59
edits
m (→Moves) |
m (→Sync Grid) |
||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Fire Spin: Move Gauge Refresh 3 | | Fire Spin: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 341: | Line 341: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fire Spin: Mind Games 4 | | Fire Spin: Mind Games 4 | ||
|Has a | |Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 347: | Line 347: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hypnosis: Move Gauge Refresh 3 | | Hypnosis: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Overheat: Move Gauge Refresh 3 | | Overheat: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 395: | Line 395: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Can't Stop Us!: MP Refresh 3 | | Can't Stop Us!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 407: | Line 407: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dynamic Entry | | Dynamic Entry | ||
| | | Applies the Sure Hit Next effect to the user when it enters a battle. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Bedazzle 1 | | Bedazzle 1 | ||
| Lowers the accuracy of all opposing sync pairs when the | | Lowers the accuracy of all opposing sync pairs by one stat rank when the user enters a battle. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| On the Run 2 | | On the Run 2 | ||
| | | Raises the user's evasiveness by two stat ranks the first time it is in a pinch each battle. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| HP Advantage 4 | | HP Advantage 4 | ||
| The | | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | ||
| 8 | | 8 | ||
| 96 | | 96 |
edits