Status condition: Difference between revisions

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====Frostbite====
====Frostbite====
[[File:FrostbiteIC LA.png|right]]
[[File:FrostbiteIC LA.png|right]]
Frostbite is a status condition exclusively in {{g|Legends: Arceus}}, replacing the freeze condition. Similar to a burn, frostbite inflicts damage equal to 1/16 of the target's maximum HP every turn, and it reduces damage dealt by its special moves during this time. When it is [[weather|snowing]], moves that may inflict frostbite are more likely to do so. {{type|Ice}} Pokémon cannot get frostbite.
Frostbite is a status condition exclusive to {{g|Legends: Arceus}}, replacing the freeze condition. Similar to a burn, frostbite inflicts damage equal to 1/16 of the target's maximum HP every turn, and it reduces damage dealt by its special moves during this time. When it is [[weather|snowing]], moves that may inflict frostbite are more likely to do so. {{type|Ice}} Pokémon cannot get frostbite.


Using {{m|Flame Wheel}} or {{m|Flare Blitz}} will cure the user of frostbite.
Using {{m|Flame Wheel}} or {{m|Flare Blitz}} will cure the user of frostbite.
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{{redirect|Drowsy|the Pokémon|Drowzee (Pokémon)|Drowzee}}
{{redirect|Drowsy|the Pokémon|Drowzee (Pokémon)|Drowzee}}
[[File:DrowsyIC LA.png|right]]
[[File:DrowsyIC LA.png|right]]
Drowsy is a status condition exclusively in {{g|Legends: Arceus}}, replacing the sleep condition. It works similarly to paralysis, and may cause the afflicted Pokémon to be unable to move. Drowsy Pokémon also take increased damage from direct attacks. When it is [[weather|snowing]], drowsy Pokémon are more likely to fail to act.
Drowsy is a status condition exclusive to {{g|Legends: Arceus}}, replacing the sleep condition. It works similarly to paralysis, and may cause the afflicted Pokémon to be unable to move. Drowsy Pokémon also take increased damage from direct attacks. When it is [[weather|snowing]], drowsy Pokémon are more likely to fail to act.


Using {{m|Spark}}, {{m|Volt Tackle}}, or {{m|Wild Charge}} will cure the user of drowsiness. {{m|Rest}} inflicts drowsiness on the user lasting four turns.
Using {{m|Spark}}, {{m|Volt Tackle}}, or {{m|Wild Charge}} will cure the user of drowsiness. {{m|Rest}} inflicts drowsiness on the user lasting four turns.
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