Serena (Masters): Difference between revisions

m
Line 335: Line 335:
|-style="background:#fff"
|-style="background:#fff"
| Fire Spin: Move Gauge Refresh 3
| Fire Spin: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 341: Line 341:
|-style="background:#fff"
|-style="background:#fff"
| Fire Spin: Mind Games 4
| Fire Spin: Mind Games 4
|Has a good chance of lowering the target's Sp. Def when an attack is successful.
|Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful.
| 7
| 7
| 84
| 84
Line 347: Line 347:
|-style="background:#fff"
|-style="background:#fff"
| Hypnosis: Move Gauge Refresh 3
| Hypnosis: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 389: Line 389:
|-style="background:#fff"
|-style="background:#fff"
| Overheat: Move Gauge Refresh 3
| Overheat: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 395: Line 395:
|-style="background:#fff"
|-style="background:#fff"
| Can't Stop Us!: MP Refresh 3
| Can't Stop Us!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used when that move is successful.
| 7
| 7
| 84
| 84
Line 407: Line 407:
|-style="background:#fff"
|-style="background:#fff"
| Dynamic Entry
| Dynamic Entry
| Makes the user's next attack a sure hit when the Pokémon enters a battle.
| Applies the Sure Hit Next effect to the user when it enters a battle.
| 6
| 6
| 72
| 72
Line 413: Line 413:
|-style="background:#fff"
|-style="background:#fff"
| Bedazzle 1
| Bedazzle 1
| Lowers the accuracy of all opposing sync pairs when the Pokémon enters a battle.
| Lowers the accuracy of all opposing sync pairs by one stat rank when the user enters a battle.
| 8
| 8
| 96
| 96
Line 419: Line 419:
|-style="background:#fff"
|-style="background:#fff"
| On the Run 2
| On the Run 2
| Once per battle, sharply raises the user's evasiveness in a pinch.
| Raises the user's evasiveness by two stat ranks the first time it is in a pinch each battle.
| 7
| 7
| 84
| 84
Line 425: Line 425:
|-style="background:#fff"
|-style="background:#fff"
| HP Advantage 4
| HP Advantage 4
| The more HP the user has remaining, the more it powers up moves.
| The larger the user's percentage of remaining HP, the more it powers up the user's moves.
| 8
| 8
| 96
| 96