Shedinja (Pokémon): Difference between revisions

(→‎Trivia: I just learned that Shedinja CAN be used to battle Team GO Rocket.)
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* Outside of battle, Shedinja immediately recovers from {{status|poison}} after four steps in [[Generation IV]]; in [[Generation III]], it will immediately faint after four steps.
* Outside of battle, Shedinja immediately recovers from {{status|poison}} after four steps in [[Generation IV]]; in [[Generation III]], it will immediately faint after four steps.
* Despite it being able to learn {{m|Substitute}}, {{m|Bide}}, and {{m|Rest}}, they will always fail; consequently, the only way Shedinja can have a substitute is via {{m|Baton Pass}}.
* Despite it being able to learn {{m|Substitute}}, {{m|Bide}}, and {{m|Rest}}, they will always fail; consequently, the only way Shedinja can have a substitute is via {{m|Baton Pass}}.
** It can also have {{m|Final Gambit}} from one of Nincada's [[Egg Move]]s, but it will only do 1 HP damage, due to Final Gambit doing damage equal to the user's current HP.
** It can also have {{m|Final Gambit}} from one of {{p|Nincada}}'s [[Egg Move]]s, but it will only do 1 HP damage, due to Final Gambit doing damage equal to the user's current HP.
* Although Shedinja can learn {{m|Sandstorm}}, it cannot normally use the move without fainting as a result of damage from the {{weather|sandstorm}}. Use of [[Safety Goggles]] allows this to be circumvented.
* Although Shedinja can learn {{m|Sandstorm}}, it cannot normally use the move without fainting as a result of damage from the {{weather|sandstorm}}. Use of [[Safety Goggles]] allows this to be circumvented.
* If Shedinja uses {{m|Pain Split}} (via Mimic), it will cut the target's HP in half, similarly to {{m|Super Fang}}.
* If Shedinja uses {{m|Pain Split}} (via Mimic), it will cut the target's current HP in half, similarly to {{m|Super Fang}} and {{m|Nature's Madness}}.
* Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a [[Rare Candy]] (prior to [[Generation VI]]) or revived with a [[Revive]].
* Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a [[Rare Candy]] (prior to [[Generation VI]]) or revived with a [[Revive]].
* From [[Generation V]] onward, if a Shedinja has {{a|Sturdy}}, it can survive any damaging move or {{status|confusion}} damage an indefinite number of times.
* From [[Generation V]] onward, if a Shedinja has {{a|Sturdy}}, it can survive any damaging move or {{status|confusion}} damage an indefinite number of times.
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* Shedinja is the only Pokémon that can never recover HP using an {{cat|HP-draining moves|HP-draining move}}.
* Shedinja is the only Pokémon that can never recover HP using an {{cat|HP-draining moves|HP-draining move}}.
* Although Shedinja can eat [[Dynamax Candy|Dynamax Candies]], its HP will remain at 1 regardless when it [[Dynamax]]es. This makes it the only Pokémon that doesn't get an HP boost when it Dynamaxes.
* Although Shedinja can eat [[Dynamax Candy|Dynamax Candies]], its HP will remain at 1 regardless when it [[Dynamax]]es. This makes it the only Pokémon that doesn't get an HP boost when it Dynamaxes.
* {{m|Eruption}}, {{m|Water Spout}}, or {{m|Dragon Energy}} used by Shedinja via {{m|Mimic}} will always have 150 base power.
* {{m|Eruption}}, {{m|Water Spout}}, or {{m|Dragon Energy}} used by Shedinja via Mimic will always have 150 base power, while {{m|Flail}} from Nincada's Egg Moves and {{m|Reversal}} via Mimic will always have 20 base power, due to Shedinja always having 100% of its max HP.


===Origin===
===Origin===
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