Clay (Masters): Difference between revisions

Line 162: Line 162:


===Sync Grid===
===Sync Grid===
The [[sync grid]] for Clay and Palpitoad/Seismitoad is a basic grid which has not yet been expanded.
The [[sync grid]] for Clay and Palpitoad/Seismitoad is an expanded grid, made available on November 25, 2022.
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|- style="background: #{{ground color light}}"
|- style="background: #{{ground color light}}"
Line 175: Line 175:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 181: Line 193:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 187: Line 211:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 193: Line 229:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 200: Line 248:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 2
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
Line 206: Line 266:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Mud Shot: Power +4
| Mud Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mud Shot: Power +4
| Mud Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mud Shot: Power +4
| Mud Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mud Shot: Power +4
| Mud Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mud Shot: Power +4
| Mud Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mud Shot: Accuracy
| Mud Shot: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Mud Shot: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Mud Shot: Trip Up 9
| Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Bulldoze: Power +3
| Bulldoze: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bulldoze: Power +3
| Bulldoze: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bulldoze: Power +3
| Bulldoze: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bulldoze: Power +3
| Bulldoze: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Bulldoze: Power +3
| Bulldoze: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Bulldoze: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Bulldoze: Move Gauge Refresh 4
| Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| X Sp. Def: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| It Ain't Over!: Berserker 1
| Raises the user’s Attack by 1 stat rank when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| It Ain't Over!: Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| 8
| 96
| 3
|-style="background:#fff"
| Haste
| Speed cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Virulent Toxin 3
| Powers up the user’s sync move when the target is poisoned or badly poisoned.
| 7
| 84
| 2
|-style="background:#fff"
| Refreshing Rain 1
| Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.
| 8
| 96
| 2
|-style="background:#fff"
| Racing Rain 2
| Quickly charges the move gauge when the weather is rainy.
| 9
| 108
| 2
|-style="background:#fff"
| Toxic Chance 2
| Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Ramming Speed
| The more the user’s Speed is raised, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Hunter's Instinct
| The more the target’s Speed is lowered, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Brute Wits
| The more the user’s Sp. Def is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Sync Burst 1
| Restores 1 MP for the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Rock-Bottom Bulldoze: Power +25
| Rock-Bottom Bulldoze: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Rock-Bottom Bulldoze: Power +25
| Rock-Bottom Bulldoze: Power ↑ +25
| 5
| 60
| 3
|}
|}


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