Bounce (move): Difference between revisions

m
→‎Pokémon Masters EX: Specified "Users" as "Playable Users," and matched format of the sync pair's name to its official format.
m (→‎Pokémon Masters EX: Specified "Users" as "Playable Users," and matched format of the sync pair's name to its official format.)
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! style="width: 50px"|Effect Tag
! style="width: 50px"|Effect Tag
! style="width: 250px"|Description
! style="width: 250px"|Description
! style="width: 250px"|Users
! style="width: 250px"|Playable Users
|- style="background:#fff"
|- style="background:#fff"
{{statustable|Physical}}
{{statustable|Physical}}
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|Quick Move;<br>Bouncing
|Quick Move;<br>Bouncing
|The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is hit by a sync move or max move while bouncing, it will stop bouncing.{{tt|*|In co-op battles, the user will also stop bouncing upon using a unity attack.}}
|The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is hit by a sync move or max move while bouncing, it will stop bouncing.{{tt|*|In co-op battles, the user will also stop bouncing upon using a unity attack.}}
|{{mas|Lance}} (New Year's 2021) and {{TP|Lance|Gyarados}}
|{{mas|Lance}} (New Year's 2021) & {{TP|Lance|Gyarados}}
|- style="background:#fff"
|- style="background:#fff"
|}
|}
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