Colress (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
Colress and Klinklang's [[sync grid]] is an expanded grid, made available when the sync pair was first released.
Colress and Klinklang's [[sync grid]] is an expanded grid, made available when the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Thunder Wave: Accuracy +10
| Thunder Wave: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Thunder Wave: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Screech: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Mirror Shot: Power +4
| Mirror Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mirror Shot: Power +4
| Mirror Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mirror Shot: Power +4
| Mirror Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mirror Shot: Power +4
| Mirror Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mirror Shot: Power +4
| Mirror Shot: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Mirror Shot: Accuracy +5
| Mirror Shot: Accuracy ↑ +5
| 3
| 36
| 1
|-style="background:#fff"
| Mirror Shot: Accuracy +10
| Mirror Shot: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Mirror Shot: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| For Science!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Antitoxin
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 60
| 1
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Pinpoint Entry 1
| Raises the user’s accuracy by 1 stat rank when it enters a battle.
| 8
| 96
| 2
|-style="background:#fff"
| Dizzying Power
| The more the target’s accuracy is lowered, the more it powers up the user’s moves.
| 8
| 96
| 2
|-style="background:#fff"
| Nerves of Steel 2
| Reduces damage when the user is hit by an attack move while the zone is a Steel Zone.
| 9
| 108
| 2
|-style="background:#fff"
| Metallic Healing 1
| Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone.
| 9
| 108
| 2
|-style="background:#fff"
| Static Shock 9
| Powers up the user’s sync move when the target is paralyzed.
| 10
| 120
| 3
|-style="background:#fff"
| Towering Force
| The more the user’s Defense is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Endurance
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 120
| 3
|-style="background:#fff"
| Go Viral 9
| When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
| 10
| 120
| 3
|-style="background:#fff"
| Infliction Freebie 9
| Applies the Free Move Next effect to the user when its Pokémon uses a status move.
| 10
| 120
| 3
|-style="background:#fff"
| Team Sentry Entry 2
| Raises the Defense of all allied sync pairs by 2 stat ranks when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Smokescreen Sync 2
| Lowers the accuracy of all opposing sync pairs by 2 stat ranks after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Catalyst
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Potential-Surpassing Gear Grind: Power +25
| Potential-Surpassing Gear Grind: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Potential-Surpassing Gear Grind: Power +25
| Potential-Surpassing Gear Grind: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,731

edits