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* In [[Generation I]], Pay Day was one of only three methods (discounting [[glitch]]es) to earn [[Pokémon Dollar|money]] once all {{pkmn|Trainer}}s were defeated, the other two being selling items (obtaining them with [[Coin]]s after all other items are sold) and {{pkmn|battle|battling}} the [[Elite Four]] and {{pkmn|Champion}}. | * In [[Generation I]], Pay Day was one of only three methods (discounting [[glitch]]es) to earn [[Pokémon Dollar|money]] once all {{pkmn|Trainer}}s were defeated, the other two being selling items (obtaining them with [[Coin]]s after all other items are sold) and {{pkmn|battle|battling}} the [[Elite Four]] and {{pkmn|Champion}}. | ||
* In Generation I, Pay Day can be used to obtain up to 999999{{PDollar}} per battle. However, this maximum amount would require using this move at least 5000 times in the same battle. | * In Generation I, Pay Day can be used to obtain up to 999999{{PDollar}} per battle. However, this maximum amount would require using this move at least 5000 times in the same battle. | ||
** For instance, obtaining the maximum amount of money in a single battle is achievable by using a {{p|Mew}} with Pay Day, {{m|Rest}}, and {{m|Transform}} against a wild {{p|Ditto}}. Once Ditto transforms into Mew, they will both have the same moveset, including Pay Day, as well as Rest to restore their own [[HP]]. The opponent has infinite PP by default, while the player's Pokémon can indefinitely restore its own PP by repeatedly transforming into the opponent and obtaining its moves again. | ** For instance, obtaining the maximum amount of money in a single battle is achievable by using a {{p|Mew}} with Pay Day, {{m|Rest}}, and {{m|Transform}} against a {{pkmn2|wild}} {{p|Ditto}}. Once Ditto transforms into Mew, they will both have the same moveset, including Pay Day, as well as Rest to restore their own [[HP]]. The opponent has infinite [[PP]] by default, while the player's Pokémon can indefinitely restore its own PP by repeatedly transforming into the opponent and obtaining its moves again. | ||
==In other languages== | ==In other languages== |