Shedinja (Pokémon): Difference between revisions

(→‎Trivia: Pokemon GO also allows you to catch it in a Great/Ultra Ball)
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** It can also have {{m|Final Gambit}} from one of {{p|Nincada}}'s [[Egg Move]]s, but it will only do 1 HP damage, due to Final Gambit doing damage equal to the user's current HP.
** It can also have {{m|Final Gambit}} from one of {{p|Nincada}}'s [[Egg Move]]s, but it will only do 1 HP damage, due to Final Gambit doing damage equal to the user's current HP.
* Although Shedinja can learn {{m|Sandstorm}}, it cannot normally use the move without fainting as a result of damage from the {{weather|sandstorm}}. Use of [[Safety Goggles]] allows this to be circumvented.
* Although Shedinja can learn {{m|Sandstorm}}, it cannot normally use the move without fainting as a result of damage from the {{weather|sandstorm}}. Use of [[Safety Goggles]] allows this to be circumvented.
* If Shedinja uses {{m|Pain Split}} (via Mimic), it will cut the target's current HP in half, similarly to {{m|Super Fang}} and {{m|Nature's Madness}}.
* If Shedinja uses {{m|Pain Split}} (via Mimic), it will cut the target's current HP in half, similarly to {{m|Super Fang}}, {{m|Nature's Madness}} and {{m|Ruination}}.
* Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a [[Rare Candy]] (prior to [[Generation VI]]) or revived with a [[Revive]].
* Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a [[Rare Candy]] (prior to [[Generation VI]]) or revived with a [[Revive]].
* From [[Generation V]] onward, if a Shedinja has {{a|Sturdy}}, it can survive any damaging move or {{status|confusion}} damage an indefinite number of times.
* From [[Generation V]] onward, if a Shedinja has {{a|Sturdy}}, it can survive any damaging move or {{status|confusion}} damage an indefinite number of times.
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