List of moves that cause entry hazards: Difference between revisions

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| {{gen|II}}
| {{gen|II}}
| Spikes
| Spikes
| {{m|Spikes}}
| {{m|Spikes}}<br>{{m|Ceaseless Edge}}{{sup/9|SV}}
| [[Grounded]] Pokémon entering that side of the field take damage proportional to their maximum HP.<br>From Generation III onward, Spikes can be set up a maximum of 3 times on the same side of the field, which causes entering Pokémon to take more damage.
| [[Grounded]] Pokémon entering that side of the field take damage proportional to their maximum HP.<br>From Generation III onward, spikes can be set up a maximum of 3 times on the same side of the field, which causes entering Pokémon to take more damage.
|-
|-
| {{gen|IV}}
| {{gen|IV}}
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