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** It can also have {{m|Final Gambit}} from one of {{p|Nincada}}'s [[Egg Move]]s, but it will only do 1 HP damage, due to Final Gambit doing damage equal to the user's current HP. | ** It can also have {{m|Final Gambit}} from one of {{p|Nincada}}'s [[Egg Move]]s, but it will only do 1 HP damage, due to Final Gambit doing damage equal to the user's current HP. | ||
* Although Shedinja can learn {{m|Sandstorm}}, it cannot normally use the move without fainting as a result of damage from the {{weather|sandstorm}}. Use of [[Safety Goggles]] allows this to be circumvented. | * Although Shedinja can learn {{m|Sandstorm}}, it cannot normally use the move without fainting as a result of damage from the {{weather|sandstorm}}. Use of [[Safety Goggles]] allows this to be circumvented. | ||
* If Shedinja uses {{m|Pain Split}} (via Mimic), it will cut the target's current HP in half, similarly to {{m|Super Fang}} | * If Shedinja uses {{m|Pain Split}} (via Mimic), it will cut the target's current HP in half, similarly to {{m|Super Fang}}, {{m|Nature's Madness}} and {{m|Ruination}}. | ||
* Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a [[Rare Candy]] (prior to [[Generation VI]]) or revived with a [[Revive]]. | * Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a [[Rare Candy]] (prior to [[Generation VI]]) or revived with a [[Revive]]. | ||
* From [[Generation V]] onward, if a Shedinja has {{a|Sturdy}}, it can survive any damaging move or {{status|confusion}} damage an indefinite number of times. | * From [[Generation V]] onward, if a Shedinja has {{a|Sturdy}}, it can survive any damaging move or {{status|confusion}} damage an indefinite number of times. |
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