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(→Run) |
(→Run) |
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===Run=== | ===Run=== | ||
{{main|Escape}} | {{main|Escape}} | ||
If "Run" is selected, the player will attempt to call back their Pokémon and escape from the battle. Battles against NPC Trainers cannot be run from except in a [[Battle Frontier]] facility, while battles against other players can be run from at any time, resulting in a loss (if only one player runs) or a draw (if both players run). This option, like Fight, also depends on the {{stat|Speed}} of the Pokémon in battle, with a calculation made based on the two resulting in either the player escaping a wild battle (if the player's Pokémon's Speed is high enough) or being stuck in battle and losing a turn. Trapping moves can prevent escape attempts from being made, as can the player's own Pokémon if it has previously used {{m|Ingrain}}. | If "Run" is selected, the player will attempt to call back their active Pokémon and escape from the battle. Battles against NPC Trainers cannot be run from except in a [[Battle Frontier]] facility, while battles against other players can be run from at any time, resulting in a loss (if only one player runs) or a draw (if both players run). This option, like Fight, also depends on the {{stat|Speed}} of the Pokémon in battle, with a calculation made based on the two resulting in either the player escaping a wild battle (if the player's Pokémon's Speed is high enough) or being stuck in battle and losing a turn. Trapping moves can prevent escape attempts from being made, as can the player's own Pokémon if it has previously used {{m|Ingrain}}. | ||
===Call=== | ===Call=== |
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