|Charm}}, {{m|Memento}} and {{m|Screech}} use stat modifier separate to stage multipliers. Additionally, {{a|Compoundeyes}} Ability and Concentrator [[IQ]] skill work by modifying the stage multipliers.
;For Attack and Sp. Attack
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
|+ '''Stage power'''
|-
|
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves
|-
! Stage
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
|-
! Multiplier
| <sup>128</sup>/<sub>256</sub> || <sup>133</sup>/<sub>256</sub> || <sup>138</sup>/<sub>256</sub> || <sup>143</sup>/<sub>256</sub> || <sup>148</sup>/<sub>256</sub> || <sup>153</sup>/<sub>256</sub> || <sup>161</sup>/<sub>256</sub> || <sup>171</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || <sup>204</sup>/<sub>256</sub> || 1 ||<sup>307</sup>/<sub>256</sub> || <sup>332</sup>/<sub>256</sub> || <sup>358</sup>/<sub>256</sub> || <sup>384</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>422</sup>/<sub>256</sub> || <sup>435</sup>/<sub>256</sub> || <sup>448</sup>/<sub>256</sub> || <sup>460</sup>/<sub>256</sub> || <sup>473</sup>/<sub>256</sub> ||
|-
! Percentage
| 50% || 52% || 54% || 56% || 58% || 60% || 63% || 67% || 70% || 80% || 100% || 120% || 130% || 140% || 150% || 160% || 165% || 170% || 175% || 180% || 185%
|}
;For Defense and Sp. Defense
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
|+ '''Stage power'''
|-
|
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves
|-
! Stage
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
|-
! Multiplier
| <sup>7</sup>/<sub>256</sub> || <sup>12</sup>/<sub>256</sub> || <sup>25</sup>/<sub>256</sub> || <sup>38</sup>/<sub>256</sub> || <sup>51</sup>/<sub>256</sub> || <sup>64</sup>/<sub>256</sub> || <sup>76</sup>/<sub>256</sub> || <sup>102</sup>/<sub>256</sub> || <sup>128</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || 1 ||<sup>332</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>486</sup>/<sub>256</sub> || <sup>537</sup>/<sub>256</sub> || <sup>588</sup>/<sub>256</sub> || <sup>640</sup>/<sub>256</sub> || <sup>691</sup>/<sub>256</sub> || <sup>742</sup>/<sub>256</sub> || <sup>793</sup>/<sub>256</sub> || <sup>844</sup>/<sub>256</sub> ||
|-
! Percentage
| 3% || 5% || 10% || 15% || 20% || 25% || 30% || 40% || 50% || 70% || 100% || 130% || 160% || 190% || 210% || 230% || 250% || 270% || 290% || 310% || 330%
|}
;For accuracy
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
|+ '''Stage power'''
|-
|
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves
|-
! Stage
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
|-
! Multiplier
| <sup>84</sup>/<sub>256</sub> || <sup>89</sup>/<sub>256</sub> || <sup>94</sup>/<sub>256</sub> || <sup>102</sup>/<sub>256</sub> || <sup>110</sup>/<sub>256</sub> || <sup>115</sup>/<sub>256</sub> || <sup>140</sup>/<sub>256</sub> || <sup>153</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || <sup>204</sup>/<sub>256</sub> || 1 ||<sup>320</sup>/<sub>256</sub> || <sup>384</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>422</sup>/<sub>256</sub> || <sup>435</sup>/<sub>256</sub> || <sup>448</sup>/<sub>256</sub> || <sup>460</sup>/<sub>256</sub> || <sup>473</sup>/<sub>256</sub> || <sup>486</sup>/<sub>256</sub> || 2 ||
|-
! Percentage
| 33% || 35% || 37% || 40% || 43% || 45% || 55% || 60% || 70% || 80% || 100% || 125% || 150% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
|}
;For evasion
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
|+ '''Stage power'''
|-
|
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves
|-
! Stage
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
|-
! Multiplier
| 2 || <sup>486</sup>/<sub>256</sub> || <sup>473</sup>/<sub>256</sub> || <sup>460</sup>/<sub>256</sub> || <sup>448</sup>/<sub>256</sub> || <sup>435</sup>/<sub>256</sub> || <sup>422</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>384</sup>/<sub>256</sub> || <sup>345</sup>/<sub>256</sub> || <sup>263</sup>/<sub>256</sub> ||<sup>204</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || <sup>153</sup>/<sub>256</sub> || <sup>128</sup>/<sub>256</sub> || <sup>102</sup>/<sub>256</sub> || <sup>89</sup>/<sub>256</sub> || <sup>76</sup>/<sub>256</sub> || <sup>64</sup>/<sub>256</sub> || <sup>51</sup>/<sub>256</sub> || <sup>38</sup>/<sub>256</sub> ||
|-
! Percentage
| 200% || 190% || 185% || 180% || 175% || 170% || 165% || 160% || 150% || 135% || 103% || 80% || 70% || 60% || 50% || 40% || 35% || 30% || 25% || 20% || 15%
|}


===Pokémon Conquest===
===Pokémon Conquest===